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Safemode - Fix indicator when switching units #6612

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merged 2 commits into from
Oct 27, 2018
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BaerMitUmlaut
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@BaerMitUmlaut BaerMitUmlaut added the kind/bug-fix Release Notes: **FIXED:** label Oct 3, 2018
@BaerMitUmlaut BaerMitUmlaut added this to the 3.13.0 milestone Oct 3, 2018
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Oh also I removed the todo because that seems to be a leftover from AGM about this exact problem.

},
{false},
[41, [false, true, false]], false] call CBA_fnc_addKeybind;
}, {false}, [41, [false, true, false]], false] call CBA_fnc_addKeybind;
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@Dystopian Dystopian Oct 4, 2018

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Magic nimber, should be something like DIK_*.

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commy2 commented Oct 5, 2018

Oh also I removed the todo because that seems to be a leftover from AGM about this exact problem.

No, it refers to a new unit info display being opened, which has nothing to do with changing the soldier actually.

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Okay, so when would that actually happen? I can't find it ever being raised with "Soldier".

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commy2 commented Oct 6, 2018

Okay, so when would that actually happen?

Loading a savegame for example.

@PabstMirror PabstMirror changed the title Fix safe mode indicator when switching units Safemode - Fix indicator when switching units Oct 27, 2018
@PabstMirror PabstMirror merged commit a90dd72 into master Oct 27, 2018
@PabstMirror PabstMirror deleted the fix-zeus-safemode branch October 27, 2018 20:13
@PabstMirror PabstMirror modified the milestones: 3.13.0, 3.12.4 Nov 9, 2018
BaerMitUmlaut added a commit that referenced this pull request Aug 5, 2019
* Fix safe mode indicator when switching units

* Use DIK macro instead of magic number
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4 participants