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Allow HEALING_RATE for any effect #40072

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merged 3 commits into from
May 4, 2020

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Fris0uman
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Summary

SUMMARY: Infrastructure "Allow HEALING_RATE for any effect"

Purpose of change

The HEALING_RATE entry can be used on any effect but is only considered for bandaged and disinfected effects. This makes it work for any effect.

Describe the solution

Check every effect instead of just the two hardcoded ones

Describe alternatives you've considered

Testing

Compile and run tests without error

Additional context

I'm not sure if it's the right approach to it, checking every effect might be overkill

src/character.cpp Outdated Show resolved Hide resolved
src/character.cpp Outdated Show resolved Hide resolved
Co-authored-by: anothersimulacrum <[email protected]>
src/character.cpp Outdated Show resolved Hide resolved
Co-authored-by: anothersimulacrum <[email protected]>
@Fris0uman Fris0uman marked this pull request as ready for review May 2, 2020 20:13
@kevingranade kevingranade merged commit 47b1e3d into CleverRaven:master May 4, 2020
@Fris0uman Fris0uman deleted the healing_effect branch May 4, 2020 06:58
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3 participants