Releases: acemod/ACE3
Version 3.13.1
Requires CBA version 3.14.0 or later and Arma 3 version 1.96 or later.
Change Log Summary
ADDED:
- Add function to throw current weapon (#7443)
- Medical Feedback - Add Icon option for Low blood volume effects (#7507)
- Remove requirements for usable items to be in backpack (#7545)
FIXED:
- Arsenal - Filter non-scope 2 mags from being auto-added (#7445)
- Backblast - Fix damage disabled units receiving damage from backblast (#7505)
- Ballistics - Fix some magazine wells (#7562)
- Common - Add isNotUnconscious canInteractWith condition (#7544)
- Common - Fix canDig returning non-bool (#7516)
- Common - Fixed getVersion function (#7479)
- Cook Off - Adjust players only settings check (#7419)
- Fastroping - Fix deployAI not unwinding ropes (#7536)
- Fix incorrect reopening chance for QuikClot on large abrasions (#7383)
- Fix suppression for basic medication (#7417)
- Frag - Fix script error in fnc_spallTrack (#7492)
- General - Fix preprocessor issues (#7563)
- Interaction Menu - Fix MenuClosed event may not fire on menu type replacement (#7546)
- Map Gestures - Use object itself as center for nearEntities in getProximityPlayers (#7512)
- Medical - Arm fracture effect not persisting with setting (#7518)
- Medical - Fix being stuck in unconscious animation after ragdoll (#7499)
- Medical - Fix epinephrine wake-up chance boost string (#7407)
- Medical - fix the Enoch pilot uniform not taking damage, fix hitpoints test (#7527)
- Medical AI - Block healing when handcuffed (#7493)
- Medical Feedback - Set volume and radio usage based current unit (#7529)
- Medical Status - Enable user input between death and respawn (#7502)
- Medical Status - Fix double execution of killed event (#7561)
- Medical Status - Only set unconscious upon entering Cardiac Arrest (#7503)
- Medical Treatment - Fix Checking Pulse progress bar text (#7406)
- NightVision - Don't apply AimDownSightsBlur on optics with integrated night vision (#7548)
- NightVision - Fix border missing while in FFV (#7554)
- Overheating - Fix jamming sound (#7463)
- Reload - Fix static weapon ammo check (#7541)
- RHS Compatibility - Remove scope adjust from ACOG Scopes (#7375)
IMPROVED:
- Changed: Scripted calls to putInEarPlugs/joinTeam won't show hint (#7400)
- Changes A-10/A-164 Cannon Values (#7118)
- Cook Off - Change Cook Off events to global and add to events docs (#7416)
- CSW - Minor fixes for CSW + RHS Compats (#7497)
- Czech Translations - Medical typos and grammar (#7359)
- Goggles - Skip rain effects on snow maps (#7373)
- Grenades - Make flashbang reaction more authentic (#6034)
- Map - Allow enabling BFT setting after mission start (#7519)
- Medical - Add fracture chance setting (#7396)
- Medical - Add setting for medic level to transfuse IVs (#7473)
- Medical - Combine advancedBandages and woundReopening settings (#7392)
- Medical - Increase Cardiact Arrest Time to 5 min (#7475)
- Medical - Unlock air controls when going uncon (#7533)
- Medical - Use percentage sliders for chance settings (#7542)
- Medical Engine - Apply damage to the correct hitpoint (#7415)
- Medical Treatment - Add self PAK setting (#7382)
- Medical Treatment - Prevent extremely slow or fast animations (#7549)
- Medical Treatment - Settings cleanup (#7345)
- Mine Detector - Updated mine detector audio from -20db to -2db (#7460)
CHANGED:
- Ballistics - B_93x64_Ball updated (#7474)
- Ballistics - Move dispersion to optional (#7558)
- Ballistics - Remove dispersion changes (#7557)
- Medical Treatment - Settings cleanup (#7345)
- Update CSW RHS compat for new Mk-19 ammo type (#7354)
- Various - Conform isNil checks across the codebase (#7523)
TRANSLATIONS:
- Czech (#7359)
- French (#7550, #7440, #7414)
- German (#7469, #7430)
- Italian (#7405, #7346)
- Japanese (#7371)
- Medical Damage - Improve description of "DamageThreshold" (#7436)
- Medical Treatment - Fix Checking Pulse progress bar text (#7406)
- Polish Translations (#7449, #7397, #7410, #7374)
- Portuguese (#7347)
- Remove Blood_IV "keep cold" (#7457)
- Russian translation (#7442, #7441)
- Spanish (#7366)
- Spanish translations (#7432)
- Traditional Chinese (#7490, #7461, #7433)
- Turkish (#7446, #7390)
- Use Head and Torso wording instead of Head and Body (#7399)
Version 3.13.0 - Medical Rewrite
Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.
- Read more about the Medical Rewrite in the ACEREP.
- Submit feedback using the feedback survey.
Change Log Summary
ADDED:
- Medical Rewrite (#4064)
- Crew Served Weapons (#5652)
- Implement M47 Dragon (#6773)
- Add Wipe glasses self interaction (#7307)
- Add Check ammo self interaction setting (#7306)
- Add handheld maglite ML300L flashlight, clean up flashlight addon (#7277)
- Repair - Add settings to control item requirements for different actions (#7243)
- Add goggle overlay support for Contact update Blindfolds (#7157)
- Ballistics - Contact DLC rifles added (#7156)
- Refuel - Add events for start, stop and progress (#7023)
- Advanced Fatigue - Solid stamina bar option (#6911)
- Adds Crew Served Static Weapons (#5652)
- Support for Linux extensions - internal (#5762, #7171)
- Add setting to keep engine of vehicles running after getting out (#6885)
- Explosives - Allow setting custom timer limits (#6882)
- Fastroping - Add user setting to confirm cutting ropes (#6876)
- Aircraft - add setting to hide Eject action from action menu (#6868)
- Grenades - Add CTS 7290 9-bang flashbang (#6856)
- Hellfire - Add AGM-114L Active Radar Homing Hellfire (#7337)
- Cargo - Add array to disable paradrop effects (#7016)
- Spectator - Add setting for follow camera max distance (#6989)
- Realistic names - Contact DLC rifles added (#7155)
- Cookoff - Allow enabling only on player crewed vehicles (#7147)
- Rearm - Add distance setting (#7137)
- Nametags - Add Nation Ranks (#7094)
- Grenades - Add support for N-bangs (#6848
- Explosives - Add ace_isEOD 3DEN attribute (#7080)
- Maptools - Make GPS display a real 3d object (#7086)
- Safemode - add public setWeaponSafety function (#7092)
- Ballistics - Add shotgun shell projectile magazine variety (#7119)
- Add destroyed boat ejecting (#6330)
- RHS CSW compatability (#7082)
- ACE Explosives functionality for RHS USAF [compat_rhs_usf3] (#7099)
- Artillery rangletables (universal) (#6853)
- Japanese Translations (#6980)(#7111)(#7262)(#7316)
- Russian Translations (#7005)(#7093)
- German Translations (#7050)(#6920)(#7211)
- French Translations (#7138)(#7213)(#7321)(#7298)
- Czech Translations (#7260)(#7323)(#7319)
- Portuguese Translations (#7181)
- Spanish Translations (#7235)
- Hungarian Translations (#7234)
- Polish Translations (#7291)
- Tchinese Translations (#7329)(#7340)(#7320)(#7315)(#7309)(#7303)(#7296)(#7293)(#7288)(#7287)(#7286)
FIXED:
- No Crosshair - Fix config (#6905)
- Explosives - Fix placing underwater (#6898)
- Medical - Fix facilities not being detected underwater (#6898)
- Medical - Fix HandleDamageWounds memory leak (#6809)
- Interaction - Fix Pass Magazine (#6894)
- Medical rewrite - Fix pain effects no longer appearing (#6903)
- Advanced Throwing - Call muzzle EH and fix RHS inheritance (Compat with RHS 0.4.9) (#6879)
- version check handle minor versions below 10 (#6872)
- [medical-rewrite] Fix string names (#6490)
- Fix and use hemorrhage stringtable descriptions (#6472)
- Fix ladder dismount animation bug (#6454)
- Fix respawn not resetting variables (#6453)
- Fix cardiac arrest timeout (#6451)
- Fix required addons in medical restructure (#6441)
- [Medical Rewrite] Fixing zeus remote controll unnconsious problem (#5022)
- Fixing playsound3d limits (#7024)
- Medical Feedback - Fix short blackout on any pain (#7095)
- Fix medical typo 'to' -> 'too' (#4824)
- Cleanup mk6 and fix nametag strings (#7317)
- Fix version comparison (CBA Settings transfer) (#7313)
- Medical Treatment - Fix bodyCleanupLoop typo (#7308)
- Arsenal - Fix default loadout public func not checking base items (#7280)
- Interact Menu - Don't show interactions for virtual units (#7271)
- Arsenal - Fix script error for weapons with 3+ muzzles (#7256)
- Map - Fix map shake moving to upper left corner (#7252)
- Medical - Fix addDamageToUnit (#7247) (#7228)
- Reload - Fix undefined variable in reload checkAmmo function (#7223)
- Safemode - Fixed keybind conflict (#7189)
- Fix ACE Arsenal accuracy stat bar being innacurate (#7163)
- Fix undefined variable in View Distance (#7142)
- Fix slide order in slideshow (#7135)
- Interaction Menu - fix a crash when loading savegames (#7115)
- Disable collision while carrying, Fix floating on disabled simulation objects (#4605)
- Fix updating body part visuals (#5141)
- Fix cardiac arrest time scale consistency by using seconds everywhere (#6244)
- Fixes damage redirection issues (#6231)
- Fix settings in medical rewrite (#6436)
- Fixes state machine (#6435)
- Various fixes for the medical restructure branch (#6434)
- Fix environmental damage sources (#6515)
- Minor syntax and variable reference fixes for medical rewrite (#6514)
- Medical rewrite bug fixes (#6523)
- Zeus - FIX ace_zeus_fnc_moduleSetMedicalVehicle setting wrong variable (#7107)
- FIX French STR_ACE_Common_Anywhere (#7105)
- Medical - fix canTreat (#7041)
- Medical Treatment - Fix medication and ivBagLocal typos (#7048)
- Medical - Fix hitpoints on VR units (#7098)
- Medical - Fix unconsicous problems with minWaitingTime and fullHealLocal (#7030)
- Medical Statemachine - Fix locality EH breaking current state (#7136)
- Medical GUI - Localize partial wound, fix injury list color flashing (#7196)
- Medical - Various debugging and fix cpr anim speed (#7122)
- Fix Medical HandleDamageWounds memory leak (#6809)
- Zeus/Medical - Fix modules for rewrite (#6914)
- [ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts (#6936)
- Medical Feedback - fix heart rate effect (#6927)
- Fix trivial bugs (#6922)
- Cookoff - Fix shell detonation (#6979)
- Repair - Fix taking wheels from invincible vehicles (#6976)
CHANGED:
- Replace remaining lineIntersects with lineIntersectsSurfaces (#6898)
- Compat - Add 2 round hellfire to pylon options (#6893)
- Cookoff - Reword settings and move to CBA (#6892)
- RHS Compat - Update hearing configs values for helmets (#6891)
- Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
- Medical AI - Adjust healing logic for rewrite (#6902)
- Medical - Handle old public funcs, fix strings (#6890)
- Quickmount - optimize generating subActions (#6883)
- Cleanup some functions headers and macro usage (#6866)
- [medical] Code cleanup using SQFLint (#6485)
- fix(medical): make sure vitals handling works properly again (#6481)
- Minor code clean up (#6474)
- refactor(medical): remove medkit due to confusing functionality (#6473)
- Introduce bleedout condition and fix IV hemorrhage (#6470)
- Vary time taken to bandage based on circumstances (#6467)
- Improve unconscious volume handling (#6455)
- Changes unit vitals rw (#6449)
- Improvements to vitals and display (#6444)
- Strip medical component (#6442)
- Move medical facility, vehicle and unit functions (#6440)
- [Medical Rewrite] Convert FAKs and Medkits on pickup (#5021)
- [Medical Rewrite] Adding respawn compatibility (#5020)
- Remove legacy code in medical rewrite (#4960)
- Map - Don't enable map light for parachutes (#6961)
- Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
- Disposable - switch NLAW to CBA disposable system and remove ace_disposable functionality (#6955)
- compatibility with CBA disposable framework (#6953)
- Disposable - Fix magazineWell problems (#7322)
- Common - Don't add UAV AI to localUnits array (#6951)
- Medical - Transfer state machine state on locality (#6950)
- Medical - Skip unneeded setVars on initUnit (#6949)
- Limping / Splint Treatment (#6947)
- Medical - add EH for setUnconscious helper func (#6937)
- Medical Treatment - Modernize and Cleanup (#6933)
- Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
- Ballistics - Remove ace mags from incompatible weapons (#6930)
- Medical activity to non local units is not logged (#6925)
- compatibility with CBA scripted 2d optics framework (#6921)
- Medical - Change animation for cpr (#6918)
- Medical - Add condition for surgicial kit (#6916)
- Medical - Prevent opening the medical menu if the player is unconscious (#6915)
- Medical - Add self interaction when needed (#6912))
- Rewrite Medical GUI (#6831)
- Rewrite rectify convert option (#6825)
- Rewrite rectify - Skip distance check if in same vehicle (#6823)
- Rewrite rectify. Medical - Add vehicle hint when loading unconscious (#6822)
- Grenades - Don't flashbang spectators (#7029)
- Fractures is misspelled (#7026)
- Ballistics - BI P90 and RHS MP7 updated (#7025)
- Gunbag - Move gunbag type from inheritance to config property (#7022)
- Fixed incorrect classnames in tracer magazines (#7021)
- Unblacklist vanilla medical items from arsenal (#7017)
- Missileguidance - Use checkVisibility to test LOS for missile seekers (#7014)
- Medical - Fix severity of wound bleeding and adjust cardiac output calculations (#7010)
- Medical - Exit turret gunner view when going unconscious (#7003)
- Common - Fix script error with uniqueItems in scheduled (#6998)
- Implement Metis SACLOS guidance (#6997)
- Treatment - cap max animation speed (#6995)
- Fix volume level of max injury sounds (#6994)
- Medical Menu - Hide categories if they don't have any actions (#6988)
- Fix rearming for vehicles using magazine wells (#6987)
- Medical Blood - Small optimizations (#6984)
- Vector - New reticle using CBA scripted optics (#6981)
- remove weather dependancy from winddeflection (#6975)
- += for magwells (#6974)
- Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
- FCS - Skip adding fired...
Version 3.13.0 RC1 - Medical Rewrite
Requires CBA version 3.12.2 or later and Arma 3 version 1.96 or later.
Release Candidate of the ACE3 Medical Rewrite!
- Read more about it in the news post.
- Submit feedback using the feedback survey.
Change Log will be posted with the full release.
Version 3.12.6
Requires CBA version 3.9.0 or later and Arma 3 version 1.88 or later.
Change Log Summary
ADDED:
- SACLOS and HOT Missiles (#6708)
- Ballistics - Add 100Rnd mags magwell to all MX variants (#6801)
- Arsenal - Add Ability to Transfer a Loadout from Saved to Default (#6793)
- Medical - Add vehicle hint when loading unconc (#6759)
- Medical - Add new setting to hide self-interaction actions (#6756)
- Zeus - Paradrop Cargo (#6743)
- Markers - add setting allowing only marker creator to move (#6734)
- MissileGuidance - Allow using vanilla fire mode key (#6732)
- Medical - Show tourniquets in Medical and Patient information (#6681)
- Medical - Adding option to convert vanilla medical gear (#6680)
- FastRoping - Add rope items which deploy at lengths (#6498)
- Tracers - Add magazines with different tracer colors (#6658)
- Add rksl pm II 5-25x56 compat (#6845)
- Illumination Flares (#4506)
FIXED:
- Safe Mode - Fix disabled laser on safety switch (#6639)
- Repair - Add condition check to progressBar (#6830)
- cfgSkeletons indentation formatting fixes (#6796)
- Arsenal - Fix script stat script errors for odd weapons (#6794)
- Rearm - Fix locality issues with setMagazineTurretAmmo (#6787)
- Arsenal - Fix arsenal not working reliably on remote AI units. (#6784)
- Dragging - Fix player getting locked with isCarrying (#6770)
- Interaction - Disable open door action on houses with no user actions (#6760)
- WeaponSelect - Fix putWeaponAway animation (#6758)
- Medical - Skip distance check if in same vehicle (#6757)
- Disposable - Ignore secondary muzzles (#6737)
- Interaction - Fix zeus remote control menu (#6733)
- Zeus - Fix zeus creating after 1.86 (#6726)
- Parachute - Fix "hide altimeter" setting (#6721)
- Zeus - Fix config code breaking during build (#6864)
- Repair - Fix Typhoon rear wheel change (#6207)
- UI - Fix selective UI in cargo (#6585)
- Fix M84 lods (#6854)
- Arsenal - Fix incorrect muzzle velocity stat displayed on magazine (#6844)
- Captives - Use the doApplyHandcuffs function for keybind (#6843)
CHANGED:
- Arsenal - Improvements to 3DEN attribute (#6849)
- No Uniform Restrictions - Update for Arma 3 v1.88 (#6829)
- Explosives - Change SLAM magnetic to detonate upon defusal (#6827)
- Cargo - Add condition checking during load/unload (#6821)
- Interact Menu - Cache config actions for CAManBase (#6818)
- HuntIR - Move magwell compat to huntIR config (#6813)
- Pylons - Remove ace_zeus from requiredAddons (#6808)
- Refuel - Cache refuel classes (#6807)
- Cargo - Cache cargo vehicle classes (#6806)
- Minedetector - Cache detectableClasses (#6805)
- Tagging - Cache tagging static models (#6804)
- Inventory - Cache inventory postInit config lookups (#6803)
- Common - Use CBA addons instead of activatedAddons (#6802)
- Common - checkfiles use cba's list of CfgPatches (#6800)
- Compile minedetector scripts at preStart (#6799)
- Interaction Menu - Only compile self actions when needed (#6792)
- Move SelfActions from postInit to config (#6791)
- Fixed Typo from change to chance (#6789)
- Common - optimize toHex (#6788)
- Dragging - Additional weight override parameter for setCarryable/setDraggable (#6780)
- Goggles - Add entries for APEX/Laws of War facewear (#6778)
- Wirecutters - Add compatibility with more fences from CUP (#6777) (#6750)
- Rearm - Use non-ambigious magazine names (#6761)
- Change PBO check error messages (#6751)
- Remove Redundancy in flashbangExplosionEh (#6749)
- Changed: Remove ear ringing from flashbang explosions when wearing protective gear (e.g. ComTacs) (#6746)
- Italian translation updates (#6738)
- Polish Translation (#6730, #6865)
- Translations - Portuguese (#6860)
- Update Japanese translation (#6838)
- Pylons - Update configure pylons action (#6381)
- Add localUnits array and use that inside medical statemachines (#4836)
Version 3.12.5
Version 3.12.4
Requires CBA version 3.9.0 or later and Arma 3 version 1.84 or later.
Change Log Summary
ADDED:
- Quick Mount - Add Get In and Change seat action menu (#5745)
- Explosives - New Timer UI (#6402)
- Chemlight and IR strobe improvements (#6645)
- Nametags - Adjustable colors settings (#6641)
- Add Repair and Rearm interactions to Zeus (#6632)
- Map - Improve flashlight support (#6608)
- Add MagazineWells support (#6604)
- Add the ability to edit user placed markers (#6564)
- Add possibility to create zeus during mission (#6203)
- Arsenal - Add support for mission defined unit insignias (#6556)
- Arsenal - Add Night Vision support stat for scopes (#6671)
- Arsenal - Add Default Loadouts API (#6558)
- MicroDagr - add waypoint precision setting (#6437)
- Arsenal - Add config to force show magazines (mortars) (#6694)
FIXED:
- Map - fix moved markers not synched (#6703)
- MicroDagr - Fix waypoint scrolling (#6700)
- Wirecutters - Add compatibility with more fences from CUP (#6677)
- Wirecutters - Adding primary fence used on Sarahni (#6684)
- Arsenal - Fix NVG overlay appearing in ace arsenal (#6673)
- Goggles - Fix
Show Goggle Effects in Third Person
setting (#6660) - Hearing - add empty geometry to earplugs model (#6659)
- Common - disable light from green weap lasers (#6654)
- AI - Fix units not being removed from the garrison unitMove list consistently (#6651)
- AI - Fix garrison pathing (#6649)
- Rearm - Fix mk6 mortar being reloadable when ammoHandling is enabled (#6648)
- Fastroping - Fix 3den default value (#6642)
- Quick Mount - Fix turrets without weapon treated as gunner (#6636)
- Weather - Fix wind on airports (#6631)
- Nightvision - Fix ENVG II overlay (#6630)
- Vehicles - fix engine start delay turning viv loaded vehicle when starting the engine (#6623)
- Fix slow motion falling of SLAM mines (#6619)
- Cargo - Add load time coefficient setting (#6618)
- Quickmount - Default enable quick mount (empty keybind) and Move to CBA Settings (#6613)
- Safemode - Fix indicator when switching units (#6612)
- Fix rope redeploying without FRIES (#6599)
- Arsenal - Fix attribute blacklist not working in multiplayer (#6598)
- Markers - Disable editing for everything non-icon (#6596)
- Zeus - fix script error fnc_bi_moduleProjectile (#6586)
- Arsenal - Filter firemodes for precision display by showToPlayer (#6572)
- Arsenal - Fix sort by value not sorting properly (#6570)
- Zeus - Group Side Module: preserve group id and assigned team (#6569)
- Map - Fix effects breaking mid mission (#6566)
- Repair - Fix isInRepairFacility for buildings at height (#6561)
- Fix missing semicolon in CfgWeaponsReference (#6548)
- Interaction - Fix switching non-local portable light on (#6522)
- Medical - make setUnconscious not reset firing mode (#6519)
- ACE Tracer adjustment, fix nighttime visibility, add white tracers (#6060)
- Fix script errors reporting wrong line numbers (#6407)
CHANGED:
- Performance Refactoring (findIf/loops) (#6607)
- Interaction - Add condition to zeus actions (#6665)
- Explosives - Add Event for tripflare triggering (#6663)
- Medical - Updated basic blood IV treatment time to be same as advanced medical (#6670)
- Compat R3F - updated with the last version 3.6 (#6664)
- Medical - optimize handle damage caching (#6657)
- Interaction - Improve mouse hint (#6652)
- Make small UAVs battery life more realistic (#6647)
- Vehicle Lock - Enable for planes (#6646)
- AI - Cleanup garrison, add garrison path to curator (#6643)
- Cargo - CanLoadItem ignores vehicle height on scripted load (#6629)
- Dogtags - Cache dogtag children actions (#6625)
- Arsenal - Add key handling to 3DEN attribute (#6622)
- Scopes - Update AMS, KHS and LRPS "ACE_ScopeAdjust" (#6606)
- Realisticnames - Update AMS and KHS's name (#6605)
- Realistic Names - Rename RGN to V40 Mini-Grenade, fix some trailing spaces (#6590)
- Tagging - Cache required items check and use uniqueItems (#6582)
- RHS Compat - Update allowSwapBarrels for some guns (#6675)
- RHS Compat - Simplify HuntIR mag config (#6580)
- RHS Compat - Fix GREF canoes refuel interaction (#6575)
- RHS Compat - Fix static turrets interaction point (#6567)
- RHS Compat - MG42 (#6552)
- RHS Compat - Update bases classes for RHS 4.6 (#6529)
- Add Feature Camera Player EH and Handling (#6573)
- Update No Uniform Restrictions for Arma 3 v1.84 (#6513)
- Add param for settings that require mission restart (#6512)
- Fix some item type magic numbers (#6487)
- Repair - Make eden attributes use config values as default (#6480)
- eden rearm vehicles and pylons can changed by non-config rearm vehicles (#6424)
- Explosives - Optimize creating explosive place actions (#6413)
- Zeus - UI improvements and additional objects setting for Editable Objects module (#6391)
- Improve checking of unit items (#6350)
- Add IR beam to visible laser mode (#6208)
- Interaction - Add Smash Windshield action (#6152)
- Japanese translations (#6705)
- French translations (#6644)
- Italian translations (#6621)
Version 3.12.3
Requires CBA version 3.8.0 or later and Arma 3 version 1.84 or later.
Change Log Summary
ADDED:
- Arsenal - 3DEN Attribute (#6257)
- Arsenal - Add magazineWell support (#6355)
- Speed limit scroll (#6384)
- Add ACE Flags (#6394)
- Realistic names for new assets from Tanks DLC (#6252)
- Zeus - Add ability to unload cargo (#6226)
- Dogtags - Allow dogtags display to be repositioned (#6351)
- Interaction Menu - Ability to modify icon color (#6290)
- Interaction Menu - Add ability to change selector color (#6292)
- Pylons - Separate settings for in-game and zeus (#6365)
- Advanced Fatigue - Add sway factor option (#5773)(#5828)
FIXED:
- Arsenal - Fix terminals not being properly added to currentItems (#6504)
- Arsenal - Fix weapon without mag showing weird velocity (#6500)
- Arsenal - Fix locality issue for adding weapons/backpacks and remove unnecessary check in scanConfig (#6456)
- Arsenal - Fix right tab listNbox not showing last item on first load (#6390)
- Arsenal - Fix possible issue with weapons without firemodes (#6386)
- Arsenal - Fix Rate Of Fire stat (#6385)
- Arsenal - Correct arsenal openBox center check (#6329)
- Arsenal - Fix weight stat for NVGs (#6325)
- Repair - Fix facility is like vehicle (#6478)
- Fix Rearming Pylon Magazines (#6378)
- Disposable - Fix nlaw picture popup error (#6419)
- Explosives - Increase defuse range for underwater mines (#6429)
- Fix typo in med and issue related to unconsciousness (#6411)
- Explosives - don't close display at death (#6405)
- Fix Mavericks and KH25ML diving into the ground. (#6315)
- Fix NVG adjustable brightness (#6291)
- Fix AF sway factor (#6360)
- Fixed mortar double loading (#6240)
- Fix Pointing Problems with Static Weapons (#6377)
- Spall - Don't throw script errors in doSpall if input is bad (#6322)
- Fix suicide bomber explosion position (#6323)
- Check if suicide bomber isAwake (#6324)
- Optimize suicide bomber zeus module (#6314)
- Map - Fix ambient light effect flicking (#6313)
- Quick Mount - Fix mount from water (#6310)
- Repair - isRepairVehicle handling values according to wiki (#6278)
- Tactical Ladder - Fix args to cancleTLdeploy (#6280)
CHANGED:
- Cargo - Support of object without
ace_cargo_size
defined in config or-1
config value (#6364) - Dragging - Add compatibilty for 1.84 static weapons and radars (#6494)
- Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack (#6462)
- Wire cutter - added new fences (#6423)
- Wire cutter - Various improvements and cleanup (#6389)
- Medical Menu - Check cursorObject if cursorTarget is invalid (#6496)
- Fix error in setupExplosive with CBA 3.8.0 (#6476)
- Ignore interaction distance with zeus cargo load module (#6396)
- Common - Update showHud function for new elements (#6459)
- Geforce, RHS Geforce adjustments and MH6M can now fastrope (#6439)
- ace_infoDisplayChanged will now trigger also for mods (#6422)
- Explosives - Optimize interactEH function (#6406)
- Logistics - Move to CBA settings and organize in subcategories (#6284)
- Fastroping - Disable ACRE features from helper objects (#6387)
- Cargo load ignore interaction distance parameter (#6395)
- Added hearing config for CSAT, Stealth and Racing Helmets (#6300)
- Hide "Activate Mine" action (#6353)
- Change repair to use icon color not multiple files (#6318)
- Various ACE Arsenal additions and fixes (#6347)
- Hellfire submunition (#6299)
- Attach - Optimize creating children actions (#6345)
- Pass by reference for BI EHs (#6368)
- Cleanup unused priority entry for interact menu actions (#6372)
- Interaction - Allow RHIB push (#6302)
- Clean up deprecated in 3.13 (#6327)
- Allow goggle effects to be set locally per client (#6183)
- Zeus - Improve Editable Objects module and Cleanup (#6294)
- Add ace hearing support to the tank DLC helmet (#6296)
- Zeus - Toggle NVGs and Flashlights improvements (#6219)
- Repair - Disable repair on ERA/Slat armor hitpoints (#6283)
- Italian Translation Update (#6425)
- Traditional Chinese Translation Update (#6408)(#6400)
- Japanese Translation Update (#6375)(#6374)(#6340)(#6503)
Version 3.12.2
Requires CBA version 3.6.1 or later and Arma 3 version 1.82 or later.
Change Log Summary
ADDED:
- Arma 1.82 compatibility (#6201)
- NightVision - Add setting for shutter effects and noise intensity (#6134, #6059)
- ACE Arsenal - Add item stats (#6110)
- Allow displayTextStructured to be moved via game layout settings (#6102)
- Add Camping Light interactions and map lighting support (#6087, #6078)
- Add pylon whitelist option (#6080)
- Zeus - suicide bomber module (#6036)
- Interaction - Add Flip and Push actions to Quad Bike, Kart and Static Weapons (#6019)
- Add displayNames for some of the settings (#6136)
- Improved Translations (#6223, #6222, #6180, #6151, #6130, #6071, #6031, #6016)
FIXED:
- Rearm - Increase distance check for large aircraft (#6276)
- Repair - Ignore destroyed repair vehicles (#6262)
- Repair - Handle changes to getAllHitPointsDamage (#6250)
- Refuel - Fix hint string not being localized (#6214)
- Realistic Names - Fix for pylon version of maverick (#6263)
- Hellfire - Fix hellfires not showing after 1.82 (#6259)
- InteractionMenu - Always compile before adding main action (#6156)
- ACE Arsenal - Fix interaction condition (#6140)
- Interaction - Fix div0 error in getVehiclePos (#6139)
- HuntIR - Register as a feature cam (block NVG border) (#6138)
- HuntIR - Fix connecting when ammo is null (#6099)
- Scopes - Use real zero for non-adjustable scopes (#6128)
- Decrease direct hit damage done by AGM-114N (#6121)
- Pylons - Fix old weapons not being removed (#6100)
- Medical AI - Fix AI activation (#6077)
- Zeus - Remove ACE Arsenal in advance when already present (#6246)
- Overheating - Fix allowSwapBarrel condition (#6170)
- Fix fastropes being blocked after ropes breaking (#6239)
- Fix Airdrops sinking in the ground (#6238)
- Fix undefined variable in hitreactions_fnc_fallDown (#6235)
- Fix getAllRearmTurrets (#6224)
- Fix Slideshow action numbering (#6198)
- Fix empty return value of getUnitTrait (#6160)
- More various ACE Arsenal fixes (#6192)
CHANGED:
- ACE Hint - New preview image (#6271)
- Cookoff - Damage handling disabled by default (#6264)
- Mission Modules - Remove [ACE] from Ambiance Sounds module displayName (#6272)
- FCS - Switch to using vanilla FCS for attack helicopters (#6265)
- Cleanup ace_vehicles for 1.82 (#6247)
- ACE Arsenal - Shorten handleStats window resize (#6176)
- ACE Arsenal - Add stat for scope magnification (#6150)
- Add various misc improvements for ACE Arsenal (#6111, #6083)
- Enabled cancel button when exiting ACE Arsenal (#6065)
- ace_map - BFT settings subcategory (#6165)
- Scope stats and ballistic stats improvement (#6164)
- Cargo - Remove excess lower empty space in menu (#6112)
- Hearing - Add muffling to new Laws Of War DLC headsets (#6106)
- Small changes to persistent laserpointer (#6101)
- Aircraft - Disable scripted eject if vehicle is locked (#6096)
- Advanced Throwing - Disable when controlling UAV (#6092)
- Cargo - Improve class initialization (#6085)
- Zeus - Improve various UI elements (#6036)
- Spectator - improve handling of grenades (#6012)
- Change ace_map settings to use CBA init directly (#5984)
- WeaponSelect - Use CBA Setting (#5581)
- Compat - Add support for Razor Wire on Prei Khmaoch Luong (#6199)
- Compat R3F - AtragMx presets Scope Base Angle (#6195)
- Compat R3F - AB and ACE3 ballistics updated (#6171)
- Compat R3F - Dispersion overhaul & AtragMx presets #6003
- Compat RHS - Add ace hellfire support to apaches (#6056)
REMOVED:
- Remove references to vanilla classes which have been removed from the base game (#6206)
Version 3.12.1
Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.
This patch fixes a number of bugs from previous ACE3 release and various enhancements. ACE Arsenal now allows porting saved loadouts from Vanilla Arsenal and optional components are built in separate folders which can be launched directly.
If you're looking to chat with us be sure to join our public Slack group!
Change Log Summary
ADDED:
- Kh25ML Laser Guided AGMs (#5912)
allowFadeMusic
common setting (#6001)- ACE Arsenal button to Main Menu (#5953)
- ACE Arsenal ability to exit arsenal without applying a loadout (#5996)
- Porting of vanilla Virtual Arsenal loadouts to ACE Arsenal (in Eden:
Tools
->Import BI VA loadouts to ACE Arsenal
) (#5943) - Search bar, copy/cut/paste and keybinds for the ACE Arsenal loadouts screen (#5973)
- Custom repair positions to all quadbikes (#6011)
CfgSurfaces
config entries for whitelist and blacklist of digging (#5898)
CHANGED:
- Build optional components in separate, launchable folders (#5038)
- ACE Arsenal filter items with
scopeArsenal = 0
(#5988) - Disabled faces, voices and insignias tabs in ACE Arsenal in Eden (#5996)
- ACE Arsenal "OK" button to "Apply" (#6025)
- Tweaked effective area of incendiary grenades (#5971)
- Overhauled movable map markers (#5922)
- Added
[ACE]
tags to pylon magazines names (#5908) - Improved realistic names (#5908)
- Improved extension check to show
.so
for Linux extension in the future (#5899) - Replaced game logics with owner events in Markers and Explosives (#5894)
- SSWT Kit improved (preview image, editor category, deletion on destruction) (#5886)
- Sand Bags improved with preview image and proper editor category (#6008)
- Used parentheses in GETVAR macros (#5995)
- ATragMX now allows one decimal place for the bullet mass (#6041)
FIXED:
- AI continuing to fire on unconscious units (made
setHidden
useforgetTarget
) (#5987) - Unconscious hidden status not being reset on respawn (#6006)
- NVG grain and color effects (#6018)
- Rearm entire vehicle not working due to wrong argument order (#5993)
- ACE Arsenal
openBox
crash (#6025) - ACE Arsenal
add/removeVirtualItems
error when setting all items (#5996) - ACE Arsenal cache array not being copied properly in
openBox
when ignoring set virtual items (#5996) - ACE Arsenal scaling issues (#5959)
- ACE Arsenal not matches case for magazines in right panel (#6044)
- SSWT Kit model disappearing at the edge of the screen when looking at its feet (#5886)
- SSWT Kit hit points LOD (#5886)
- SSWT Kit bug in placement script (#5886)
- House-type carried object misalignement on release (#6049)
- Back blast if damage not allowed (#6030)
- Pop-up error due to unserialized spectator help control variable (#6023)
- Spectator map centering in first person (#6010)
- Explosives placed without ACE Explosives triggering fragmentation (#5962)
- Explosives error when selecting a cellphone as an IEDs trigger (#5963)
- Undefined enum types in Scopes (#5969)
- Reset laser hud when exiting UAV (#5947)
- Display name of spectator respawn template (#5989)
REMOVED:
- Obsolete mine JIP sync (#5895)
Version 3.12.0
Requires CBA Version 3.5.0 or later and Arma 3 Version 1.78 or later.
This release marks the switch from ACE Settings to CBA Settings, integrated ShackTac Night Vision, custom ACE Arsenal, Weather rework, Arma 3 v1.78 compatibility fixes and various other improvements, optimizations, bug fixes and more!
If you're looking to chat with us be sure to join our public Slack group!
Change Log Summary
ADDED:
- ACE Arsenal (#5734)
- Integrated ShackTac Night Vision Effects (#4694)
- Local event call when forcing radio transmissions to end (#5873)
- Compass element to spectator UI (#5870)
- Editor attribute to toggle vehicle spare items (#5867)
- Setting to hide freefall altimeter (#5836)
- Laser pointer persistence after weapon switch and vehicle use (#5821)
- Muzzle velocity variation (#5793)
- Action to reset scope zeroing (#5789)
- Alternative vanilla alike scope zeroing system (#5787)
- Vehicle config attribute to prevent main turret damage causing cook-off (#5605)
- Cookoff probability setting and vehicle config attribute (#5585)
- Setting to toggle noRadio component (#5571)
- Automated (weapon- and magazine class)
initSpeed
calculation tool (#5791) - ATragMX ‘C1 vs. Distance interpolation’ data for all gun list entries (#5726)
- Persistent zero adjustments (only with advanced ballistics) (#5753)
- Angular unit conversion macros (#5731)
CHANGED:
- Replaced ACE Settings with CBA Settings (read above) (#5882)
- Major weather module cleanup (#5710)
- Digging whitelist now includes some jungle surfaces (#5897)
- Going unconscious lowers
camouflageCoef
trait instead of usingsetCaptive
(#5864) - Scale grenade torque depending on throw mode (#5845)
- Allow 0.05 mrad scope adjustment increments (#5840)
- Advanced Ballistics performance improvements (#5811, #5790)
- Wind Deflection performance improvements (#5839)
- Various minor performance improvements (#5796, #5767, #5743, #5739)
- Improved Advanced Ballistics config diagnostic tools (#5776)
- Improved zero angle calculation (#5747)
- Improved scopes user interface (#5702)
- Increased accuracy of the drop prediction on the range card (#5703)
- More natural temperature and humidity randomization (#5754)
- More natural rifle dispersion (#5819)
- Display meter resolution on MicroDAGR (#5802)
- Cook-off damage handling of tanks (#5585)
- Spotting scope damage effects and config (#5880)
- RHS: GREF compatibility update (#5792)
- Japanese translations (#5891, #5831)
- Russian translations (#5817)
- Chinese translations (#5786)
- Italian translations (#5779, #5914)
FIXED:
- FRIES would be applied while the object attribute was unchecked (#5926)
- Faulty wind attenuation at very low altitudes above ground (#5869)
- Missing unit tags in spectator free camera when perma-dead (#5868)
- Zeus interaction menu would set group behaviour to "careless" instead of "safe" (#5855)
- Missing HE magazine for Blackfish Autocannon (#5854)
- ‘.338 Lapua Scenar’ magazine name and description (#5851)
- ‘7.62x54mmR’ muzzle velocity (#5611)
- Backblast damage was still added when blocked via allowDamage (#5848)
- Some vanilla PP effects could show while in spectator (#5846, #5832)
- Crash in 3rd person spectator (#5844)
- Map could shake when player is dead (#5843)
- Torque related script error when advanced throwing IR strobes (#5842)
- Some enum errors (#5834)
- Minor config changes for Arma 1.78 (#5825)
- Units could be handcuffed with the force (the keybind) (#5823)
- A glitch in the bullet trajectory multiplayer synchronization (#5805)
- Scopes iron sight zeroing (#5804)
- Climbing when over water (#5800)
- Wirecutter couldn’t cut some Malden fences (#5744)
- Script error when exiting spectator (#5722)
- Players would be permanently invisible if they entered spectator while alive (#5699)
- Zeus “Load into Cargo” module was broken (#5669)
- Damage to RCWS turrets would cause cook-off (#5605)
- The Scorpion Evo, Kriss Vector and CPW muzzle velocities (#5791)
- ‘Overcast’ synchronization in multiplayer (#5688)
- Bugs in the zero angle calculation (#5742)
- Bug in the ATragMX truing drop feature (#5731)
- Bug in the Advanced Ballistics vanilla drag removal routine (#5695)
- Minor bugs in the Advanced Ballistics trajectory at very long ranges (#5698)
- Barrel length config in the ADR-97 compatibility PBO (#5768)
- ATragMX C1 coefficient not being updated when the target range changes (#5720)
REMOVED:
- Deprecated functionality (#5878)
- Wind deflection simulation radius setting (#5838)
- Unused code in Advanced Ballistics (#5806)
- All unnecessary settings from Advanced Ballistics (#5814)
- BC degradation in the transonic zone (#5698)
- Parachute landing animation (vanilla has been updated) (#5794)
- Fuel capability from IDAP water truck (#5783)
- ACE options menu (#5746)