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Collect mods usage statistics #40340

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Aloxaf opened this issue May 8, 2020 · 2 comments
Closed

Collect mods usage statistics #40340

Aloxaf opened this issue May 8, 2020 · 2 comments

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@Aloxaf
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Aloxaf commented May 8, 2020

Is your feature request related to a problem? Please describe.

If we have mods usage statistics, we could know which mod needs to be maintained and which can be removed.

Describe the solution you'd like

Add an option to allow users to upload their mods usage.

Describe alternatives you've considered

Keep it as it is: add mods and remove them at someday.

Additional context

We can also collect more statistics, like tileset usage, system, and version.
Of course, this is optional and is turned off by default.

@anothersimulacrum
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While I think it'd be cool to see the data, I don't think has much bearing on which mods are kept and removed, that's more a matter of someone maintaining it and it fitting within the mod guidelines.

@kevingranade
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There are several aspects to this. For security reasons, I am adamant that the game executable should not talk to the network. It would be fine to have the game executable write statistics to a file and then have a seperate executable push those statistics, but that also requires someone to write and maintain said statistics aggregator. This is a large and involved task, which needs a lot more care and interest than, "it would be nice if... ".

The other aspect is the core of the issue, which is driving mod maintenance based on usage statistics, which is a vanishingly unlikely proposition. Maintenance is based on developer interest, not feature utilization, so at best such a statistic would be informative rather than imperative.

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