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Implement M47 Dragon #6773
Implement M47 Dragon #6773
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This reverts commit bcb4214.
…rks in order to allow for different types of missiles besides continious thrust
…nual for the dragon for reference purposes
… files. Add string-table. Tweak missile flight dynamics
…le. Add backblast area.
Right now you can enter the dragon without a scope as a gunner The ideal but very complicated solution would be to have one vehicle with a cargo and turret seat edit: for now I just think making the scopeless one locked would be fine |
…! I'm starting to think Mattis is just a big cock tease"
See e074e55 for a scripted solution to the sight mounting instead of using seperate vehicles |
…setting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens
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The only thing missing on my side are the EOF.
Quick! get it merged before anyone else notices anything wrong :D |
When merged this pull request will:
onFired
functionsfeature
Wiki pageThe Dragon uses the HOT Missile SACLOS guidance and implements a custom attack profile. While the Dragon is in flight is uses a set of charges alongside the edge of the missile to guide it in flight. This makes the missile inherently inaccurate and obvious as to when the missile is approaching. The max range of the Dragon implemented is 1.5 kilometers under the "Super Dragon" variant
Showcasing the M47 against a CUP T-55
https://youtu.be/Dj4U4ojJiU8
The whole system in action (including CSW building)
https://youtu.be/74zMfotVue0
Requires #5652
Overwrites #3701