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Final Blazemod PR: Finalise succession of modern Blaze Industries from blazemod #40093

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Soup-de-Loop
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@Soup-de-Loop Soup-de-Loop commented May 3, 2020

Summary

SUMMARY: Mods "Finalise succession of modern Blaze Industries from blazemod"

Purpose of change

This is the final PR in bringing the changes first put forward by #37497 . This final PR extends beyond the scope of the original PR by fully discarding the last vestige of the legacy iteration of blazemod. Options for players who have old saves or want to use modernised but redacted content are available.

Describe the solution

WARNING: NO LONGER COMPATIBLE WITH OLD SAVES IN CURRENT ITERATION, MIGRATION MAY BE POSSIBLE IN THE FUTURE
Complete replacement with a new folder name, updated the modinfo with a new ident, name, maintainers, description and comment, and takes the obsolete flag off.
Please peruse the README.txt in the Blaze Industries folder for a full description and directions related to blazemod legacy options.

Testing

Started a new world, reasonably tested each bit of content, no errors thrown during load or gameplay and all features working as currently intended.

Describe alternatives you've considered

Letting blazemod die in obscurity.

Additional context

All future PR's will be to do with Blaze Industries, blazemod can be considered to be fully stood-down from the primary repo for CDDA. This mod is for new saves, migration options will be developed but not an immediate priority.

Complete replacement with a new folder, updated the modinfo with a new ident, name, maintainers, description and comment, and takes the obsolete flag off.
Read the attached README for a full description and directions related to blazemod.
@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Mods Issues related to mods or modding Vehicles Vehicles, parts, mechanics & interactions labels May 3, 2020
@ZhilkinSerg ZhilkinSerg merged commit 761e033 into CleverRaven:master May 3, 2020
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