Inventory screen swaps from nested back to category format upon reopening #40257
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
<Enhancement / Feature>
New features, or enhancements on existing
Quality of Life
QoL: degree to which players are comfortable, and able to enjoy CDDA
stale
Closed for lack of activity, but still valid.
After using the ";" key to change the inventory format from by category to by the container, closing and reopening the inventory causes it to revert back to the category format.
Steps To Reproduce
Expected behavior
The inventory remaining in the last-set format, which seems intuitive because it was the one last toggled to.
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Aftershock [aftershock],
Arcana and Magic Items [Arcana],
Blaze Industries [blazeindustries],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Craft Ammo Mags & Belt Links [SD_Magcrafting],
DinoMod [DinoMod],
Cataclysm++ [Cata++],
Mythical Martial Arts [MMA],
No Fungal Monsters [No_Fungi],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
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