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Wrong items are moved in advanced inventory screen #40109

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Inglonias opened this issue May 3, 2020 · 3 comments
Closed

Wrong items are moved in advanced inventory screen #40109

Inglonias opened this issue May 3, 2020 · 3 comments
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<Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones

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@Inglonias
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Inglonias commented May 3, 2020

Describe the bug

Advanced inventory cannot be used to transfer items properly

Steps To Reproduce

  1. Load the attached save file Literal Actual 2020 Simulator.zip
  2. Open the advanced inventory screen
  3. Try to move the cellphone to the tile south of you.
  4. My character has taken their pants off for some reason.

Expected behavior

The cellphone is moved.

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 1909
  • Game Version: 0.E-1662-g686104e [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    No Rail Stations [No_Rail_Stations],
    No Fungal Monsters [No_Fungi],
    Disable NPC Needs [no_npc_food]
    ]
@Inglonias Inglonias changed the title Cannot transfer inventory via advanced inventory screen Wrong items are moved in advanced inventory screen May 3, 2020
@KorGgenT KorGgenT added <Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones labels May 4, 2020
@Orange01gaming
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I had the same thing happen when I tried to move a jain I had in my survivor harness. Other items in regular pockets were able to move just fine.

@masseymo
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I have also experienced this. I tried to move a phone and my character removes his socks.
I tried to move a flashlight and it gave an error
"src/character.cpp:2447 [item Character::i_rem(const item *)] did not found item none to remove it!"
the flashlight didn't move and it created a 'none' object instead.
It seems like the advanced inventory is basically unusable right now.

Mac osx
Game Version: 0.E-4211-g7fcce2c

@Inglonias
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Tested. The bug is gone. Closing.

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Labels
<Bug> This needs to be fixed Inventory / AIM / Zones Inventory, Advanced Inventory Management or Zones
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4 participants