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Magical plants and where to find them #37103

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John-Candlebury
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@John-Candlebury John-Candlebury commented Jan 16, 2020

Summary

SUMMARY: Mods "Adds several fictional plants to Magiclysm"

Purpose of change

Let players be the killiest herbalists in all of New Hampshire.

For real, I want to add a small street with handful of magical stores into magiclysm, with an alchemist among them. And there was a lack of magic herbs to make into potions.

Describe the solution

Magical plants, the idea is that you can eat them raw for varios powerful effects. Or make potions with them for more controlled albeit weaker effects. I'll do the potions later, but the eaten raw effects will come with this pr.

Todo

  • Add about ten or fifteen plants.
  • Give them effects.
  • Make map chunks that spawn them in fields forests and swamps.

@John-Candlebury John-Candlebury added Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items / Item Actions / Item Qualities Items and how they work and interact Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Magiclysm Anything to do with the Magiclysm mod labels Jan 16, 2020
"type": "COMESTIBLE",
"id": "glowning_mushroom",
"name": { "str": "glowing mushroom caps", "str_pl": "glowing mushroom caps" },
"description": "Slim stripes cut from a bioluminescent mushroom, still surrounded by a fain glowing aura.",
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Line 52 in herbs_and_flowers.json
Did you mean "strips" or "stripes"?

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stale bot commented May 4, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label May 4, 2020
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stale bot commented Jun 3, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this Jun 3, 2020
@John-Candlebury John-Candlebury deleted the magiclism-herbs branch March 11, 2023 15:23
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Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items / Item Actions / Item Qualities Items and how they work and interact Map / Mapgen Overmap, Mapgen, Map extras, Map display Mods: Magiclysm Anything to do with the Magiclysm mod stale Closed for lack of activity, but still valid.
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6 participants