You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Last week there were 298 commits.
🛠️ [Fix for player being unable to use most vehicle mounted tools in crafting (#40383) * Fix for PSEUDO item not being generated with magazines for inventory::form_from_map().
Reworked bionic lockpicks activation
Now it temporarily creates a copy of a fake bionic lockpicks item in player inventory, activates activity with this item, and immediately after that removes this item from inventory.
100% chance to pick lock with bionic picklocks
Replaced hardcoded terrain/furniture list with a check for PICKABLE flag
created a couple new functions in spell to facilitate setting spell levels
spells you learn from a CBM make you gain the class trait
added documentation for usage
Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:
ISSUES
Last week 309 issues were created.
Of these, 180 issues have been closed and 129 issues are still open.
OPEN ISSUES
💚 #40397 Build #10644 - Item on drop issue, by CrankyUnicorn
💚 #40396 Clarify 'make install PREFIX' for Linux., by rickumali
💚 #40395 Character's notebook [feature] [request for comments] , by matt32106
💚 #40394 Taurus Spectrum magazine is too small for Ankle Ammo Pouch, by voidus
💚 #40393 Animal tying kills backpack, by DeclanFrost
💚 #40392 Z level integration and Movement overhaul, by Ofthefog
💚 #40391 mall cleanup part 3, by curstwist
💚 #40390 Disallow dup json comments, by jbytheway
💚 #40388 Add a coverage value to the firefighter belt, by matt32106
💚 #40387 Reduce calorie message spam to once every 12 hours, by CodeBandit
💚 #40386 Full Butchery using a Steel Boom, by JovialEvil
💚 #40385 Invalid terrain id error when moving to/off movement-slowing vehicle tiles, by Miner239
💚 #40384 Migrate message log UI and NPC trade UI to ui_adaptor, by Qrox
💚 #40382 [CR] Bugfix/cannot reload charged items, by mft-dev
💚 #40379 Magazines not stacking by their ammo count, by lordmatiz
💚 #40374 NPCs never have items to give when asked., by kaeroku
💚 #40373 Autoclave pouches sometimes cause avatar_action error and then get deleted, by Testudo-Cultu
💚 #40371 Convert islot_seed to generic_factory, by anothersimulacrum
💚 #40370 Antiseptic disappears when used more than once., by DeclanFrost
💚 #40369 Filling Tanks Maxes Capacity, by TheMurderUnicorn
💚 #40365 [BUG] [U]nloading a container from a container will make a duplicate and then crash the game if you try to unload it again, by AGasCanister
💚 #40364 Ammo pouch more problems., by Katanasoul91
💚 #40363 Aftershock: Sterile Crafted CBMs, by TheDarkMaster13
💚 #40362 Add a PoolWater to Connects_to and update JSON_INFO, by sah4001
💚 #40361 Create crafting recipes for roller blades and skates, by LyleSY
💚 #40360 Implement requirement for manual install of CBMs, by Fris0uman
💚 #40353 Addtional NPC Dialogue - Patch 2, by TheCaledonian
💚 #40352 "get prospectus" mission can't find/make mission target, by GGgatherer
💚 #40351 rework herbivore mutation chain, by enaantd
💚 #40349 [WIP] Allow remote unfolding of folded carts and the likes, by Pupsi-Mupsi
💚 #40343 Cheese spread makes stuff disappear, by JerryTheCool
💚 #40342 Animate tiles marked as animated in tile_config.json, by verate
💚 #40339 Gallon Jug Woes, by drachs
💚 #40331 Pickaxe stamina and fatigue, by TheDarkMaster13
💚 #40328 Add test spells (json) and spell tests (cpp), by wapcaplet
💚 #40321 Restore variable encumbrance, by jbytheway
💚 #40320 improve containers.json, by Jerimee
💚 #40319 Objects stack with unrelated objects, by BenlyAZ
💚 #40318 (0.E): when wearing CRIT arm and leg guards and wielding non-block weapon, I block everything with my leg guards, by Adomatic
💚 #40317 Activated items disappear from inventory, by Drew4484
💚 #40315 Unloading or Reloading items like (misc repair kit, gas mask, or sewing kit) result in none items and nothing being reloaded Respectively, by DramaticHotDog
💚 #40312 Tools that are containers can disappear when stacking wrong, by Psiclops
💚 #40311 Items not shown in inventory, by enaantd
💚 #40310 Containers and contents separated in inventory screen, by Psiclops
💚 #40307 Kitchen unit in vehicle not considered "hot plate" while crafting, by Psiclops
💚 #40306 Coal can be "Cut up" into wood, by Mrzjadacz
💚 #40299 Define pockets for all integral magazines, by ymber
💚 #40295 Add pocket data to all magazines, by ymber
💚 #40293 Dropping magazines from multidrop menu (sometimes) causes crash., by Sumguy62
💚 #40290 Auto-drink sometimes prefers alcohol and bleach over clean water; bleach shouldn't be comestible, by kaeroku
💚 #40289 Automining: Doesn't stop mining when answering YES at the prompt to do so., by Malkeus
💚 #40284 Gorging penalties, by Ramza13
💚 #40281 Container unload on floor can hang, by Adomatic
💚 #40275 Oxyacetylene cannot be crafted, by SSpook
💚 #40274 standardize zines (books, not ammo), by Jerimee
💚 #40273 (E)at menu closes after consuming one item, by mopb3
💚 #40271 adjust insert menu to support multiple items, by KorGgenT
💚 #40270 [WIP] Refactor player hardcoded effects and include tests, by wapcaplet
💚 #40269 Electric Firestarter Not Consuming Battery Charges, by Mallowdust
💚 #40268 [BUG] Eating or drinking from a container crashes the game, by AGasCanister
💚 #40266 Prevent wearing multiple Normal Eyes gear., by Moxanity
💚 #40265 Containers within other containers will show the user that they have more free space than actually available, by Resok
💚 #40263 Gun volume audit for 7.62x39 x54, by LaVeyanFiend
💚 #40262 Advanced Inventory: Move all to player freezes game., by throttlekitty
💚 #40258 Content - Toiletry Bag, by LambdaSix
💚 #40257 Inventory screen swaps from nested back to category format upon reopening, by gisaku33
💚 #40256 Add log messages for damage over time, by KorGgenT
💚 #40250 "Zombie kill station" map extra, by Night-Pryanik
💚 #40249 You can't shoot over quarterpannels, by Mrzjadacz
💚 #40242 bugfix_line_spell: prevent narrow line spells from being stopped early, by OrenAudeles
💚 #40241 Regular crashes on 0.E-924-gcba, by NobodyWorthwhile
💚 #40240 Holstering/Storing items that are too large destroys them, by Dendygaar
💚 #40235 WIP Refridgerated Tank Fix, by Maleclypse
💚 #40232 [Testing needed] Gun volume audit for 5.45 and 4.6, by LaVeyanFiend
💚 #40230 new zombie: necro-boomer, by KorGgenT
💚 #40228 Using antiseptic from a bottle in the inventory wastes the leftovers/returns them to the inventory incorrectly, by mrkybe
💚 #40224 Magiclysm Finger Firelighter cannot light gasoline lanterns, by dsmky117
💚 #40223 Scroll through npc options and scroll through barthering items like on multidrop., by rafaelkb
💚 #40218 items dropped by npcs before recruited still considered stealing if picked up, by Killa3999
💚 #40213 [Testing needed] Gun volume audit for .44 Magnum, by LaVeyanFiend
💚 #40210 give protein bar it's own wrapper, by Jerimee
💚 #40205 Standardize unicode characters, by ymber
💚 #40204 [magiclysm] Repeat castings of Aura of protection results in 'no hands free', by Resok
💚 #40203 Vehicle Welding Rig... Not enough charge, by fallout2077
💚 #40202 Items duplicate if unloaded from dropped container while arms broken, by Lum4r
💚 #40201 Picking up some items results in one no longer being displayed in inventory?, by Resok
💚 #40199 mini reactors, by kingcet
💚 #40197 Comestible containers only spawn with single charge, by Maleclypse
💚 #40196 Advanced Inventory displays wrong information, by CMDaddyPig
💚 #40195 Pudding crash bug report, by piatsa
💚 #40193 Item insulation does not work, by Hirmuolio
💚 #40192 Attempting to consume certain items related to CBMs from containers causes the game to crash., by Monochromatica
💚 #40190 UPS in Aftershock doesn't work, by RedShakespeare
💚 #40188 Gasoline powered tools cannot be reloaded (You don't have any gasoline to reload your [tool]), by angstr0m
💚 #40187 Unable to charge electric jackhammer (UPS) with recharging station., by Monochromatica
💚 #40186 Item length, by KorGgenT
💚 #40184 An option to rearrange martial arts menu and reassign keys, by Nvemri
💚 #40183 Unable to refuel Battery System CBM., by Monochromatica
💚 #40179 Can no longer unload or reload canteens/flasks/containers with liquid contents, by Resok
💚 #40177 Finish making consume take time, by Ramza13
💚 #40175 Trading with NPCs does not update the Volume/Weight indicator for contained items, by Resok
💚 #40173 WIP [Aftershock] Bugfixes for Uplifted Enforcer and uplifts, by Maleclypse
💚 #40170 List current mod/step when displaying error when starting/loading game, by sdp0et
💚 #40169 Favored pockets, by dissociativity
💚 #40164 Improve obtain_cost algorithm for pockets, by KorGgenT
💚 #40163 Implement "rummage through container" activity, by KorGgenT
💚 #40158 Unloading sewing kit creates a "none" item, by olanti-p
💚 #40157 Armor/tools parts display [do you like this feature?], by matt32106
💚 #40154 (Nested Containers) Dropping items crash: MinGW runtime Assertion - Assertion Failed, by DillonSimeone
💚 #40148 Game systems don't deplete battery when the "Play anything for a while" option is used., by Moxanity
💚 #40146 Ammo pouch don`t accept pebble or marbles (bullet crossbow ammo), by Katanasoul91
💚 #40144 Move more body_part to bodypart_id in Character part1, by Fris0uman
💚 #40137 Cattle fodder & containers, by ScampsAdams
💚 #40135 Sell low and sell high, Hub 01 Gold Coin, by oyydd
💚 #40134 Advanced inventory creates item called none, by Kouwed
💚 #40132 Lang files' loading doesn't work on Android, by RedShakespeare
💚 #40130 Plastic bottles can be put in gallon jugs, by RedShakespeare
💚 #40129 Segmentation fault when attempting to wield item stored in wielded container, by aoae23
💚 #40128 Bleach and ammonia are spawning with incorrect units by default, by aoae23
💚 #40127 Canned items are spawning opened again, by aoae23
💚 #40125 Cannot reload the sewing kit with thread. Thread is gone, no reloading. , by romanpogosov-usa
💚 #40120 I can't change the keyboard I'm using on this game, by leviboom09
💚 #40119 Liquid issues with #39406, by RedShakespeare
💚 #40118 Reloading bugs, by mrkybe
💚 #40115 Item disappears when you try to insert it into a partially-filled container, by FuelType-Memes
💚 #40109 Wrong items are moved in advanced inventory screen, by Inglonias
💚 #40104 Hauling while sorting is counter productive., by RogueYun
💚 #40089 NPCs to use ranged weapons against all enemies, and automatic fire against dangerous enemies, by zachmmeyer
💚 #40088 [Magiclysm] Thermal dissipation CBM and internal climate control doesn't prevent demon spider fire damage, by KingApep
CLOSED ISSUES
❤️ #40389 Improved mod preview / variable encumbrance re-enable, by RoyBerube
❤️ #40383 Fix for player being unable to use most vehicle mounted tools in crafting, by Resok
❤️ #40381 Reset loaded monster adjustments., by BevapDin
❤️ #40380 Routine i18n updates on 9 May 2020, by BrettDong
❤️ #40378 Give Foodperson approriate snacks™ to carry, by Fris0uman
❤️ #40377 Fix crash at startup., by BevapDin
❤️ #40376 Cannot attatch gun mods to guns, by Thomasasia
❤️ #40375 Fix overmap UI blinking on curses build, by Qrox
❤️ #40372 Drop correct amount of stuff, by mrkybe
❤️ #40368 Padding a back pack diminishes encumbrance, by matt32106
❤️ #40367 Hats for Retrodays+, by Wokko1
❤️ #40366 2 ex for min item vol, by Jerimee
❤️ #40359 Remove walk 1000 miles test, by jbytheway
❤️ #40358 Generalize reduce_tests tool, by jbytheway
❤️ #40357 Remove orphaned code from obsolete mods, by anothersimulacrum
❤️ #40356 When starting files in current directory are scanned recursively, by gileri
❤️ #40355 Remove AFS pointless plut_cell & battery overrides, by anothersimulacrum
❤️ #40354 Add ability to cycle through different striking modes, by CodeBandit
❤️ #40350 Add estoc to fencing weapons, by CodeBandit
❤️ #40348 Add "TARGET" category to some keybindings, by olanti-p
❤️ #40347 Using "^" key does not work properly, by Hirmuolio
❤️ #40346 Add resizing callbacks to uilist, by Qrox
❤️ #40345 Init a bool, by kevingranade
❤️ #40344 Fixes issue #40225, by RoyBerube
❤️ #40341 Additional NPC Dialogue, by TheCaledonian
❤️ #40340 Collect mods usage statistics, by Aloxaf
❤️ #40338 Update mod test blacklist for removed mods, by anothersimulacrum
❤️ #40337 Remove dead mods: More classes scenarios, by anothersimulacrum
❤️ #40336 Remove dead mods: Map specials demo, by anothersimulacrum
❤️ #40335 Remove dead mods: Tolerate This, by anothersimulacrum
❤️ #40334 Remove dead mods: Tankmod, by anothersimulacrum
❤️ #40333 Remove dead mods: Salvaged Robots, by anothersimulacrum
❤️ #40332 Remove several obsolete mods, by anothersimulacrum
❤️ #40330 Remove dead mods: Modular turrets, by anothersimulacrum
❤️ #40329 Remove dead mods: More survival tools & hydroponics, by anothersimulacrum
❤️ #40327 Remove dead mods: Heavy miners and shields/classes, by anothersimulacrum
❤️ #40326 Remove dead mods: Fictional weapons and grow pots, by anothersimulacrum
❤️ #40325 Remove dead mods: Fold parts, craft guns, EW pack, by anothersimulacrum
❤️ #40324 m Update JSON_INFO.md, by Jerimee
❤️ #40323 Eat crash hotfix, by KorGgenT
❤️ #40322 Fix pocket obtain shenanigans, by nphyx
❤️ #40316 add new tea item_groups, by curstwist
❤️ #40314 Fix iteminfo tests and refactor pocket display, by wapcaplet
❤️ #40313 Fix helicopter rotor collides at twice the rotor diameter, by olanti-p
❤️ #40309 fix typo in containers documentation, by enaantd
❤️ #40308 Gas Mask (100/100) Unload fails and leaves broken "none" item., by Psiclops
❤️ #40305 Audit pine nuts and remove the recipe, by CodeBandit
❤️ #40304 Replace hardcoded water terrain checks with flags, by anothersimulacrum
❤️ #40303 Fix creatures blocking descend even if they can be displaced, by olanti-p
❤️ #40302 Fix typo causing thief mode bug, by ifreund
❤️ #40301 Remove obsolete no_x mods, by anothersimulacrum
❤️ #40300 Remove old skill boost migration code, by anothersimulacrum
❤️ #40298 Remove obsolete zombie grenadier, by anothersimulacrum
❤️ #40297 [BUG] Wooden needle can't be reloaded, by AGasCanister
❤️ #40296 Fix map_cursor containing local coordinates, by BevapDin
❤️ #40294 Add check_needs_extremes msgs for npcs, by RedShakespeare
❤️ #40292 Using the debug menu disables achievements, by jbytheway
❤️ #40291 Enforce localized sorting 3, by jbytheway
❤️ #40288 Block bound inventory keys from auto assignment, by eJ0opb
❤️ #40287 Flu vaccine lasts 6 months instead of forever, by wapcaplet
❤️ #40286 adjust better pocket formula to prefer non watertight containers, by KorGgenT
❤️ #40285 allow consume menu to look in containers, by KorGgenT
❤️ #40283 Remove melee_train() duplicate, by CodeBandit
❤️ #40282 Update dig_channel_activity_actor::finish to match dig_activity_actor::finish, by rsulli55
❤️ #40280 Churls have proper medieval daggers, by xanderrootslayer
❤️ #40279 add medicine cabinet item_group to house palette, by curstwist
❤️ #40278 Multi-dropping items containing liquid from inventory result in spilled liquids, by Resok
❤️ #40277 Reformat MAGIC.md for improved readability, by wapcaplet
❤️ #40276 Hide bandit garages in alt map key, by anothersimulacrum
❤️ #40272 Unable to drink liquids from nearby containers, by mopb3
❤️ #40267 Prison scenario lockpicking issue., by ghost
❤️ #40264 Fix multiple assignments in generic magazines, by ymber
❤️ #40261 Can no longer holster rifle into Survivor Harness, by throttlekitty
❤️ #40260 move item contents info to bottom of iteminfo screen, by KorGgenT
❤️ #40259 Fix negative ammo in quivers, by KorGgenT
❤️ #40255 Fix achievement typo, by anothersimulacrum
❤️ #40254 Togglable option to prevent Player character death from 0 HP in Head and/or Torso, by Zombiemanpig
❤️ #40253 Add previously missing json-loading of desc_freq in music instruments, by RedShakespeare
❤️ #40252 Togglable option to prevent Player character death from 0 HP in Head and/or Torso, by Zombiemanpig
❤️ #40251 Holstering item in survivor utility belt causes it to loose tool qualites, by Brinabavd
❤️ #40248
m
ap is blinking, completely redrawing ~twice a second, by l29ah❤️ #40247 Use qualified name lookup with has_artifact_with() calls, by kevingranade
❤️ #40246 Sewing related items voids charges reloaded and unloaded from them, by pepesito1122
❤️ #40245 Silence erroneous lgtm alert by making a dead throw correct, by kevingranade
❤️ #40244 Add flags to prevent modification of vehicle parts, by anothersimulacrum
❤️ #40243 Range of 2 appears as 3 (Circular distances is off), by mon-pad
❤️ #40239 Correct capacity values for kegs in containers.json, by RoyBerube
❤️ #40238 "Are you sure you want to die?" non-Permadeath option., by Zombiemanpig
❤️ #40237 Expand blacklisting to all map item placement functions, by anothersimulacrum
❤️ #40236 Compact aim window pt.2 - Numbers, by Kilvoctu
❤️ #40234 Add creature effect tests, by wapcaplet
❤️ #40233 fix: segfault during crafting setup, by nphyx
❤️ #40231 Thief mode contained bad value., by Rakshiba
❤️ #40229 Unable to see outside of vehicle windshield, by JeremyParson
❤️ #40227 fix: segfault when siphoning a vehicle with multiple tanks, by nphyx
❤️ #40226 More itype refactoring - islot_book, islot_armor, islot_pet_armor, by KorGgenT
❤️ #40225 Consuming from Water Dispenser doesn't check for fullness, by cirops
❤️ #40222 Add effect test and some effect test data, by wapcaplet
❤️ #40221 Fix target UI regressions caused by #39785, by olanti-p
❤️ #40220 move two talk functions out of player, by KorGgenT
❤️ #40219 Add pocket to drop leg pouch, by CodeBandit
❤️ #40217 Fix river overmap terrains, by ZhilkinSerg
❤️ #40216 supplydrop bulk crate, by Jerimee
❤️ #40215 [Magiclysm] Casting bless on a friendly NPC will result in hostility, by Resok
❤️ #40214 implement pocket max item size, by KorGgenT
❤️ #40212 m add more of the overmap special flags, by Jerimee
❤️ #40211 Dropping keys when streaming/recording, by Pluckyduck
❤️ #40209 Update item_factory.cpp, by DeaconAryio
❤️ #40208 Move all ammo attributes to arrays, by ymber
❤️ #40207 Picking up arrows with worn quiver results in negative count for arrows (and other oddities), by Resok
❤️ #40206 Fix typos, by LaVeyanFiend
❤️ #40200 trying to pick up stackable items throws an error, by ussdefiant60
❤️ #40198 When aiming, draw approximate lines of fire for each turret in range, by olanti-p
❤️ #40194 Avoid revealing hidden tiles when selecting automove destination on CURSES, by olanti-p
❤️ #40191 Declutter overmap terrain definitions (2020-05-06), by ZhilkinSerg
❤️ #40189 Fix delivery mission, by Fris0uman
❤️ #40185 The Last Delivery starting mission is impossible to complete., by Xenomorph-III
❤️ #40182 Tweak rifle aim cap to bring quickdraw test back in line, by kevingranade
❤️ #40181 Make character::has_artifact_with non virtual, by kevingranade
❤️ #40180 Previously sealed containers with liquid are no longer sealed?, by Resok
❤️ #40178 Construction menu: Page up/Page down not working, by RoyBerube
❤️ #40176 [Magiclysm] Can't target self with ranged spells., by BenlyAZ
❤️ #40174 Plastic canteen holding my two-way radio?, by Resok
❤️ #40172 Test that professions have space for inhalers, by anothersimulacrum
❤️ #40171 Bring royal jelly taste more in line with reality, by eJ0opb
❤️ #40168 Update to pockets, by Maleclypse
❤️ #40167 [DinoMod] Spawn deinonychus in labs, by LyleSY
❤️ #40166 Bandolier starting gear starts a -1 ammo, by Maleclypse
❤️ #40165 Remove Esperanto from translating.md, by LyleSY
❤️ #40162 Improve itype layout, by jbytheway
❤️ #40161 implement damage over time spell infrastructure, by KorGgenT
❤️ #40160 Make consuming take time, by Ramza13
❤️ #40159 Make light survivor hoods less warm than regular survivor hoods, by rchliu
❤️ #40156 Sewing kit takes thread when reloaded but does not get any new charges., by lbnesquik
❤️ #40155 Move bionic_data to generic_factory, by Fris0uman
❤️ #40153 Survivor Harness Deleted items inserted into it., by Orange01gaming
❤️ #40152 Charcoal smoker gains no charges but consumes charcoal when reloaded, by DeclanFrost
❤️ #40151 Fix #40139, by Dansiman
❤️ #40150 Prune redundant inline statements., by kevingranade
❤️ #40149 Segmentation Fault crashes game, by GOFLUMPYOURSELFPORCAY
❤️ #40147 fix profession test, by KorGgenT
❤️ #40145 Inhaler doesnt spawn on the ground during asthmatic shower victim start, by FinalFlight
❤️ #40143 add categorize toggle to inventory, by KorGgenT
❤️ #40142 Drop leg pouches don't have any pockets., by Lamandus
❤️ #40141 [DinoMod] Create dino egg recipes, by LyleSY
❤️ #40140 default datadir does not obey the PREFIX makeflag., by mssx86
❤️ #40139 Large quivers only hold 20 instead of 60, by kentable
❤️ #40138 Move more body_part to bodypart_id, by Fris0uman
❤️ #40136 Bucket problems (not sure if bug or feature), by Kouwed
❤️ #40133 Item disappears when inserted into container which does not have space for the extra volume., by Erozaxx
❤️ #40131 HotFix macOS memory leak, by akirashirosawa
❤️ #40126 Add a can_resume_with function to activity_actor and migrate ACT_DIG and ACT_DIG_CHANNEL, by rsulli55
❤️ #40124 Rename the projectile "Critical hit" as "Overkill", by RedShakespeare
❤️ #40123 Fix crafting iteminfo test, by kevingranade
❤️ #40122 When picking up items, they go in the "items worn" section of the inventory , by Noomene
❤️ #40121 longbow can't crit, by waveyl
❤️ #40117 Make consuming take time, by Ramza13
❤️ #40116 Make laser weaponry deal 'Heat' type damage, by John-Candlebury
❤️ #40114 item inventory ui stacks items, by KorGgenT
❤️ #40113 map fixes, by curstwist
❤️ #40112 Update materials for bullet damage type, by anothersimulacrum
❤️ #40111 Update tea box to be a container, by anothersimulacrum
❤️ #40110 Prevent copying in range-based loops, by anothersimulacrum
❤️ #40108 Consume menu fix, by KorGgenT
❤️ #40107 Update JSON_INHERITANCE.md, by Jerimee
❤️ #40106 Make point and tripoint abs functions into methods., by kevingranade
❤️ #40105 Declutter overmap terrain definitions (2020-05-05), by ZhilkinSerg
❤️ #40103 Fix aiming UI's aim-and-fire interrupting for some creatures, by olanti-p
❤️ #40102 mall cleanup part 2, by curstwist
❤️ #40100 Fix localized_comparator for macOS, by akirashirosawa
❤️ #40099 Call
item::remove_item
on appropriate object., by BevapDin❤️ #40098 Fix #39914 (Random error), by BevapDin
❤️ #40097 Allow spells to spawn items with their containers, by RedShakespeare
❤️ #40096 add id_suffix to ammonium nitrate recipes, by sanfordmadness
❤️ #40095 Migrate overmap_ui.cpp to ui_adaptor, by Qrox
❤️ #40094 Migrate inventory_ui.cpp and game_inventory.cpp to ui_adaptor, by Qrox
❤️ #40093 Final Blazemod PR: Finalise succession of modern Blaze Industries from blazemod, by Soup-de-Loop
❤️ #40091 Corrected wrong use of "it's", by Someoneman
❤️ #40090 Support for achievements hidden by other achievements, by jbytheway
❤️ #40087 Make ability to remove vehicle parts more obvious, by procrustesmethod
LIKED ISSUE
👍 #40186 Item length, by KorGgenT
It received 👍 x14, 😄 x0, 🎉 x8 and ❤️ x1.
NOISY ISSUE
🔈 #40203 Vehicle Welding Rig... Not enough charge, by fallout2077
It received 12 comments.
PULL REQUESTS
Last week, 225 pull requests were created, updated or merged.
OPEN PULL REQUEST
Last week, 4 pull requests were opened.
💚 #40396 Clarify 'make install PREFIX' for Linux., by rickumali
💚 #40390 Disallow dup json comments, by jbytheway
💚 #40387 Reduce calorie message spam to once every 12 hours, by CodeBandit
💚 #40384 Migrate message log UI and NPC trade UI to ui_adaptor, by Qrox
UPDATED PULL REQUEST
Last week, 51 pull requests were updated.
💛 #40391 mall cleanup part 3, by curstwist
💛 #40388 Add a coverage value to the firefighter belt, by matt32106
💛 #40382 [CR] Bugfix/cannot reload charged items, by mft-dev
💛 #40371 Convert islot_seed to generic_factory, by anothersimulacrum
💛 #40362 Add a PoolWater to Connects_to and update JSON_INFO, by sah4001
💛 #40361 Create crafting recipes for roller blades and skates, by LyleSY
💛 #40360 Implement requirement for manual install of CBMs, by Fris0uman
💛 #40353 Addtional NPC Dialogue - Patch 2, by TheCaledonian
💛 #40351 rework herbivore mutation chain, by enaantd
💛 #40349 [WIP] Allow remote unfolding of folded carts and the likes, by Pupsi-Mupsi
💛 #40342 Animate tiles marked as animated in tile_config.json, by verate
💛 #40328 Add test spells (json) and spell tests (cpp), by wapcaplet
💛 #40321 Restore variable encumbrance, by jbytheway
💛 #40320 improve containers.json, by Jerimee
💛 #40299 Define pockets for all integral magazines, by ymber
💛 #40284 Gorging penalties, by Ramza13
💛 #40274 standardize zines (books, not ammo), by Jerimee
💛 #40271 adjust insert menu to support multiple items, by KorGgenT
💛 #40270 [WIP] Refactor player hardcoded effects and include tests, by wapcaplet
💛 #40263 Gun volume audit for 7.62x39 x54, by LaVeyanFiend
💛 #40258 Content - Toiletry Bag, by LambdaSix
💛 #40250 "Zombie kill station" map extra, by Night-Pryanik
💛 #40242 bugfix_line_spell: prevent narrow line spells from being stopped early, by OrenAudeles
💛 #40235 WIP Refridgerated Tank Fix, by Maleclypse
💛 #40232 [Testing needed] Gun volume audit for 5.45 and 4.6, by LaVeyanFiend
💛 #40213 [Testing needed] Gun volume audit for .44 Magnum, by LaVeyanFiend
💛 #40210 give protein bar it's own wrapper, by Jerimee
💛 #40186 Item length, by KorGgenT
💛 #40177 Finish making consume take time, by Ramza13
💛 #40173 WIP [Aftershock] Bugfixes for Uplifted Enforcer and uplifts, by Maleclypse
💛 #40144 Move more body_part to bodypart_id in Character part1, by Fris0uman
💛 #40089 NPCs to use ranged weapons against all enemies, and automatic fire against dangerous enemies, by zachmmeyer
💛 #40081 Adds recipes for bike and motorbike alternators., by Tamiore
💛 #40037 WIP [Aftershock] Afs Scraps and the places they spawn, by Maleclypse
💛 #40011 Add recipe to make technomancer's toolbelt, add gold infuser and corresponding recipe, edited copper and silver infuser and their recipe, by martinrhan
💛 #39973 Make purifying water take a reasonable amount of time, by SkuliAdams
💛 #39964 Rework kevlar, add slash resistant and EOD gear, by ymber
💛 #39961 [WIP] Adds recipe to modify normal batteries to be used in vehicles., by Tamiore
💛 #39793 Overhaul look around panels, by ymber
💛 #39556 Remove RM99 caseless revolver, by tenmillimaster
💛 #39485 Spaces Removal, by klorpa
💛 #39387 Prevent gaining non-intelligence stats from reading with Stats Through Skills, by anothersimulacrum
💛 #38654 Airgun nerf & air cylinders, by misterprimus
💛 #38247 SIG SG magazines and rifles, by SnowFreeTrack
💛 #38155 Delivery Packages (part 1), by cosmiccoincidence
💛 #37994 PASGT and better helmets, by TheGamingFox1911
💛 #37908 WIP [Aftershock] Frankenstein NPCs, by Maleclypse
💛 #37343 Add inactive robot disassembly recipe, by Dziugaske
💛 #37105 New Elf-A Mutations, by zoshkalin
💛 #37103 Magical plants and where to find them, by John-Candlebury
💛 #36645 Tweaked zombie soldier, cop and survivor drop lists, by Night-Pryanik
MERGED PULL REQUEST
Last week, 170 pull requests were merged.
💜 #40383 Fix for player being unable to use most vehicle mounted tools in crafting, by Resok
💜 #40381 Reset loaded monster adjustments., by BevapDin
💜 #40380 Routine i18n updates on 9 May 2020, by BrettDong
💜 #40378 Give Foodperson approriate snacks™ to carry, by Fris0uman
💜 #40377 Fix crash at startup., by BevapDin
💜 #40375 Fix overmap UI blinking on curses build, by Qrox
💜 #40372 Drop correct amount of stuff, by mrkybe
💜 #40367 Hats for Retrodays+, by Wokko1
💜 #40366 2 ex for min item vol, by Jerimee
💜 #40359 Remove walk 1000 miles test, by jbytheway
💜 #40358 Generalize reduce_tests tool, by jbytheway
💜 #40357 Remove orphaned code from obsolete mods, by anothersimulacrum
💜 #40355 Remove AFS pointless plut_cell & battery overrides, by anothersimulacrum
💜 #40350 Add estoc to fencing weapons, by CodeBandit
💜 #40348 Add "TARGET" category to some keybindings, by olanti-p
💜 #40346 Add resizing callbacks to uilist, by Qrox
💜 #40345 Init a bool, by kevingranade
💜 #40344 Fixes issue #40225, by RoyBerube
💜 #40338 Update mod test blacklist for removed mods, by anothersimulacrum
💜 #40337 Remove dead mods: More classes scenarios, by anothersimulacrum
💜 #40336 Remove dead mods: Map specials demo, by anothersimulacrum
💜 #40335 Remove dead mods: Tolerate This, by anothersimulacrum
💜 #40334 Remove dead mods: Tankmod, by anothersimulacrum
💜 #40333 Remove dead mods: Salvaged Robots, by anothersimulacrum
💜 #40332 Remove several obsolete mods, by anothersimulacrum
💜 #40330 Remove dead mods: Modular turrets, by anothersimulacrum
💜 #40329 Remove dead mods: More survival tools & hydroponics, by anothersimulacrum
💜 #40327 Remove dead mods: Heavy miners and shields/classes, by anothersimulacrum
💜 #40326 Remove dead mods: Fictional weapons and grow pots, by anothersimulacrum
💜 #40325 Remove dead mods: Fold parts, craft guns, EW pack, by anothersimulacrum
💜 #40324 m Update JSON_INFO.md, by Jerimee
💜 #40323 Eat crash hotfix, by KorGgenT
💜 #40322 Fix pocket obtain shenanigans, by nphyx
💜 #40316 add new tea item_groups, by curstwist
💜 #40314 Fix iteminfo tests and refactor pocket display, by wapcaplet
💜 #40313 Fix helicopter rotor collides at twice the rotor diameter, by olanti-p
💜 #40309 fix typo in containers documentation, by enaantd
💜 #40305 Audit pine nuts and remove the recipe, by CodeBandit
💜 #40304 Replace hardcoded water terrain checks with flags, by anothersimulacrum
💜 #40303 Fix creatures blocking descend even if they can be displaced, by olanti-p
💜 #40302 Fix typo causing thief mode bug, by ifreund
💜 #40301 Remove obsolete no_x mods, by anothersimulacrum
💜 #40300 Remove old skill boost migration code, by anothersimulacrum
💜 #40298 Remove obsolete zombie grenadier, by anothersimulacrum
💜 #40296 Fix map_cursor containing local coordinates, by BevapDin
💜 #40294 Add check_needs_extremes msgs for npcs, by RedShakespeare
💜 #40292 Using the debug menu disables achievements, by jbytheway
💜 #40291 Enforce localized sorting 3, by jbytheway
💜 #40288 Block bound inventory keys from auto assignment, by eJ0opb
💜 #40287 Flu vaccine lasts 6 months instead of forever, by wapcaplet
💜 #40286 adjust better pocket formula to prefer non watertight containers, by KorGgenT
💜 #40285 allow consume menu to look in containers, by KorGgenT
💜 #40282 Update dig_channel_activity_actor::finish to match dig_activity_actor::finish, by rsulli55
💜 #40280 Churls have proper medieval daggers, by xanderrootslayer
💜 #40279 add medicine cabinet item_group to house palette, by curstwist
💜 #40277 Reformat MAGIC.md for improved readability, by wapcaplet
💜 #40276 Hide bandit garages in alt map key, by anothersimulacrum
💜 #40264 Fix multiple assignments in generic magazines, by ymber
💜 #40260 move item contents info to bottom of iteminfo screen, by KorGgenT
💜 #40259 Fix negative ammo in quivers, by KorGgenT
💜 #40255 Fix achievement typo, by anothersimulacrum
💜 #40253 Add previously missing json-loading of desc_freq in music instruments, by RedShakespeare
💜 #40247 Use qualified name lookup with has_artifact_with() calls, by kevingranade
💜 #40245 Silence erroneous lgtm alert by making a dead throw correct, by kevingranade
💜 #40244 Add flags to prevent modification of vehicle parts, by anothersimulacrum
💜 #40239 Correct capacity values for kegs in containers.json, by RoyBerube
💜 #40237 Expand blacklisting to all map item placement functions, by anothersimulacrum
💜 #40236 Compact aim window pt.2 - Numbers, by Kilvoctu
💜 #40234 Add creature effect tests, by wapcaplet
💜 #40233 fix: segfault during crafting setup, by nphyx
💜 #40227 fix: segfault when siphoning a vehicle with multiple tanks, by nphyx
💜 #40226 More itype refactoring - islot_book, islot_armor, islot_pet_armor, by KorGgenT
💜 #40222 Add effect test and some effect test data, by wapcaplet
💜 #40221 Fix target UI regressions caused by #39785, by olanti-p
💜 #40220 move two talk functions out of player, by KorGgenT
💜 #40219 Add pocket to drop leg pouch, by CodeBandit
💜 #40217 Fix river overmap terrains, by ZhilkinSerg
💜 #40216 supplydrop bulk crate, by Jerimee
💜 #40214 implement pocket max item size, by KorGgenT
💜 #40212 m add more of the overmap special flags, by Jerimee
💜 #40208 Move all ammo attributes to arrays, by ymber
💜 #40206 Fix typos, by LaVeyanFiend
💜 #40198 When aiming, draw approximate lines of fire for each turret in range, by olanti-p
💜 #40194 Avoid revealing hidden tiles when selecting automove destination on CURSES, by olanti-p
💜 #40191 Declutter overmap terrain definitions (2020-05-06), by ZhilkinSerg
💜 #40189 Fix delivery mission, by Fris0uman
💜 #40182 Tweak rifle aim cap to bring quickdraw test back in line, by kevingranade
💜 #40172 Test that professions have space for inhalers, by anothersimulacrum
💜 #40171 Bring royal jelly taste more in line with reality, by eJ0opb
💜 #40167 [DinoMod] Spawn deinonychus in labs, by LyleSY
💜 #40165 Remove Esperanto from translating.md, by LyleSY
💜 #40162 Improve itype layout, by jbytheway
💜 #40161 implement damage over time spell infrastructure, by KorGgenT
💜 #40160 Make consuming take time, by Ramza13
💜 #40159 Make light survivor hoods less warm than regular survivor hoods, by rchliu
💜 #40155 Move bionic_data to generic_factory, by Fris0uman
💜 #40151 Fix #40139, by Dansiman
💜 #40150 Prune redundant inline statements., by kevingranade
💜 #40147 fix profession test, by KorGgenT
💜 #40143 add categorize toggle to inventory, by KorGgenT
💜 #40141 [DinoMod] Create dino egg recipes, by LyleSY
💜 #40138 Move more body_part to bodypart_id, by Fris0uman
💜 #40131 HotFix macOS memory leak, by akirashirosawa
💜 #40126 Add a can_resume_with function to activity_actor and migrate ACT_DIG and ACT_DIG_CHANNEL, by rsulli55
💜 #40123 Fix crafting iteminfo test, by kevingranade
💜 #40116 Make laser weaponry deal 'Heat' type damage, by John-Candlebury
💜 #40114 item inventory ui stacks items, by KorGgenT
💜 #40113 map fixes, by curstwist
💜 #40112 Update materials for bullet damage type, by anothersimulacrum
💜 #40111 Update tea box to be a container, by anothersimulacrum
💜 #40110 Prevent copying in range-based loops, by anothersimulacrum
💜 #40108 Consume menu fix, by KorGgenT
💜 #40107 Update JSON_INHERITANCE.md, by Jerimee
💜 #40106 Make point and tripoint abs functions into methods., by kevingranade
💜 #40105 Declutter overmap terrain definitions (2020-05-05), by ZhilkinSerg
💜 #40103 Fix aiming UI's aim-and-fire interrupting for some creatures, by olanti-p
💜 #40102 mall cleanup part 2, by curstwist
💜 #40100 Fix localized_comparator for macOS, by akirashirosawa
💜 #40099 Call
item::remove_item
on appropriate object., by BevapDin💜 #40098 Fix #39914 (Random error), by BevapDin
💜 #40097 Allow spells to spawn items with their containers, by RedShakespeare
💜 #40096 add id_suffix to ammonium nitrate recipes, by sanfordmadness
💜 #40095 Migrate overmap_ui.cpp to ui_adaptor, by Qrox
💜 #40094 Migrate inventory_ui.cpp and game_inventory.cpp to ui_adaptor, by Qrox
💜 #40093 Final Blazemod PR: Finalise succession of modern Blaze Industries from blazemod, by Soup-de-Loop
💜 #40091 Corrected wrong use of "it's", by Someoneman
💜 #40090 Support for achievements hidden by other achievements, by jbytheway
💜 #40087 Make ability to remove vehicle parts more obvious, by procrustesmethod
💜 #40085 6 new cereals and 2 new MREs, by Jerimee
💜 #40084 Declutter overmap terrain definitions (2020-05-04), by ZhilkinSerg
💜 #40082 Add support for damage overtime and move super healing from panacea to Aftershock, by Fris0uman
💜 #40075 Split some traits from professions, by Rail-Runner
💜 #40072 Allow HEALING_RATE for any effect, by Fris0uman
💜 #40065 Mi-go, necromancers, and masters can open doors, by LaVeyanFiend
💜 #40063 Replace random lab turrets with lab security, by anothersimulacrum
💜 #40062 Perform localized comparison on Windows via wstring, by jbytheway
💜 #40060 Gun volume audit for .45-70, by LaVeyanFiend
💜 #40057 Add extra forging recipes, part 2, by Rail-Runner
💜 #40056 Scan for languages, by akirashirosawa
💜 #40049 Add spurge seeds, by Rail-Runner
💜 #40041 Enforce localized sorting 2, by jbytheway
💜 #40035 Slipping when climbing down may happen only on unstable terrain below, by Night-Pryanik
💜 #40033 Add survivor car and rv to fire tower, by Pupsi-Mupsi
💜 #40023 Minor uilist code clean-up, by Qrox
💜 #40021 Add survivor car to survivor camp, by Pupsi-Mupsi
💜 #39994 Max stamina modifiers from mutations now affect stamina regen, by CodeBandit
💜 #39993 Masochist mutation tree rework, by CodeBandit
💜 #39992 Update throwing knives weight and size, by CodeBandit
💜 #39989 Add tea bags, herbal tea bags and adjust drinks recipes, by CountAlex
💜 #39978 Xl underwear and accessories Part 1, by Maleclypse
💜 #39940 Magic bionics, by KorGgenT
💜 #39939 Add survival machete to ninjutsu weapons, by crazykid080
💜 #39928 Improvised lockpicks recipe tweak, by Night-Pryanik
💜 #39924 Long pole changes., by Brian-Otten
💜 #39918 Fix attack of the tentacle dogs, by Aloxaf
💜 #39910 fix jp8 fuel for humvee-tow, by enaantd
💜 #39907 Ask for confirmation on eating raw meat, by RipleyTom
💜 #39903 [CR] Falling into deep water deals less damage, by int-ua
💜 #39857 Bionic fingerpick fix, by Night-Pryanik
💜 #39785 Refactor aiming UI and its target selection / aim preservation, by olanti-p
💜 #39547 Added bell pepper, by TheSalamanderDJ
💜 #39406 Nested Containers (a.k.a item pockets), by KorGgenT
💜 #39097 [Aftershock] Uplifted monsters and zombies, by Maleclypse
💜 #38912 Add bullet damage type, by anothersimulacrum
💜 #38313 Cannibalism and demihumans, by Maleclypse
💜 #38084 Make compose.py's exit code 1 if an error was logged, by ifreund
💜 #37959 Extracts and Concentrates pt 6 (recipes), by NastyNate2612
💜 #37377 Lots more books, by Jerimee
💜 #36838 Add FS2000(plus STANAG mag volume update), by LaVeyanFiend
💜 #33556 CRIT Expansion Update , by Soupster89
COMMITS
Last week there were 298 commits.
🛠️ [Fix for player being unable to use most vehicle mounted tools in crafting (#40383) * Fix for PSEUDO item not being generated with magazines for inventory::form_from_map().
Minor cleanup for veh_battery variable for clarity.](7f3d163) by Resok
🛠️ Update mod test blacklist for removed mods (#40338) by anothersimulacrum
🛠️ Added bell pepper (#39547) by TheSalamanderDJ
🛠️ Merge pull request #40358 from jbytheway/generalize_reduce_tests Generalize reduce_tests tool by ZhilkinSerg
🛠️ [Add "TARGET" category to some keybindings (Add "TARGET" category to some keybindings #40348) * Add missing category to target UI keybindings
Move them to single spot
Change 'F' from FIRE to SWITCH_MODE
To be consistent with how it works outside target selection UI](442916a) by olanti-p
🛠️ Fix pocket obtain shenanigans (#40322) by nphyx
🛠️ Hats for Retrodays+ (#40367) by Wokko1
🛠️ Merge pull request #40381 from BevapDin/bbm Reset loaded monster adjustments. by ZhilkinSerg
🛠️ Reset loaded monster adjustments. by BevapDin
🛠️ [Add resizing callbacks to uilist (Add resizing callbacks to uilist #40346) * Add desc_lines_setup for repeatable setup of uilist
Remove unused MENU_WIDTH_ENTRIES
Add setup callbacks of uilist dimensional parameters for repeatable setup
Use setup callbacks in color.cpp
Use setup callbacks in editmap.cpp
Use setup callbacks in game.cpp
Use setup callbacks in magic.cpp
Use setup callbacks in string_input_popup.cpp
Use setup callbacks in wish.cpp
Fix skill editor menu closing when selecting skill to modify](4aa0d6d) by Qrox
🛠️ Remove orphaned code from obsolete mods (#40357) by anothersimulacrum
🛠️ 2 ex for min item vol (#40366) by Jerimee
🛠️ Subtract 1 from the drop counter (#40372) by mrkybe
🛠️ Merge pull request #40378 from Fris0uman/foodpockets Give Foodperson approriate snacks™ to carry by ZhilkinSerg
🛠️ Merge pull request #40380 from BrettDong/i18n Routine i18n updates on 9 May 2020 by ZhilkinSerg
🛠️ [Fix crash at startup. (Fix crash at startup. #40377) * Don't store the result of
options_manager::get_lang_options
Instead of storing it in a public variable, just make the code that uses it (two places only) call the function directly.
This also gets rid of the initialization order bug (where the language path was set after the options had been loaded).
Remove unnecessary class reference in type names.](d7abbf9) by BevapDin
🛠️ Merge pull request #40375 from Qrox/fix-overmap-blink Fix overmap UI blinking on curses build by ZhilkinSerg
🛠️ Routine i18n updates on 9 May 2020 by BrettDong
🛠️ Give Foodperson more approriate snacks to carry by Fris0uman
🛠️ Remove several obsolete mods (#40332) by anothersimulacrum
🛠️ Merge pull request #40350 from CodeBandit/Estoc Add estoc to fencing weapons by Rivet-the-Zombie
🛠️ Fix overmap UI blinking on curses build by Qrox
🛠️ Add Estoc fake and inferior to fencing by CodeBandit
🛠️ Remove dead mods: Tankmod by anothersimulacrum
🛠️ Remove dead mods: Salvaged Robots by anothersimulacrum
🛠️ Merge pull request #40236 from Kilvoctu/compact-aim-window-pt2b Compact aim window pt.2 - Numbers by ifreund
🛠️ Merge pull request #40359 from jbytheway/remove_expensive_test Remove walk 1000 miles test by ralreegorganon
🛠️ Remove walk 1000 miles test This test is rather slow, and doesn't test anything that isn't fairly well-tested by other tests. Delete it to save time. by jbytheway
🛠️ Generalize reduce_tests tool Previously it worked only with one test executable, but when building with CMake you might have a different one. Use whichever is the most recently modified. by jbytheway
🛠️ Merge pull request #40304 from anothersimulacrum/waterloo Replace hardcoded water terrain checks with flags by ZhilkinSerg
🛠️ Merge pull request #40355 from anothersimulacrum/modname Remove AFS pointless plut_cell & battery overrides by ZhilkinSerg
🛠️ Remove AFS pointless plut_cell & battery overrides by anothersimulacrum
🛠️ Replace hardcoded water terrain checks with flags This should expand coverage and make sure that all shallow and deep water types are appropriately used. by anothersimulacrum
🛠️ Merge pull request #40345 from CleverRaven/kevingranade-initabool Init a bool by ZhilkinSerg
🛠️ Add estoc to fencing weapons by CodeBandit
🛠️ supplydrop bulk crate (#40216) by Jerimee
🛠️ CRIT Expansion Update (#33556) by Soupster89
🛠️ Merge pull request #40344 from RoyBerube/engorge-on-infinite Fixes issue #40225 by ZhilkinSerg
🛠️ Merge pull request #40296 from BevapDin/wlf Fix map_cursor containing local coordinates by ZhilkinSerg
🛠️ Remove dead mods: More classes scenarios by anothersimulacrum
🛠️ Remove dead mods: Map specials demo by anothersimulacrum
🛠️ Remove dead mods: Tolerate This by anothersimulacrum
🛠️ [More itype refactoring - islot_book, islot_armor, islot_pet_armor (More itype refactoring - islot_book, islot_armor, islot_pet_armor #40226) * refactor islot_armor to use deserialize
refactor islot_pet_armor to use deserialize
refactor islot_book to use deserialize](f98c3d2) by KorGgenT
🛠️ [Fix helicopter rotor collides at twice the rotor diameter (Fix helicopter rotor collides at twice the rotor diameter #40313) * Use radius, not diameter
Update src/vehicle_move.cpp
Co-authored-by: ZhilkinSerg [email protected]
Co-authored-by: Kevin Granade [email protected]
Co-authored-by: ZhilkinSerg [email protected]](b3c9415) by olanti-p
🛠️ Eat crash hotfix by KorGgenT
🛠️ Audit pine nuts and remove the recipe (#40305) * Obsolete pine nut recipe and enhance pine nut spawns by CodeBandit
🛠️ Allow changing Z-level if there is a creature in the way, but we have a spot to displace it into by olanti-p
🛠️ Block bound inventory keys from auto assignment (#40288) by eJ0opb
🛠️ Remove dead mods: Modular turrets by anothersimulacrum
🛠️ Remove dead mods: More Survival Tools & Hydroponics by anothersimulacrum
🛠️ Remove dead mods: Heavy Mining and Classes/Shields by anothersimulacrum
🛠️ Merge pull request #40326 from anothersimulacrum/rm-mod0 Remove dead mods: Fictional weapons and grow pots by kevingranade
🛠️ Remove dead mods: Craft gun, EW pack, fold parts by anothersimulacrum
🛠️ [When aiming, draw approximate lines of fire for each turret in range (#40198) * Draw approximate lines of fire for each turret in range
Make it work on TILES
Make it optional
Enable it by default if aiming a single turret](eaae5ea) by kevingranade
🛠️ Init a bool by kevingranade
🛠️ Move bionic_data to generic_factory (#40155) by Fris0uman
🛠️ Move more body_part to bodypart_id (#40138) by Fris0uman
🛠️ Update consumption.cpp Attempt to engorge on infinite source properly triggers consequence check. by RoyBerube
🛠️ Merge pull request #40253 from RedShakespeare/music_instrument Add previously missing json-loading of desc_freq in music instruments by Rivet-the-Zombie
🛠️ cleanup remove leftover comment and center colors legend for english by Kilvoctu
🛠️ Remove dead mods: Fictional Weapons, Growable Pots by anothersimulacrum
🛠️ Make compose.py's exit code 1 if error logged This is a bit of a hack, but usage of a global seems to be the minimally invasive way to do this. Also categorized the messages into Info, Warning, and Error types. by ifreund
🛠️ Update pocket_data documentation (#40324) by Jerimee
🛠️ Merge pull request #40316 from curstwist/tea add new tea item_groups by ZhilkinSerg
🛠️ Merge pull request #40314 from wapcaplet/pocket-info Fix iteminfo tests and refactor pocket display by ZhilkinSerg
🛠️ add new tea item_groups by curstwist
🛠️ Use iteminfo_parts flags for pocket info In the item info display, pocket "general_info" display is now shown only if the new iteminfo_parts::DESCRIPTION_POCKETS flag is given, and contents info is only added if DESCRIPTION_CONTENTS is given. These changes allow 3 of the formerly failing iteminfo_test assertions to pass. The other 2 formerly failing tests related to BASE_RIGIDITY, which is handled at the pocket level now), so the "item rigidity" tests were simply removed. by wapcaplet
🛠️ Merge pull request #40280 from xanderrootslayer/knife_churl Churls have proper medieval daggers by ZhilkinSerg
🛠️ Remove obsolete zombie grenadier (#40298) by anothersimulacrum
🛠️ Merge pull request #40292 from jbytheway/debug_disables_achievements Using the debug menu disables achievements by ZhilkinSerg
🛠️ Merge pull request #40300 from anothersimulacrum/skill_obs Remove old skill boost migration code by ZhilkinSerg
🛠️ Remove obsolete no_x mods (#40301) by anothersimulacrum
🛠️ Add check_needs_extremes msgs for npcs (#40294) by RedShakespeare
🛠️ [fix typo in containers documentation (fix typo in containers documentation #40309) * fix typo in containers documentation
Update doc/JSON_INFO.md
Co-authored-by: ZhilkinSerg [email protected]
Co-authored-by: Curtis Merrill [email protected]
Co-authored-by: ZhilkinSerg [email protected]](75b80bc) by enaantd
🛠️ Merge pull request #40291 from jbytheway/enforce_localized_sorting_3 Enforce localized sorting 3 by ZhilkinSerg
🛠️ Merge pull request #40302 from ifreund/thif-to-theif Fix typo causing thief mode bug by ZhilkinSerg
🛠️ Fix typo causing thief mode bug Fixes https://github.com/CleverRaven/Cataclysm-DDA/issues/40231 by ifreund
🛠️ Remove old skill boost migration code by anothersimulacrum
🛠️ Fix map_cursor containing local coordinates
map_cursor
is used initem_location
, which in turn is used by theplayer_activity
, which in turn is used by NPCs. So if you ask an NPC to butcher something, it will move to the corpse and "wait" there (won't move until the butchering is done). This stores are references to the corpse via anitem_location
(and the containedmap_cursor
), which means it stores the local coordinates of the corpse. If you move far enough away, so the map shifts, those coordinates are now pointing to a different location. Consequently, when the butchering finishes, it will try to remove the corpse from the wrong place. I fixed this with the smallest amount of code changes possible. But it's not a good fix. Better would be to access thetripoint
via dedicated getters. This may also fix some other bugs that display a "Tried to remove item from object which did not contain it" message. by BevapDin🛠️ Fix crash caused by accessing item of empty list. The function
are_requirements_nearby
accessesplayer::backlog::front()
, which causes UB when thebacklog
list is empty. This is usually checked by the caller, but there is at least one way to reach this function without that check:#2 0x000000000083dfaa in string_id<activity_type>::operator== (rhs=..., this=0xdf1b460) at src/player_activity.h:93 #3 are_requirements_nearby (loot_spots=std::vector of length 21, capacity 32 = {...}, needed_things=..., p=..., activity_to_restore=..., in_loot_zones=true, src_loc=...) at src/activity_item_handling.cpp:1113 #4 0x0000000000843a46 in generic_multi_activity_check_requirement (p=..., act_id=..., act_info=..., src=..., src_loc=..., src_set=std::unordered_set with 1 element = {...}, check_only=false) at src/activity_item_handling.cpp:2676 #5 0x0000000000852813 in generic_multi_activity_handler (act=..., p=..., check_only=check_only@entry=false) at src/activity_item_handling.cpp:2885 #6 0x0000000000800896 in activity_handlers::multiple_butcher_do_turn (act=<optimized out>, p=<optimized out>) at src/activity_handlers.cpp:3822 #7 0x000000000082b248 in std::_Function_handler<void (player_activity*, player*), void (*)(player_activity*, player*)>::_M_invoke(std::_Any_data const&, player_activity*&&, player*&&) (__functor=..., __args#0=<optimized out>, __args#1=<optimized out>) at /usr/include/c++/8/bits/std_function.h:88 #8 0x00000000008630e3 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0xdf1b330, __args#1=<optimized out>, __args#1@entry=0xdf1ae50) at /usr/include/c++/8/bits/std_function.h:260 #9 0x0000000000860306 in activity_type::call_do_turn (this=0x2c3c930, act=act@entry=0xdf1b330, p=p@entry=0xdf1ae50) at src/activity_type.cpp:118 #10 0x00000000014a968b in player_activity::do_turn (this=this@entry=0xdf1b330, p=...) at src/player_activity.cpp:237 #11 0x00000000013092a4 in npc::do_player_activity (this=this@entry=0xdf1ae50) at src/npcmove.cpp:3299 #12 0x0000000001322a07 in npc::execute_action (this=this@entry=0xdf1ae50, action=<optimized out>, action@entry=npc_player_activity) at src/npcmove.cpp:1237 #13 0x000000000132690a in npc::move (this=this@entry=0xdf1ae50) at src/npcmove.cpp:907
This adds a simple check within the function. by BevapDin🛠️ Using the debug menu disables achievements We don't want people to accidentally get achievements when they are merely doing dev work or debugging issues. Make it so that most debug menu functions disable achievements. Also, add a new debug menu option to re-enable them (for cases where people were just working around bugs, or when people want to debug achievements themselves). When achievements are disabled, the tracker still tracks them but doesn't print any log messages when they are attained. Longer-term, this will matter more. Once there is global tracking of achievements across games the achievements attained while they were disabled won't count towards that. by jbytheway
🛠️ [Reformat MAGIC.md for improved readability (#40277) * Reformat MAGIC.md tables and JSON examples
Co-authored-by: Matthew S. Klosak [email protected]](0466c67) by wapcaplet
🛠️ Lots more books (#37377) by Jerimee
🛠️ Enable it by default if aiming a single turret by olanti-p
🛠️ Make it optional by olanti-p
🛠️ Make it work on TILES by olanti-p
🛠️ Draw approximate lines of fire for each turret in range by olanti-p
🛠️ Merge pull request #40285 from KorGgenT/fix-consume-menu-again allow consume menu to look in containers by ZhilkinSerg
🛠️ Merge pull request #40286 from KorGgenT/adjust-default-best-pocket adjust better pocket formula to prefer non watertight containers by ZhilkinSerg
🛠️ [Flu vaccine lasts 6 months instead of forever (#40287) * Make flu shot last 6 months instead of forever
The add_effect method's fourth argument "permanent" was set to true,
making the flu shot last forever, despite the 30_days duration. This
commit removes the permanent flag, and changes duration to 6 months (24 weeks).](24cc471) by wapcaplet
🛠️ Sort recipe components in related recipe list The results were already being sorted, it makes sense to be consistent and sort the components too. by jbytheway
🛠️ Expand comparison check to more operators This doesn't actually catch any more real cases in the current code, but it future-proofs while I'm thinking about such things. by jbytheway
🛠️ Merge pull request #39993 from CodeBandit/Masochist Masochist mutation tree rework by Rivet-the-Zombie
🛠️ Merge pull request #40282 from rsulli55/update-dig-channel Update dig_channel_activity_actor::finish to match dig_activity_actor::finish by ralreegorganon
🛠️ Merge pull request #40279 from curstwist/medicine-cabinet-spawns add medicine cabinet item_group to house palette by ralreegorganon
🛠️ adjust better pocket formula to prefer non watertight containers by KorGgenT
🛠️ astyle by Kilvoctu
🛠️ allow consume menu to look in containers by KorGgenT
🛠️ Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into update-dig-channel by rsulli55
🛠️ Adjusts the player modifications in dig_channel_activity_actor::finish to take into account npc helpers To make it synchronize with dig_activity_actor::finish by rsulli55
🛠️ Convert a few more comparisons to localized ones by jbytheway
🛠️ Suppress some localized-compare warnings by jbytheway
🛠️ Expand localized sorting to cover pair, tuple Warn about comparison or sorting of pairs or tuples where one of the elements is a string. by jbytheway
🛠️ Type recognition in UseLocalizedSortingCheck The two checks were detecting string types in completely different ways. Make them both behave the same way, and remove the now-unused approach. by jbytheway
🛠️ Update house_general_palette.json by curstwist
🛠️ Fix that knife just one line... by xanderrootslayer
🛠️ Merge pull request #40276 from anothersimulacrum/amk Hide bandit garages in alt map key by ralreegorganon
🛠️ Hide bandit garages in alt map key by anothersimulacrum
🛠️ Merge pull request #40062 from jbytheway/comparison_via_wstring Perform localized comparison on Windows via wstring by ZhilkinSerg
🛠️ Avoid revealing hidden tiles when selecting automove destination on CURSES (#40194) by olanti-p
🛠️ Fix target UI regressions caused by #39785 (#40221) by olanti-p
🛠️ Merge pull request #40245 from CleverRaven/kevingranade-lgtm-exception-faffing Silence erroneous lgtm alert by making a dead throw correct by ZhilkinSerg
🛠️ Merge pull request #40247 from kevingranade/qualified-artifact-lookup Use qualified name lookup with has_artifact_with() calls by ZhilkinSerg
🛠️ Merge pull request #40264 from ymber/fix_mags Fix multiple assignments in generic magazines by ZhilkinSerg
🛠️ 6 new cereals and 2 new MREs (#40085) by Jerimee
🛠️ Merge pull request #40212 from Jerimee/patch-5 m add more of the overmap special flags by ZhilkinSerg
🛠️ Merge pull request #40260 from KorGgenT/move-item-contents-info move item contents info to bottom of iteminfo screen by ZhilkinSerg
🛠️ Fix negative ammo in quivers (#40259) by KorGgenT
🛠️ Merge pull request #40214 from KorGgenT/max-item-size-in-pocket implement pocket max item size by ZhilkinSerg
🛠️ Fix multiple assignments in generic magazines by ymber
🛠️ move item contents info to bottom of iteminfo screen by KorGgenT
🛠️ Merge pull request #40255 from anothersimulacrum/typo Fix achievement typo by ralreegorganon
🛠️ implement pocket max item size by KorGgenT
🛠️ Move ammo_type to arrays by ymber
🛠️ Move all ammo attributes to arrays by ymber
🛠️ Fix achievement typo by anothersimulacrum
🛠️ Fix load of desc_freq As above by RedShakespeare
🛠️ Merge pull request #40182 from kevingranade/tweak-rifle-aim-cap Tweak rifle aim cap to bring quickdraw test back in line by ifreund
🛠️ just a string by kevingranade
🛠️ Add effect test and some effect test data Includes test cases focused on
effect
class functions, including: - High-level: decay (invoked by Creature::process_effects) - Duration: get_duration, set_duration, get_max_duration - Permanence: is_permanent, pause_effect, unpause_effect - Display: disp_name, get_speed_name, disp_short_desc - Intensity: get_intensity, set_intensity, mod_intensity - Body parts: get_bp, set_bp - Modifiers: get_mod, get_amount Example behaviors exercised: - simple class initialization test - minimum / maximum intensity level - intensity tracks duration for duration-related effects - decay reduces duration until the effect is removed - displayed names can vary based on intensity - pause and unpause effect permanence - switch grab effect body part back and forth Some related JSON attributes: - "name": [ "A", "B", "C"] // multiple intensity names - "speed_name": "@-name" // as shown in the @ menu - "base_mods": [ ... ] // fixed mod to stats, healing, etc. - "scaling_mods": [ ... ] // intensity-based mods to stats, etc. - "int_dur_factor": time // for duration-based intensity Includes some JSON test data to use for data-dependent checks. by wapcaplet🛠️ fix: segfault when siphoning a vehicle with multiple tanks (#40227) by nphyx
🛠️ Astyle by kevingranade
🛠️ move two talk functions out of player by KorGgenT
🛠️ Use qualified name lookup with has_artifact_with() calls by kevingranade
🛠️ [add categorize toggle to inventory (#40143) * add categorize toggle to inventory
allow toggle back to original
Delete inventory_ui.cpp
change default to contained items in own_inv_column](3fc82b4) by KorGgenT
🛠️ Add flags to prevent modification of vehicle parts by anothersimulacrum
🛠️ Silence erroneous lgtm alert by making a dead throw correct by kevingranade
🛠️ Correct capacity values for kegs in containers.json Aluminum and steel kegs are supposed to contain 50L and were set to 3 L. Updated both to 50L and set the max weights higher as well. by RoyBerube
🛠️ Merge pull request #40237 from anothersimulacrum/exp-bl-1 Expand blacklisting to all map item placement functions by kevingranade
🛠️ Add creature effect tests Includes test cases for
Creature
effects, covering functions: - add_effect, remove_effect - has_effect, has_effect_with_flag - resists_effect, is_immune_effect Behaviors exercised: - characters may have an effect on a body part, or all-body - monsters may only have all-body effects (not having body parts) - monsters immune to an effect can still be forced to have it - fleshy, warm-blooded monsters can bleed and be poisoned - bony, non-warm monsters are immune to bleeding and poison - fleshy, non-warm-blooded monsters are immune to bleeding and poison - Slimy mutation gives immunity to corroding effect - Tentacle bracing mutation gives immunity to downing - Strong Stomach mutation gives immunity to nausea by wapcaplet🛠️ Merge pull request #40233 from nphyx/item-pockets-crafting-segfault fix: segfault during crafting setup by kevingranade
🛠️ Merge pull request #40219 from CodeBandit/Drop-leg-pouch Add pocket to drop leg pouch by Rivet-the-Zombie
🛠️ Expand blacklisting items to all map item placing Things such as turrets firing weapons and taking down furniture could place items on that map that were blacklisted. Make sure an item is not blacklisted before placing it. There is some minor possibility for crashing here, by adding a new way this function can return a null item reference. There were already ways this function could return a null item reference, so anything where this would cause a crash could already be problematic. by anothersimulacrum
🛠️ Prevent crash on trying to inline an empty list When doing stupid things, such as blacklisting all items in the game, the game would crash on loading trying to inline an empty list of requirements. Check that that list is not empty before attempting to do anything with it. by anothersimulacrum
🛠️ fix: add KorG's improved debug wrap in legacy_front by nphyx
🛠️ Fix my curly braces by Kilvoctu
🛠️ Initial commit Compact aim window pt2 for numbers display, adapt existing code from old branch by Kilvoctu
🛠️ fix: crash related to legacy_front() when comparing item contents by charge by nphyx
🛠️ update to have 2 pockets by CodeBandit
🛠️ Merge pull request #40217 from CleverRaven/fix-river-overmap-terrain Fix river overmap terrains by ralreegorganon
🛠️ Fix river overmap terrains by ZhilkinSerg
🛠️ Add pocket to drop leg pouch by CodeBandit
🛠️ [Fix typos (Fix typos #40206) * Shirt typo
Monster typos](3140d3f) by LaVeyanFiend
🛠️ Merge pull request #40191 from ZhilkinSerg/overmap-terrain-id-declutter-2020-05-06 Declutter overmap terrain definitions (2020-05-06) by ifreund
🛠️ Merge pull request #40126 from rsulli55/migrate-dig-activities Add a can_resume_with function to activity_actor and migrate ACT_DIG and ACT_DIG_CHANNEL by ifreund
🛠️ m add more of the overmap special flags by Jerimee
🛠️ Remove unnecesaary comments and update PLAYER_ACTIVITY.doc to mention activity_actor::can_resume_with_internal by rsulli55
🛠️ Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into migrate-dig-activities by rsulli55
🛠️ Add tests for localized_compare by jbytheway
🛠️ Support comparing tuples in localized_compare by jbytheway
🛠️ Perform localized comparison via wstring On Windows the existing solution for localized comparison seems to do the wrong thing, but evidence suggests that comparison of wstring should work. Convert the strings before comparison on Windows. At the same time, do the reverse conversion on MacOS (this won't actually be used anywhere in the current code, but it seemse a good idea to implement it while we had the experimental data to suggest it was necessary. See #40041 for more discussion. by jbytheway
🛠️ Fix rotation in faction base terrains by ZhilkinSerg
🛠️ Declutter overmap terrains by ZhilkinSerg
🛠️ Declutter agricultural terrains by ZhilkinSerg
🛠️ Declutter faction base terrains by ZhilkinSerg
🛠️ Merge pull request #40189 from Fris0uman/delivery Fix delivery mission by ZhilkinSerg
🛠️ Fix delivery mission by Fris0uman
🛠️ [DinoMod] Spawn deinonychus in labs (#40167) by LyleSY
🛠️ Test that professions have space for inhalers Add ASTHMA to the traits tested in the professions test, to ensure that all professions have enough space to store items given from it. by anothersimulacrum
🛠️ Merge pull request #40150 from CleverRaven/kevingranade-oopsie-inline Prune redundant inline statements. by Rivet-the-Zombie
🛠️ Tweak rifle aim cap to bring quickdraw test back in line by kevingranade
🛠️ Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into migrate-dig-activities by rsulli55
🛠️ Cleanup if statement in player_activity::can_resume_with by rsulli55
🛠️ Bring royal jelly taste more in line with reality The consensus on the internet, even among sites that promote its claimed health benefits, is that royal jelly tastes horrible. As such, this change brings its Fun on par with wax and soybeans, slightly more Fun than dried beans and slightly less Fun than tofu. by eJ0opb
🛠️ Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into migrate-dig-activities by rsulli55
🛠️ Added private virtual can_resume_with_internal to activity_actor which is called from activity_actor::can_resume_with to allow a safe static_cast Changed the json keys of open_gate_activity_actor, dig_activity_actor, and dig_channel_activity_actor from moves_total to moves by rsulli55
🛠️ Merge pull request #40162 from jbytheway/improve_itype_layout Improve itype layout by kevingranade
🛠️ implement damage over time spell infrastructure by KorGgenT
🛠️ Add activity for consume by Ramza13
🛠️ Remove Esperanto from translating.md Project no long active, resolves #39732 by LyleSY
🛠️ Makes light survivor hoods less warm than regular survivor hoods (15 -> 10). This is in line with warmth differences between other light/regular clothing variations. by rchliu
🛠️ Fix #40139 by Dansiman
🛠️ Merge pull request #40147 from KorGgenT/fix-profession-test fix profession test by kevingranade
🛠️ Merge pull request #40116 from John-Candlebury/laser-damage Make laser weaponry deal 'Heat' type damage by kevingranade
🛠️ item inventory ui stacks items by KorGgenT
🛠️ Make ability to remove vehicle parts more obvious (#40087) by procrustesmethod
🛠️ Fix attack of the tentacle dogs (#39918) by Aloxaf
🛠️ Rearrange itype members One side-effect of the nested containers change was that clang-tidy started reporting about excessive padding in itype. The check was temporarily disabled because we didn't want additional churn in that PR. This re-enables that check and rearranges the fields in itype. Mostly just moving all the public members to the start of the class, which allows two bool members to be adjacent where they previously weren't. That ought to be enough to reduce the padding sufficiently. I wasn't able to reproduce the padding check failure locally even before this change. Not sure why, but this change seems like an improvement regardless. by jbytheway
🛠️ Re-enable clang-tidy padding check by jbytheway
🛠️ Merge pull request #40041 from jbytheway/enforce_localized_sorting_2 Enforce localized sorting 2 by kevingranade
🛠️ Merge pull request #40060 from LaVeyanFiend/GunVolume4570 Gun volume audit for .45-70 by kevingranade
🛠️ Ask for confirmation on eating raw meat by RipleyTom
🛠️ Add FS2000(plus STANAG mag volume update) (#36838) by LaVeyanFiend
🛠️ Update ws_fire_lookout_tower.json (#40033) by kevingranade
🛠️ Add survivor car to survivor camp (#40021) by Pupsi-Mupsi
🛠️ Merge pull request #40141 from LyleSY/patch-1 [DinoMod] Create dino egg recipes by ZhilkinSerg
🛠️ Falling into deep water deals less damage (#39903) by int-ua
🛠️ Cannibalism and demihumans (#38313) by Maleclypse
🛠️ Prune redundant inline statements. by kevingranade
🛠️ remove cannibal from new character test by KorGgenT
🛠️ fix profession test by KorGgenT
🛠️ Reduce Armor penetration of aftershock lasers by John-Candlebury
🛠️ Reduce armor penetraton of mainline laser weapons by John-Candlebury
🛠️ [Add support for damage overtime and move super healing from panacea to Aftershock (Add support for damage overtime and move super healing from panacea to Aftershock #40082) * Damage over time initial implementation
Unhardcode healing from panacea and move it to Aftershock
Update src/creature.cpp
Co-authored-by: Curtis Merrill [email protected]
DoT class
Save and load DoT
doc
Apply suggestions from code review
Co-authored-by: Curtis Merrill [email protected]
Co-authored-by: Curtis Merrill [email protected]](11714a3) by Fris0uman
🛠️ [DinoMod] Create recipe_food.json Now you're cooking with dino eggs by LyleSY
🛠️ Audit 1874 Sharps Rifle by LaVeyanFiend
🛠️ Audit Magnum Research BFR by LaVeyanFiend
🛠️ Audit Marlin 1895 SBL by LaVeyanFiend
🛠️ Convert some std::sort calls to localized_compare These are the ones that were caught by the recently improved check. by jbytheway
🛠️ Suppress warning on sorting directory names by jbytheway
🛠️ Remove unnecessary '/' character by jbytheway
🛠️ Sort achievements by name, not description by jbytheway
🛠️ Expand sorting check to std::sort calls Look for calls which sort strings in a non-localized manner. by jbytheway
🛠️ Merge pull request #40131 from akirashirosawa/fix-macos-memory-leak HotFix macOS memory leak by ZhilkinSerg
🛠️ Merge pull request #40094 from Qrox/migrate-ui-12 Migrate inventory_ui.cpp and game_inventory.cpp to ui_adaptor by ZhilkinSerg
🛠️ Make point and tripoint abs functions into methods. (#40106) by kevingranade
🛠️ CFRelease CFString objects Core Foundation functions have names that indicate when you own a returned object:
Object-creation functions that have "Create" embedded in the name;
Object-duplication functions that have "Copy" embedded in the name.
If you own an object, it is your responsibility to relinquish ownership (using CFRelease) when you have finished with it. by akirashirosawa
🛠️ Merge pull request #40123 from kevingranade/fix-iteminfo-crafting-test Fix crafting iteminfo test by ZhilkinSerg
🛠️ Consume menu fix (#40108) by KorGgenT
🛠️ Update materials for bullet damage type (#40112) by anothersimulacrum
🛠️ map fixes (#40113) by curstwist
🛠️ Migrate inventory_ui.cpp and game_inventory.cpp to ui_adaptor by Qrox
🛠️ Merge pull request #40049 from Rail-Runner/plants3 Add spurge seeds by Rivet-the-Zombie
🛠️ Change player_activity::start to player_activity::start_or_resume and remove unnecessary include by rsulli55
🛠️ storage definition hotfix by kevingranade
🛠️ Migrate ACT_DIG to the activity_actor system Per issue #40013 all activities should be migrated to the activity_actor system references #40013 by rsulli55
🛠️ Fix crafting iteminfo test by kevingranade
🛠️ Merge pull request #40105 from ZhilkinSerg/overmap-terrain-id-declutter-2020-05-05 Declutter overmap terrain definitions (2020-05-05) by kevingranade
🛠️ Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into migrate-dig-activities by rsulli55
🛠️ Added a bool resuming to player_activity::start so that when an activity_actor is resumed, its start member function is not called. Without this, the dig_channel_activity_actor and open_gate_activity_actor reset moves_total of the activity when they are resumed by rsulli55
🛠️ Replace random lab turrets with lab security There's not really any rationale for placing turrets in random locations that aren't of high value in labs. It makes much more sense to have lab security there, as opposed to turrets. by anothersimulacrum
🛠️ Remove duplicated damage entry in Aftershock file. by John-Candlebury
🛠️ Allow HEALING_RATE for any effect (#40072) by Fris0uman
🛠️ Max stamina modifiers from mutations now affect stamina regen (#39994) by CodeBandit
🛠️ [Bionic fingerpick fix (#39857) * Added new PICKABLE flag to all pickable terrains and locked gun safe furniture
Also added documentation.
Now it temporarily creates a copy of a fake bionic lockpicks item in player inventory, activates activity with this item, and immediately after that removes this item from inventory.
🛠️ Alter the damage type/power draw of Modular turret mod laser weaponry by John-Candlebury
🛠️ Alter the damage type if CRIT laser weaponry by John-Candlebury
🛠️ Alter the damage type/power draw of Aftershock's laser weaponry by John-Candlebury
🛠️ Alter the damage type/power draw of mainline laser weaponry by John-Candlebury
🛠️ Add newly required tools to crafting test by kevingranade
🛠️ Update tea box to be a container by anothersimulacrum
🛠️ Prevent copying in range-based loops by anothersimulacrum
🛠️ Merge pull request #38912 from anothersimulacrum/dt_bullet by kevingranade
🛠️ [Magic bionics (Magic bionics #39940) * allow bionics to have you learn spells
created a couple new functions in
spell
to facilitate setting spell levelsspells you learn from a CBM make you gain the class trait
added documentation for usage
adjusted scroll drop to be CBM drop instead, and removed scroll from the drop list. additionally renamed the scroll for easier search in debug wish.](9936ba5) by KorGgenT
🛠️ Split some traits from professions (#40075) * Split some traits from professions by Rail-Runner
🛠️ [Mi-go, necromancers, and masters can open doors (#40065) * Zombie scientists can't open doors
Mi-go can open doors
Zombie masters and necros can open doors](fbf3b84) by kevingranade
🛠️ Add extra forging recipes, part 2 (#40057) by Rail-Runner
🛠️ Slipping when climbing down may happen only on unstable terrain below (#40035) by Night-Pryanik
🛠️ Xl underwear and accessories Part 1 (#39978) by Maleclypse
🛠️ Update throwing knives weight and size (#39992) by CodeBandit
🛠️ Merge pull request #39939 from crazykid080/ninjutsu-survival-machete Add survival machete to ninjutsu weapons by kevingranade
🛠️ [Aftershock] Uplifted monsters and zombies (#39097) by Maleclypse
🛠️ Merge pull request #39928 from Night-Pryanik/improvised-lockpicks-recipe-tweak Improvised lockpicks recipe tweak by kevingranade
🛠️ Add tea bags, herbal tea bags and adjust drinks recipes (#39989) by CountAlex
🛠️ Scan for languages (#40056) by akirashirosawa
🛠️ [Long pole changes. (Long pole changes. #39924) * Rework long pole
Remove sheath spear from pikes and pole and durable melee from long pole](9b4d189) by kevingranade
🛠️ Final Blazemod PR: Finalise succession of modern Blaze Industries from blazemod (#40093) by Soup-de-Loop
🛠️ Update JSON_INHERITANCE.md (#40107) by Jerimee
🛠️ Merge pull request #40095 from Qrox/migrate-ui-13 Migrate overmap_ui.cpp to ui_adaptor by ZhilkinSerg
🛠️ Fix localized_comparator for macOS (#40100) by akirashirosawa
🛠️ Declutter necropolis terrains by ZhilkinSerg
🛠️ Merge branch 'master' into dt_bullet by kevingranade
🛠️ Merge pull request #40102 from curstwist/mall-cleanup-part-2 mall cleanup part 2 by ifreund
🛠️ Extracts and Concentrates pt 6 (recipes) (#37959) all the crafting recipes and deconstruction recipe for the vac oven by NastyNate2612
🛠️ Merge pull request #40103 from olanti-p/fix-targets-behind-fences Fix aiming UI's aim-and-fire interrupting for some creatures by ifreund
🛠️ Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into migrate-dig-activities by rsulli55
🛠️ Add a pure virtual can_resume_with function to activity_actor class to be used in player_activity::can_resume_with Add operator== to dig_channel_activity_actor to be used in its implementation of can_resume_with According to a TODO in player_activity::can_resume_with, a pure virtual can_resume_with should be transitioned to for activity_actor's references #40013 by rsulli55
🛠️ Declutter industrial terrains by ZhilkinSerg
🛠️ [[Magiclysm] Allow spells to spawn items with their containers (Allow spells to spawn items with their containers #40097) * Allow spells to spawn items with their containers
Add a "WITH_CONTAINER" flag for spells to spawn items with containers.
Add description about flag "WITH_CONTAINER"](b546c20) by RedShakespeare
🛠️ Declutter mall terrains by ZhilkinSerg
🛠️ Declutter waterbody terrains by ZhilkinSerg
🛠️ Merge remote-tracking branch 'origin/pr/39406' * origin/pr/39406: (125 commits) Update npc_talk_test.cpp Update player_helpers.h temporarily disable padding clang tidy check Update item_pocket.h Update tools.json fix json errors Update item_location.cpp fix merge conflict astyle disable newcharacter test temporarily and maybe fix padding error Update offal_dishes.json fix vehicle interact test move pockets member in itype to attempt to fix padding error fix comestible tests adjust item::fill_with to take itype instead of item parameter fix crafting tests disable iteminfo test fix vehicle efficiency test crash fix seg fault in reloading test Update item.cpp ... by kevingranade
🛠️ Zombie masters and necros can open doors by LaVeyanFiend
🛠️ Mi-go can open doors by LaVeyanFiend
🛠️ Zombie scientists can't open doors by LaVeyanFiend
🛠️ Fix regression related to aim-and-fire losing targets not identified by pc.get_targetable_creatures (e.g. behind fences) by olanti-p
🛠️ merge some maps, swap palette by curstwist
🛠️ Merge pull request #40099 from BevapDin/zeb Call
item::remove_item
on appropriate object. by ZhilkinSerg🛠️ add id_suffix to ammonium nitrate recipes (#40096) by sanfordmadness
🛠️ Merge pull request #40098 from BevapDin/uoy Fix #39914 (Random error) by ifreund
🛠️ Merge pull request #39910 from enaantd/fix-humvee-tow-fuel fix jp8 fuel for humvee-tow by ifreund
🛠️ Merge pull request #39785 from olanti-p/target_ui-as-class Refactor aiming UI and its target selection / aim preservation by ifreund
🛠️ Call
item::remove_item
on appropriate object. Currently it's called on the reloaded object (e.g. the gun / the container that was reloaded), with the item that was used to reload it (e.g. the ammo, the liquid) as argument. This can not work, those items are not connected in any way. This restores the previous behaviour: removing the item from the container it came in. by BevapDin🛠️ Merge pull request #40023 from Qrox/uilist Minor uilist code clean-up by ifreund
🛠️ Merge pull request #40090 from jbytheway/hidden_by_achievements Support for achievements hidden by other achievements by ifreund
🛠️ Merge pull request #40084 from ZhilkinSerg/overmap-terrain-id-declutter-2020-05-04 Declutter overmap terrain definitions (2020-05-04) by ifreund
🛠️ Prevent attempt to removing an item from itself. The code calls
visitable::visit_items
and adds all items to be removed as reported by the lambda to the vector and later callsvisitable::remove_item
for all those listed items. Butvisit_items
will visitthis
as well. So the vector ends up containingthis
, which is subsequently given toremove_item
, which complains (correctly) thatthis
is not contains inthis
. by BevapDin🛠️ Merge pull request #40091 from Someoneman/patch-7 Corrected wrong use of "it's" by Rivet-the-Zombie
🛠️ Document hidden_by field on achievements by jbytheway
🛠️ Test for achievement hiding by jbytheway
🛠️ Add achievements for 10, 100 kills Another example of hiding. by jbytheway
🛠️ Add support for hiding achievements Allow one achievement to be hidden by another. It will not appear in the list until that other has been completed. Add several new survival achievements, each of which hides the next, for progressively longer periods. by jbytheway
🛠️ Update jabberwock.json by Someoneman
🛠️ Update fungus.json by Someoneman
🛠️ Update martialarts.json by Someoneman
🛠️ Update misc.json by Someoneman
🛠️ Update misc.json by Someoneman
🛠️ Corrected wrong use of "it's" by Someoneman
CONTRIBUTORS
Last week there were 51 contributors.
👤 Resok
👤 anothersimulacrum
👤 TheSalamanderDJ
👤 ZhilkinSerg
👤 olanti-p
👤 nphyx
👤 Wokko1
👤 BevapDin
👤 Qrox
👤 Jerimee
👤 mrkybe
👤 BrettDong
👤 Fris0uman
👤 Rivet-the-Zombie
👤 CodeBandit
👤 ifreund
👤 ralreegorganon
👤 jbytheway
👤 Soupster89
👤 KorGgenT
👤 eJ0opb
👤 kevingranade
👤 RoyBerube
👤 Kilvoctu
👤 curstwist
👤 wapcaplet
👤 RedShakespeare
👤 enaantd
👤 rsulli55
👤 xanderrootslayer
👤 ymber
👤 LaVeyanFiend
👤 LyleSY
👤 Ramza13
👤 rchliu
👤 Dansiman
👤 procrustesmethod
👤 Aloxaf
👤 RipleyTom
👤 Pupsi-Mupsi
👤 int-ua
👤 Maleclypse
👤 John-Candlebury
👤 akirashirosawa
👤 Night-Pryanik
👤 Rail-Runner
👤 CountAlex
👤 Soup-de-Loop
👤 NastyNate2612
👤 sanfordmadness
👤 Someoneman
STARGAZERS
Last week there were 38 stagazers.
⭐ sohlk
⭐ micwoj92
⭐ RPINerd
⭐ FooSoft
⭐ FilleFirn
⭐ woncomp
⭐ mssx86
⭐ mordie1001
⭐ tuta0030
⭐ Lupinos
⭐ flikr
⭐ ZiyuXiong
⭐ royteutsch
⭐ rafaelkb
⭐ Zenvalley
⭐ bruceCoelho
⭐ Nexela
⭐ TheCaledonian
⭐ Mallowdust
⭐ bkinnear
⭐ AMS21
⭐ Mozgoid
⭐ jessicalewinter
⭐ Yardanico
⭐ sxt19941012
⭐ Bibizon
⭐ Draven187
⭐ 744130077
⭐ mayribeiro
⭐ georgegtth
⭐ LincolnMantle
⭐ olfa-said-hub
⭐ Esaupoceros
⭐ s-ariga
⭐ knightXun
⭐ yilaocha
⭐ fatihwk
⭐ carlank
You all are the stars! 🌟
RELEASES
Last week there were 31 releases.
🚀 cdda-jenkins-b10645 Cataclysm-DDA experimental build #10645
🚀 cdda-jenkins-b10644 Cataclysm-DDA experimental build #10644
🚀 cdda-jenkins-b10643 Cataclysm-DDA experimental build #10643
🚀 cdda-jenkins-b10642 Cataclysm-DDA experimental build #10642
🚀 cdda-jenkins-b10641 Cataclysm-DDA experimental build #10641
🚀 cdda-jenkins-b10640 Cataclysm-DDA experimental build #10640
🚀 cdda-jenkins-b10639 Cataclysm-DDA experimental build #10639
🚀 cdda-jenkins-b10638 Cataclysm-DDA experimental build #10638
🚀 cdda-jenkins-b10637 Cataclysm-DDA experimental build #10637
🚀 cdda-jenkins-b10636 Cataclysm-DDA experimental build #10636
🚀 cdda-jenkins-b10635 Cataclysm-DDA experimental build #10635
🚀 cdda-jenkins-b10634 Cataclysm-DDA experimental build #10634
🚀 cdda-jenkins-b10633 Cataclysm-DDA experimental build #10633
🚀 cdda-jenkins-b10632 Cataclysm-DDA experimental build #10632
🚀 cdda-jenkins-b10631 Cataclysm-DDA experimental build #10631
🚀 cdda-jenkins-b10630 Cataclysm-DDA experimental build #10630
🚀 cdda-jenkins-b10629 Cataclysm-DDA experimental build #10629
🚀 cdda-jenkins-b10628 Cataclysm-DDA experimental build #10628
🚀 cdda-jenkins-b10627 Cataclysm-DDA experimental build #10627
🚀 cdda-jenkins-b10626 Cataclysm-DDA experimental build #10626
🚀 cdda-jenkins-b10625 Cataclysm-DDA experimental build #10625
🚀 cdda-jenkins-b10624 Cataclysm-DDA experimental build #10624
🚀 cdda-jenkins-b10623 Cataclysm-DDA experimental build #10623
🚀 cdda-jenkins-b10622 Cataclysm-DDA experimental build #10622
🚀 cdda-jenkins-b10621 Cataclysm-DDA experimental build #10621
🚀 cdda-jenkins-b10620 Cataclysm-DDA experimental build #10620
🚀 cdda-jenkins-b10619 Cataclysm-DDA experimental build #10619
🚀 cdda-jenkins-b10618 Cataclysm-DDA experimental build #10618
🚀 cdda-jenkins-b10615 Cataclysm-DDA experimental build #10615
🚀 cdda-jenkins-b10614 Cataclysm-DDA experimental build #10614
🚀 cdda-jenkins-b10613 Cataclysm-DDA experimental build #10613
That's all for last week, please 👀 Watch and ⭐ Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃
You can also view all Weekly Digests by clicking here.
The text was updated successfully, but these errors were encountered: