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cfgSkeletons indentation formatting fixes #6796
cfgSkeletons indentation formatting fixes #6796
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This reverts commit bcb4214.
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I hate that we need so many copies of the same file everywhere...
We could symlink them, git supports that. But there are small differences in each eh? |
shouldn't. The pivot;Model is different, but that's because some use the samples one which will not be loaded in release version Arma. We should use the path that's always there. |
that is wrong @dedmen they should be different in some places where models or Animations have different behavior in that file or a model is referenced in the model.cfg |
One difference I just saw is that gunbag,tacticalladder,googles have some names lowercase that are uppercase in Arma 3 samples or other way around. I assume our model.cfg's are wrong. 8d6b7de |
@PabstMirror what do you think about the idea of putting the OFP skeleton into a single header file in ace common and just including that in the model.cfg? Would create a PR for that. |
* abc * Revert "abc" This reverts commit bcb4214. * Update to current commit * Fix class OFP2_ManSkeleton to have proper indentation for all bones * Fix path. Fix whitespace
When merged this pull request will:
class OFP2_ManSkeleton
to correct indentation of bone layout