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Item disappears when you try to insert it into a partially-filled container #40115
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I'm currently looking into why it shows up in the screen where you holster the item, because can_contain() should return false |
so apparently there's some shenanigans where the holster item (the item you're trying to put the bat into) gets copied with no contents, making it seem like it actually can contain it. i've spent myself today, though, so i'll have to get back to it later if someone else doesn't get to it first. |
Please check my issue reffered above (#40133) I think it is the same problem and there is no "holster" involved in my case. Yet the behaviour is simillar. Also I think this:
Is completely separate issue. In my case, if I wield in hands Quarterstaff and use "w" to unwield it, I get offered only the option to drop it on ground. But if I wield the Duffelbag with items inside, I get option to store it in inventory, which in turn autoinserts the Duffelbag into the Backpack, which does not have enough space and the item disappears. But if I manually try to insert the Quarterstaff into the Backpack (via Insert option in Backpack item detail) I still can do it and the Quarterstaff disappears too. |
Describe the bug
My aluminum bat disappears when I try to put it into my partially-filled utility vest
Steps To Reproduce
Expected behavior
I should get a notification that there is not enough space in my vest and keep the bat
Versions and configuration
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Additional context
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