Add log messages for damage over time #40256
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
Info / User Interface
Game - player communication, menus, etc.
Mechanics: Character / Player
Character / Player mechanics
stale
Closed for lack of activity, but still valid.
Is your feature request related to a problem? Please describe.
If you are subjected to damage over time, there is no log message. For a good user experience, it is good to have some kind of messaging to tell you why you are losing HP. Additionally, it might be useful to have some kind of visible "effect" on a monster to see that they are under a damage over time effect.
Describe the solution you'd like
A message in the log whenever you take a damage over time tick minus whatever your armor blocks. If you aren't taking damage, no message. I'd say that including the damage type is a plus.
Additional context
This isn't very noticeable right now because not very many things use damage over time, but in the near future I will be writing a spell update that will include damage over time a lot. If you get hi by a monster's spell and start taking damage over time, it would be much better for the player to be able to notice - it could even be something that shows up in the @ screen in the effects menu so you know how long the effect will last, at least in magiclysm.
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