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Inventory screen swaps from nested back to category format upon reopening #40257

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gisaku33 opened this issue May 6, 2020 · 4 comments
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[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid.

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@gisaku33
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gisaku33 commented May 6, 2020

After using the ";" key to change the inventory format from by category to by the container, closing and reopening the inventory causes it to revert back to the category format.

Steps To Reproduce

  1. Download newest experimental version.
  2. Create new character, open their inventory, and press ; to change the formatting.
  3. Re-open inventory, see the inventory is back to categories, despair.

Expected behavior

The inventory remaining in the last-set format, which seems intuitive because it was the one last toggled to.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1909
  • Game Version: 0.E-1821-g3fc82b4 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Aftershock [aftershock],
    Arcana and Magic Items [Arcana],
    Blaze Industries [blazeindustries],
    C.R.I.T Expansion Mod [crt_expansion],
    Magiclysm [magiclysm],
    Craft Ammo Mags & Belt Links [SD_Magcrafting],
    DinoMod [DinoMod],
    Cataclysm++ [Cata++],
    Mythical Martial Arts [MMA],
    No Fungal Monsters [No_Fungi],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills]
    ]
@KorGgenT KorGgenT added <Enhancement / Feature> New features, or enhancements on existing Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA labels May 6, 2020
@KorGgenT
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KorGgenT commented May 6, 2020

to boil this down: save the choice you made (somewhere... where?) for layout of the inventory screen

@KorGgenT KorGgenT added the [C++] Changes (can be) made in C++. Previously named `Code` label May 6, 2020
@drachs
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drachs commented May 7, 2020

I'd also like to mention I didn't even know nested was an option because there's no hotkey hint for it in the bottom bar, just "/" for filter.

@stale
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stale bot commented Jun 6, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Jun 6, 2020
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stale bot commented Jul 6, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Jul 6, 2020
@esotericist esotericist added (P5 - Long-term) Long-term WIP, may stay on the list for a while. and removed (P5 - Long-term) Long-term WIP, may stay on the list for a while. labels Jul 6, 2020
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing Quality of Life QoL: degree to which players are comfortable, and able to enjoy CDDA stale Closed for lack of activity, but still valid.
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