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Weekly Digest (19 January, 2020 - 26 January, 2020) #37424

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weekly-digest bot opened this issue Jan 26, 2020 · 0 comments
Closed

Weekly Digest (19 January, 2020 - 26 January, 2020) #37424

weekly-digest bot opened this issue Jan 26, 2020 · 0 comments

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weekly-digest bot commented Jan 26, 2020

Here's the Weekly Digest for CleverRaven/Cataclysm-DDA:


ISSUES

Last week 197 issues were created.
Of these, 123 issues have been closed and 74 issues are still open.

OPEN ISSUES

💚 #37392 src/creature_tracker.cpp:127 [bool Creature_tracker::update_pos(const monster&, const tripoint&)] update_zombie_pos: wanted to move the fungaloid to 49,52,-3, but new location already has the spore cloud, by l29ah
💚 #37391 Zombies seemingly hit Limbs of animals, by Relyksboa
💚 #37387 Make int_id::operator int explicit, by Qrox
💚 #37378 "Fire nearby" scenerio flag doing nothing, by Presence-Eternal
💚 #37377 [WIP] More paperbacks, by Jerimee
💚 #37376 Can't pick up faction items, by Melodeiro
💚 #37374 Auditing gun, magazine, and holster volumes, by LaVeyanFiend
💚 #37372 Mapgen-defined spawns aren't subject to migration, by tenmillimaster
💚 #37370 Completely destroyed short ropes still combine to make a pristine long rope, by Alapaga
💚 #37368 jsonize spell skills, by KorGgenT
💚 #37367 Update tool.json to add crafting recipe for hand pump, by gavin1337
💚 #37363 cord converted to long string exploit, by Rogal-Dorn
💚 #37362 Replace axe-kick with spinning back kick and add roundhouse kicks/feints to TKD, by sayke
💚 #37361 Installing gunmods takes time, by snipercup
💚 #37355 Multi-tile pirate cannon vehicle, by SeventhSandwich
💚 #37354 New Trait: Fear of height, by DaAngus
💚 #37352 Follower won't wear an arm splint cause it's too cumbersome, by Alapaga
💚 #37351 Added wild boar to forests, by RarkGrames
💚 #37347 New NPCs for the player to trade with, by Brytenwalda
💚 #37345 Disassembling 30 bullets gives the components of a single round, by Dziugaske
💚 #37343 Add inactive robot disassembly recipe, by Dziugaske
💚 #37339 Errors examining or picking up items dropped by dead NPC, by wapcaplet
💚 #37337 Put some mania in Pyromania, by vlad1492
💚 #37336 It's tiome for biomes. It's time for bimes? Work with me., by I-am-Erk
💚 #37335 Make edamame and soybeans smokable, by CSHague
💚 #37333 In-game text says you can make 8 expansions to a field base, but can only make 6, by LuigiWhatif
💚 #37330 NPC worker downtime - wandering and sitting on chairs, by davidpwbrown
💚 #37329 [WIP][CR] Add assign reader for damage instances, deprecate legacy damage code, by anothersimulacrum
💚 #37327 Game crash after withdrawing money, by HunorP
💚 #37325 Allow NPCs to use basecamp storage zone for activities/jobs, by davidpwbrown
💚 #37324 The age_grow and baby_timer attributes take more time than intended, by RarkGrames
💚 #37322 Change wording on "Disassemble everything" and "Disassemble everything once" to better explain what each action do., by RobertoVGoulart
💚 #37321 Turret mount crafting recipe, by Dziugaske
💚 #37318 Gaps in map memory, by chaoticidealism
💚 #37316 Split sausage_wasteland recipe into two recipes., by arijust
💚 #37315 Heavy Disposable Batteries recharging through exploit., by gwyter
💚 #37314 Allow professions to start with a nearby vehicle - trucker profession, by davidpwbrown
💚 #37311 You lose "Remember Vehicle Position" On vehicle when placed on a Bike Rack, by MisterWytt
💚 #37310 Add property to map class to allow disabling caches, by ZhilkinSerg
💚 #37309 Allow entry of unicode characters into overmap notes, by damien
💚 #37306 Magiclysm - Spellbooks and scrolls should respect charges, by foulman
💚 #37304 Game crashes after unloading bike raack, by BrassRobo
💚 #37300 [WIP]NPC work log - for debugging and feedback, by davidpwbrown
💚 #37298 Hub01 Return Field Data mission is offered twice, by l29ah
💚 #37297 Spike Pit and Glass Pit Blueprint zone does not build over extant shallow pit, by CSHague
💚 #37296 Error messages while reloading liquid containers., by ZehCastro
💚 #37295 [magiclysm] create orichalcum frame vehicle part, by KorGgenT
💚 #37294 Tried to access invalid map position after turning off z-levels, by wapcaplet
💚 #37293 M855A1 has incorrect materials when disassembled., by Sharkey-Ward
💚 #37284 Random NPCs only spawn in the central overmap, by RydellV
💚 #37281 Clean skill rust code, by Fris0uman
💚 #37280 Can know what happens with Hub Security w/o observing them, by l29ah
💚 #37278 Add missing Krav Maga Weapons: Take 2, by JohnWildkins
💚 #37276 Update custom loot zones action, by RegaliaV
💚 #37275 Merge Makeshift Items Mod into base game, pt 1., by Kelenius
💚 #37272 Obsolete mods, by ymber
💚 #37271 Moved mass grave terrain and special to map extra, by ZhilkinSerg
💚 #37263 WIP Autolearn recipes rework cooking part 1, by Maleclypse
💚 #37253 Add the option to toggle individual Reactors in vehicles., by DatMeg
💚 #37241 Rebalance archery take... 5?, by kevingranade
💚 #37239 Batch Crafting Causes Crash Upon Using All Available Ingredients in Batch, by Taichi22
💚 #37238 Custom Zone filters impede sorting, by MarceloLaser
💚 #37234 Antennae Multilevel attacks, by thepotate0
💚 #37232 Explosive chemistry - rework roadmap, by 1n17
💚 #37229 Dashboard consumes more power than aisle lights, by l29ah
💚 #37224 Batch Unload, by Lamandus
💚 #37223 Raw Wasteland Sausage Uncraftable, by whitehorn799
💚 #37220 Flintlock rilfe to musket name change and addition of a proper rifle, by Ker-Nes
💚 #37211 Using wire instead of car springs in small-scale recipes, by randomtyper
💚 #37208 Recalculation of clothes wetness and wetness moral debuff., by Lamandus
💚 #37207 NPCs can't pass through screen mesh door / climb over screen mesh wall, by Drakasin
💚 #37204 Flintlock rifles are misnamed., by Ker-Nes
💚 #37203 Flintlocks should have more range and more dispersion, by Ker-Nes
💚 #37200 RC vehicle steering indicator & vision, by naka123

CLOSED ISSUES

❤️ #37393 Armor.json sorting pt. 3, by RarkGrames
❤️ #37390 Appease clang-tidy, by jbytheway
❤️ #37389 Some more typo cleanup for 0.E, by Cyrano7
❤️ #37388 Increased recycle center mundane loot tenfold, by RarkGrames
❤️ #37386 Various generic guns quickfixes, by tenmillimaster
❤️ #37385 Obsoleted Special 700, by RarkGrames
❤️ #37384 Add undefined behaviour sanitizer to Travis CI (and fix issues it finds), by jbytheway
❤️ #37383 Triage two clang-tidy checks, by jbytheway
❤️ #37382 Routine i18n updates on 25 Jan 2020, by BrettDong
❤️ #37381 Armor.json sorting pt. 2, by RarkGrames
❤️ #37380 fix screen wall, by curstwist
❤️ #37379 Make reins autolearn, by davidpwbrown
❤️ #37375 Fixed pluralization of acorn meal/bologna/bone meal/cornmeal/detergent/herring/oatmeal/yeast, by jkraybill
❤️ #37373 Add suffixes and base recipes to Modular Turrets-based mods to allow proper uncrafting + other tweaks Fixes #37291, by CSHague
❤️ #37371 Fixed pluralization of bone/acorn/corn/oatmeal and yeast., by jkraybill
❤️ #37369 regenerate values for vehicle drag test, by davidpwbrown
❤️ #37366 Cleaning can use clean water, by Fris0uman
❤️ #37365 (Pipe) combination gun uses vanilla ammo with Generic Guns active, by LaVeyanFiend
❤️ #37364 Fix handmade magnum carbine using wrong ammo, by LaVeyanFiend
❤️ #37360 Hard chest guard spawn bugfix, by RarkGrames
❤️ #37359 Fix a few typos pre 0.E, by Cyrano7
❤️ #37358 Armor.json sorting, by RarkGrames
❤️ #37357 Can't use clean water when using washboard, by SSpook
❤️ #37356 Update Makefile so LTO works on OSX, by sayke
❤️ #37353 Adds repair like jeans to army pants., by Brian-Otten
❤️ #37350 NPC can consume battery charges from batteries, by Fris0uman
❤️ #37349 Fix spelling errors, by reinerh
❤️ #37348 Followers with Battery System CBM don't use it, by GGgatherer
❤️ #37346 Add item_category documentation, by snipercup
❤️ #37344 My character didn't sleep in 10 days and is still kicking, by Alapaga
❤️ #37342 Generic modern json, by snipercup
❤️ #37341 Dismantling screen mesh walls tiles turn into a nothing tile, by Illgowiththisname
❤️ #37340 Fixed duplicate "the", by Night-Pryanik
❤️ #37338 Fix mag unloading, by Trioct
❤️ #37334 Duplicate "the" when zombies are hit by bomb fragmentation, by Relyksboa
❤️ #37332 Revert "Saner oars stats and recipe" to pass vehicle drag tests, by davidpwbrown
❤️ #37331 Reworked Aftershock's UPS to custom battery, by gwyter
❤️ #37328 MRE enjoyability value changes, by Dziugaske
❤️ #37326 Can't unload magazine, by sztosz
❤️ #37323 Remove drugs from the "E"at menu., by RobertoVGoulart
❤️ #37320 Ammo modern json, by snipercup
❤️ #37319 typo: change 'past' to 'passed' (verb), by jkraybill
❤️ #37317 Mainline sleep deprivation, by anothersimulacrum
❤️ #37313 Comestible-modern-json 2, by snipercup
❤️ #37312 Add age_grow attribute documentation., by arijust
❤️ #37308 Fix #36916 by moving the ambulance spawn., by curstwist
❤️ #37307 Added coverage to underbrush, by RarkGrames
❤️ #37305 Refactor and update Graphical Overmap mod, by Kilvoctu
❤️ #37303 aarch64 build fail with new GCC 10, by tim77
❤️ #37302 Move more string consts into file for them, by Ramza13
❤️ #37301 Application hangs during "Finalizing" prior to character creation - Unknown cause, by HaplessOperator
❤️ #37299 Computer refactor part 2, by Qrox
❤️ #37292 Remove non-scifi professions from Aftershock, by John-Candlebury
❤️ #37291 [10232] Unable to disassemble -Inactive- Manhacks, C4, Teargas, firebomb, grenade, flashbang-, by Helldrone
❤️ #37290 Cable charger CBM don't draw power when you're full, by Fris0uman
❤️ #37289 Overrun scenario fix, by RarkGrames
❤️ #37288 Overrun scenario having trouble spawning, by curstwist
❤️ #37287 Calories for offal dishes, by I-am-Erk
❤️ #37286 Added oral rehydration therapy drink and recipes to craft it., by Inglonias
❤️ #37285 give military base more room to spawn, by curstwist
❤️ #37283 Animal reproduction fixes, by RarkGrames
❤️ #37282 Add MAINLINE_MODS.md to document mod inclusion criteria and procedures, by esotericist
❤️ #37279 Add documentation for "age_grow" in monsters.md, by RarkGrames
❤️ #37277 Reduce the scaling damage dealt by the evolve kill strike special attack, by John-Candlebury
❤️ #37274 Fix filthy wearable weapon drops, by saurocyte
❤️ #37273 Comestible modern json, by snipercup
❤️ #37270 Saner oars stats and recipe, by l29ah
❤️ #37269 Refactor computer window, by Qrox
❤️ #37268 Reloading 2.5L Canteen that is marked as "clothing", by whitehorn799
❤️ #37267 Fix item duplication through holsters, by Trioct
❤️ #37266 Novels Item Group Revamp - kid books and literature groups added, by LilShiningMan
❤️ #37265 Add a "rural" biome in mod form, by I-am-Erk
❤️ #37264 Input event filter clean-up, by Qrox
❤️ #37262 Fix map notes marked dangerous across overmap boundaries, by davidpwbrown
❤️ #37261 House fix, by curstwist
❤️ #37260 Appease clang (2020-01-21), by ZhilkinSerg
❤️ #37259 Change curses refresh rate in main menu to stop flickering, by davidpwbrown
❤️ #37258 Check for max number of tile items when moving in sorting, by davidpwbrown
❤️ #37257 Prevent auto attacking allies, by Ramza13
❤️ #37256 Added sports drink recipe, by Inglonias
❤️ #37255 NPC mission chain fix, by davidpwbrown
❤️ #37254 Magiclysm - New Spells 1, by foulman
❤️ #37252 Cannot mark certain notes as dangerous overmap terrain for pathfinding, by Inglonias
❤️ #37251 Holsters allow duplication of guns, by AlexMooney
❤️ #37250 Adjust tallow health modifier, by CountAlex
❤️ #37249 Crafting a item too large to wield in one hand with one hand blocked destroys it, by Grubleafeater
❤️ #37248 Too high Power consumption of gasoline and diesel engines., by NEONZARIN
❤️ #37247 Move computer window to a separate class, by Qrox
❤️ #37246 Fixed "Aware of your presence!" text overlapping monster effects, by Night-Pryanik
❤️ #37245 Update tests Makefile, by ZhilkinSerg
❤️ #37244 increase plastic tub volume to match its contents', by l29ah
❤️ #37243 Removes trailing 0x85 character in explosives.json, by BrettDong
❤️ #37242 Attacking shocker with worn non-conductive gloves won't zapback you, by Night-Pryanik
❤️ #37240 Fix NPC dropping equipment, by Ramza13
❤️ #37237 Swimmer Glove Spear Zap-Back, by Grubleafeater
❤️ #37236 Trigger traps after ranged_pull mattack, by anothersimulacrum
❤️ #37235 Fix Intercom dialogue tests, by John-Candlebury
❤️ #37233 Correct harvest lists for leech plants, by John-Candlebury
❤️ #37231 Create string_consts.h and pull string consts from player.cpp and character.cpp, by Ramza13
❤️ #37230 Drop firing times on ranged weapons., by kevingranade
❤️ #37228 Still fix, by RarkGrames
❤️ #37227 Fix loading issue with missing still tool, by Kilvoctu
❤️ #37226 Make the unique monsters found in Hub 01 missions more resilient, by John-Candlebury
❤️ #37225 Game stops loading when hitting "Mapgen weights", by JosephJomama
❤️ #37222 Minor tweaks to the intercom's speech, by John-Candlebury
❤️ #37221 Added new dairy farm location, by Night-Pryanik
❤️ #37219 Tools.json sorting pt. 8, by RarkGrames
❤️ #37218 Tools.json sorting pt. 7, by RarkGrames
❤️ #37217 Tools.json sorting pt. 6, by RarkGrames
❤️ #37216 Tools.json sorting pt. 5, by RarkGrames
❤️ #37215 Tools.json sorting pt. 4, by RarkGrames
❤️ #37214 Tools.json sorting pt. 3, by RarkGrames
❤️ #37213 Tools.json sorting pt. 2, by RarkGrames
❤️ #37212 Tools.json sorting pt. 1, by RarkGrames
❤️ #37210 Move update_body and skill rust related functions from player to Character, by Fris0uman
❤️ #37209 Too many items on a tile prevent from making use of the whole space, by Unrepentant-Atheist
❤️ #37206 Disable tests for generic_guns mod, by ZhilkinSerg
❤️ #37205 Fix json format in house_vacant mapgen, by ZhilkinSerg
❤️ #37202 Add radio tower to Hub 01, by John-Candlebury
❤️ #37201 Spelling, by klorpa
❤️ #37199 Archery acuracy overhaul., by kevingranade
❤️ #37198 Cooked buckwheat buff., by SirPendrak
❤️ #37197 Razorclaws & Mutant Fish drop mutant meat, by azraneth

LIKED ISSUE

👍 #37336 It's tiome for biomes. It's time for bimes? Work with me., by I-am-Erk
It received 👍 x9, 😄 x0, 🎉 x0 and ❤️ x13.

NOISY ISSUE

🔈 #37272 Obsolete mods, by ymber
It received 66 comments.


PULL REQUESTS

Last week, 168 pull requests were created, updated or merged.

OPEN PULL REQUEST

Last week, 1 pull request was opened.
💚 #37368 jsonize spell skills, by KorGgenT

UPDATED PULL REQUEST

Last week, 45 pull requests were updated.
💛 #37377 [WIP] More paperbacks, by Jerimee
💛 #37361 Installing gunmods takes time, by snipercup
💛 #37351 Added wild boar to forests, by RarkGrames
💛 #37347 New NPCs for the player to trade with, by Brytenwalda
💛 #37343 Add inactive robot disassembly recipe, by Dziugaske
💛 #37335 Make edamame and soybeans smokable, by CSHague
💛 #37330 NPC worker downtime - wandering and sitting on chairs, by davidpwbrown
💛 #37329 [WIP][CR] Add assign reader for damage instances, deprecate legacy damage code, by anothersimulacrum
💛 #37325 Allow NPCs to use basecamp storage zone for activities/jobs, by davidpwbrown
💛 #37321 Turret mount crafting recipe, by Dziugaske
💛 #37310 Add property to map class to allow disabling caches, by ZhilkinSerg
💛 #37281 Clean skill rust code, by Fris0uman
💛 #37278 Add missing Krav Maga Weapons: Take 2, by JohnWildkins
💛 #37275 Merge Makeshift Items Mod into base game, pt 1., by Kelenius
💛 #37271 Moved mass grave terrain and special to map extra, by ZhilkinSerg
💛 #37200 RC vehicle steering indicator & vision, by naka123
💛 #37193 Added trail property for ammo effects, by ZhilkinSerg
💛 #37190 Percent chance for AOE ammo effects, by ZhilkinSerg
💛 #37179 Explosive chemistry - in very small steps, issue I & II, by 1n17
💛 #37144 Chemistry Revolution: Lithium, by roaringjohn
💛 #37129 Remove scent diffusion over water by implementing NO_SCENT flag, by sayke
💛 #37105 New Elf-A Mutations, by zoshkalin
💛 #37100 Adds Elite Zombie Bio-Operator monster, by Hymore246
💛 #37088 Populated the campground with NPCs, by LovamKicsiGazsii
💛 #37086 Added the rest of the NPCs, by LovamKicsiGazsii
💛 #37052 Explosives disassembly, by Brian-Otten
💛 #36959 added batch time saving for all sugar recipes, by 8ctopus
💛 #36945 Makes loot in military locations more realistic and rewarding, by Brian-Otten
💛 #36911 Re-Wrap recipes (Second Pass), by Soup-de-Loop
💛 #36908 WIP [Aftershock] Millyficent whately and the migo , by Maleclypse
💛 #36853 Military armor balance, by Brian-Otten
💛 #36847 Added 9 NPCs, misc improvements, by LovamKicsiGazsii
💛 #36838 Add FS2000(plus STANAG mag volume update), by LaVeyanFiend
💛 #36747 WIP Canning apple cider and other juices, by Maleclypse
💛 #36733 Add demon chitin armor & repairing dragon armor, by LaVeyanFiend
💛 #36703 Metal bridge over air tiles, by RafeHaab
💛 #36656 Item contents refactor (holster refactor 1 of 2), by KorGgenT
💛 #36625 Add wind chimes, by AlexMooney
💛 #36005 Allow plant mutants to sleep in planter furniture, by AlexanderBodnya
💛 #35957 [WIP] Blazemod refactor, by ave-
💛 #35636 Magiclysm brown dragon, by ZhamelSeh
💛 #35272 Adding More Furniture, by WhaleyWhaley
💛 #34061 new bionics menu, by akozhevn
💛 #33556 CRIT Expansion Update [WIP], by Soupster89
💛 #33271 [CR] Removed penalties and base cost when calculating obtain_cost() for wielded item, by Raschert0

MERGED PULL REQUEST

Last week, 122 pull requests were merged.
💜 #37393 Armor.json sorting pt. 3, by RarkGrames
💜 #37390 Appease clang-tidy, by jbytheway
💜 #37389 Some more typo cleanup for 0.E, by Cyrano7
💜 #37386 Various generic guns quickfixes, by tenmillimaster
💜 #37384 Add undefined behaviour sanitizer to Travis CI (and fix issues it finds), by jbytheway
💜 #37383 Triage two clang-tidy checks, by jbytheway
💜 #37382 Routine i18n updates on 25 Jan 2020, by BrettDong
💜 #37381 Armor.json sorting pt. 2, by RarkGrames
💜 #37380 fix screen wall, by curstwist
💜 #37379 Make reins autolearn, by davidpwbrown
💜 #37375 Fixed pluralization of acorn meal/bologna/bone meal/cornmeal/detergent/herring/oatmeal/yeast, by jkraybill
💜 #37369 regenerate values for vehicle drag test, by davidpwbrown
💜 #37366 Cleaning can use clean water, by Fris0uman
💜 #37364 Fix handmade magnum carbine using wrong ammo, by LaVeyanFiend
💜 #37360 Hard chest guard spawn bugfix, by RarkGrames
💜 #37359 Fix a few typos pre 0.E, by Cyrano7
💜 #37358 Armor.json sorting, by RarkGrames
💜 #37356 Update Makefile so LTO works on OSX, by sayke
💜 #37353 Adds repair like jeans to army pants., by Brian-Otten
💜 #37350 NPC can consume battery charges from batteries, by Fris0uman
💜 #37349 Fix spelling errors, by reinerh
💜 #37346 Add item_category documentation, by snipercup
💜 #37342 Generic modern json, by snipercup
💜 #37340 Fixed duplicate "the", by Night-Pryanik
💜 #37338 Fix mag unloading, by Trioct
💜 #37328 MRE enjoyability value changes, by Dziugaske
💜 #37320 Ammo modern json, by snipercup
💜 #37319 typo: change 'past' to 'passed' (verb), by jkraybill
💜 #37313 Comestible-modern-json 2, by snipercup
💜 #37312 Add age_grow attribute documentation., by arijust
💜 #37308 Fix #36916 by moving the ambulance spawn., by curstwist
💜 #37302 Move more string consts into file for them, by Ramza13
💜 #37299 Computer refactor part 2, by Qrox
💜 #37292 Remove non-scifi professions from Aftershock, by John-Candlebury
💜 #37290 Cable charger CBM don't draw power when you're full, by Fris0uman
💜 #37289 Overrun scenario fix, by RarkGrames
💜 #37287 Calories for offal dishes, by I-am-Erk
💜 #37286 Added oral rehydration therapy drink and recipes to craft it., by Inglonias
💜 #37283 Animal reproduction fixes, by RarkGrames
💜 #37282 Add MAINLINE_MODS.md to document mod inclusion criteria and procedures, by esotericist
💜 #37277 Reduce the scaling damage dealt by the evolve kill strike special attack, by John-Candlebury
💜 #37274 Fix filthy wearable weapon drops, by saurocyte
💜 #37273 Comestible modern json, by snipercup
💜 #37270 Saner oars stats and recipe, by l29ah
💜 #37269 Refactor computer window, by Qrox
💜 #37267 Fix item duplication through holsters, by Trioct
💜 #37266 Novels Item Group Revamp - kid books and literature groups added, by LilShiningMan
💜 #37265 Add a "rural" biome in mod form, by I-am-Erk
💜 #37264 Input event filter clean-up, by Qrox
💜 #37262 Fix map notes marked dangerous across overmap boundaries, by davidpwbrown
💜 #37261 House fix, by curstwist
💜 #37260 Appease clang (2020-01-21), by ZhilkinSerg
💜 #37259 Change curses refresh rate in main menu to stop flickering, by davidpwbrown
💜 #37258 Check for max number of tile items when moving in sorting, by davidpwbrown
💜 #37257 Prevent auto attacking allies, by Ramza13
💜 #37255 NPC mission chain fix, by davidpwbrown
💜 #37254 Magiclysm - New Spells 1, by foulman
💜 #37250 Adjust tallow health modifier, by CountAlex
💜 #37247 Move computer window to a separate class, by Qrox
💜 #37246 Fixed "Aware of your presence!" text overlapping monster effects, by Night-Pryanik
💜 #37245 Update tests Makefile, by ZhilkinSerg
💜 #37244 increase plastic tub volume to match its contents', by l29ah
💜 #37243 Removes trailing 0x85 character in explosives.json, by BrettDong
💜 #37242 Attacking shocker with worn non-conductive gloves won't zapback you, by Night-Pryanik
💜 #37240 Fix NPC dropping equipment, by Ramza13
💜 #37236 Trigger traps after ranged_pull mattack, by anothersimulacrum
💜 #37235 Fix Intercom dialogue tests, by John-Candlebury
💜 #37233 Correct harvest lists for leech plants, by John-Candlebury
💜 #37231 Create string_consts.h and pull string consts from player.cpp and character.cpp, by Ramza13
💜 #37230 Drop firing times on ranged weapons., by kevingranade
💜 #37227 Fix loading issue with missing still tool, by Kilvoctu
💜 #37226 Make the unique monsters found in Hub 01 missions more resilient, by John-Candlebury
💜 #37222 Minor tweaks to the intercom's speech, by John-Candlebury
💜 #37221 Added new dairy farm location, by Night-Pryanik
💜 #37219 Tools.json sorting pt. 8, by RarkGrames
💜 #37218 Tools.json sorting pt. 7, by RarkGrames
💜 #37217 Tools.json sorting pt. 6, by RarkGrames
💜 #37216 Tools.json sorting pt. 5, by RarkGrames
💜 #37215 Tools.json sorting pt. 4, by RarkGrames
💜 #37214 Tools.json sorting pt. 3, by RarkGrames
💜 #37213 Tools.json sorting pt. 2, by RarkGrames
💜 #37212 Tools.json sorting pt. 1, by RarkGrames
💜 #37210 Move update_body and skill rust related functions from player to Character, by Fris0uman
💜 #37206 Disable tests for generic_guns mod, by ZhilkinSerg
💜 #37205 Fix json format in house_vacant mapgen, by ZhilkinSerg
💜 #37202 Add radio tower to Hub 01, by John-Candlebury
💜 #37201 Spelling, by klorpa
💜 #37199 Archery acuracy overhaul., by kevingranade
💜 #37198 Cooked buckwheat buff., by SirPendrak
💜 #37197 Razorclaws & Mutant Fish drop mutant meat, by azraneth
💜 #37196 adjust food spawns in houses, by curstwist
💜 #37195 Fix map revealing items, by ZhilkinSerg
💜 #37189 m Update JSON_FLAGS.md, by Jerimee
💜 #37188 add migo resin walls for faction camps, by curstwist
💜 #37187 Removed redundant arrays for colors, by ZhilkinSerg
💜 #37186 Update JSON_INFO.md (bashing cannot be negative), by Jerimee
💜 #37185 Fix washing machine detergent manipulation (#37040), by triper-sk
💜 #37184 rammed earth faction expansions, by curstwist
💜 #37183 The PRED traits hardcoded effects work based on flags, by John-Candlebury
💜 #37180 Clarify the description of safe mode proximity distance option, by Qrox
💜 #37178 Remove non-existing NO_BOOM ammo effect from mods, by ZhilkinSerg
💜 #37177 Change gravel display on curses, by 1n17
💜 #37176 Fix time not advancing in death cam mode, by Qrox
💜 #37175 Fix terminal size calculation with maximize window option, by Qrox
💜 #37173 Allow snippets in harvest messages, by ymber
💜 #37171 Offal holiday cooking by evelyn turncoat, by Maleclypse
💜 #37166 Paperback novel tpl, by Jerimee
💜 #37160 Three new map extras, by RarkGrames
💜 #37159 Fix game crash when alt tabbing, by 8street
💜 #37148 Reins controls for horse-powered vehicles, by davidpwbrown
💜 #37141 Magazine Item Group Revamp, by LilShiningMan
💜 #37075 [MOD] INT Based Learning, by 1n17
💜 #37047 Fix using drugs, by Trioct
💜 #37024 Military Base location, by RarkGrames
💜 #36991 Migrate/cleanup consumption.cpp from player to character, by Ramza13
💜 #36989 Jsonize and simplify starving warnings, by Fris0uman
💜 #36860 Add a vibrator crafting recipe, by wapcaplet
💜 #36859 Provide ability to execute an action from the keybindings menu, by scrotty
💜 #36839 Generic Guns rework, by tenmillimaster
💜 #36786 Add new safemode rule category for ignoring sounds, by Ramza13
💜 #36650 Removed everything with CUT quality of 2., by Kelenius
💜 #35752 [CR] Update Modular Turrets and Salvaged Robots to match Mainline style and recipes Fixes #35689, by CSHague


COMMITS

Last week there were 176 commits.
🛠️ Various generic guns quickfixes (#37386) * Description, recipe, parent, itemidswap, and capitalization fixes by tenmillimaster
🛠️ Merge pull request #37356 from sayke/fix-LTO-on-OSX Update Makefile so LTO works on OSX by ZhilkinSerg
🛠️ [Armor.json sorting pt. 3 (#37393) * Moved items to separate files

To reduce the unnecessary noise in the CI output from running
clang-tidy.

Co-Authored-By: I-am-Erk [email protected]

  • Update doc/JSON_INFO.md

Co-Authored-By: I-am-Erk [email protected]

  • Update JSON_INFO.md

  • Update JSON_INFO.md

Co-authored-by: I-am-Erk [email protected]](fa3ab6e) by Jerimee
🛠️ Use std::abs on int64_t argument Using abs is in fact safe in this case, but causes a compiler warning. by jbytheway
🛠️ Some more typo cleanup for 0.E Some more typo cleanup for 0.E by Cyrano7
🛠️ Routine i18n updates on 25 Jan 2020 (#37382) by BrettDong
🛠️ make reins autolearn (#37379) by davidpwbrown
🛠️ Armor.json sorting pt. 2 (#37381) by RarkGrames
🛠️ fix screen wall (#37380) by curstwist
🛠️ Enable UBSan in Travis CI UBSan and ASan are compatible, so enable them both in the same test run. by jbytheway
🛠️ Triage two clang-tidy checks PR #37003 added -modernize-use-trailing-return-type to our .clang-tidy on the basis that we don't want to fix those issues. However, it was added to the yet-to-be-triaged section of the file. Move it to the triaged section of checks we have decided we don't want. At the same time, move modernize-use-auto to the same section. No behavioural change should occur. This is just bookkeeping. by jbytheway
🛠️ Merge pull request #37350 from Fris0uman/batt_npc NPC can consume battery charges from batteries by Rivet-the-Zombie
🛠️ [Fixed pluralization of acorn meal/bologna/bone meal/cornmeal/detergent/herring/oatmeal/yeast (#37375) * Fixed pluralization of bone/acorn/corn/oatmeal and yeast.

Fresh spells for the masses

  • Update data/mods/Magiclysm/Spells/biomancer.json

Co-Authored-By: Curtis Merrill [email protected]

  • fixed paralyze damage

  • updated cost of pillar

  • corrected range

  • rogue comma

  • Update stormshaper.json

  • updated terrain files

Huh. completely missed that.

  • class change

  • Update data/mods/Magiclysm/Spells/animist.json

Co-Authored-By: Curtis Merrill [email protected]

  • scrolls & loot list

Co-authored-by: Curtis Merrill [email protected]](3da00f4) by foulman
🛠️ [ Add item_category documentation (#37346) * Add item_category documentation

There was an existing recipe for crafting an mp3 player, but
surprisingly none for a much simpler device, the vibrator.
This recipe uses similar ingredients to the existing deconstruction
recipe (with the addition of a tiny electric motor), and is auto-learned
at fabrication level 2.

  • Increase vibrator crafting requirements

Makes the recipe a bit more realistic, and balanced with existing
recipes, based on pull request comments from other players and
further inspection of existing recipes. Changes include:

  • Require a plastic mold (must-have for a smoothly contoured shape)
    and additional plastic scraps to account for mold overrun
  • Require electronics skill 1, but use fab 2 to construct
  • Increase difficulty to 3 and crafting time to 20 minutes
  • Need wire, solder, and soldering iron
  • Use "motor_micro" (0.28 lbs) instead of "motor_tiny" (1.38 lbs),
    since vibrator itself only weighs 1.0 lbs
  • lint

Co-authored-by: I-am-Erk [email protected]](2ce8aa2) by wapcaplet
🛠️ Fix a few typos pre 0.E (#37359) Fix a few typos pre 0.E by Cyrano7
🛠️ Update Makefile so LTO works on OSX The gold linker can only produce ELF binaries, not Mach, so it doesn't work on OSX. This lets link-time optimization work when linking Mach binaries from clang. by sayke
🛠️ Generic modern json (#37342) by snipercup
🛠️ [Fix spelling errors (#37349) * Remove executable bit from turret.json

  • Fix spelling errors

found by lintian](070588e) by reinerh
🛠️ Reverted flag change and added coverage by RarkGrames
🛠️ [Generic Guns rework (#36839) * Rework generic guns

Co-Authored-By: ZhilkinSerg [email protected]

Co-authored-by: ZhilkinSerg [email protected]](e792bb8) by Qrox
🛠️ Merge pull request #37340 from Night-Pryanik/the-the-fix Fixed duplicate "the" by ZhilkinSerg
🛠️ Merge pull request #37328 from Dziugaske/MRE-fun-value-changes MRE enjoyability value changes by Rivet-the-Zombie
🛠️ Fixed duplicate "the" by Night-Pryanik
🛠️ Update mre.json by Dziugaske
🛠️ Update mre.json by Dziugaske
🛠️ Add new safemode rule category for ignoring sounds (#36786) * Added safe sound rule category by Ramza13
🛠️ [Refactor computer window (#37269) * Refactor computer window printing

Co-Authored-By: Curtis Merrill [email protected]

  • Update doc/MAINLINE_MODS.md

Co-Authored-By: Fris0uman [email protected]

  • Update doc/MAINLINE_MODS.md

Co-Authored-By: davidpwbrown [email protected]

  • Update doc/MAINLINE_MODS.md

Co-Authored-By: davidpwbrown [email protected]

  • Update doc/MAINLINE_MODS.md

Co-Authored-By: I-am-Erk [email protected]

  • Update doc/MAINLINE_MODS.md

Co-Authored-By: I-am-Erk [email protected]

  • Update doc/MAINLINE_MODS.md

Co-Authored-By: I-am-Erk [email protected]

Co-authored-by: Curtis Merrill [email protected]
Co-authored-by: Fris0uman [email protected]
Co-authored-by: davidpwbrown [email protected]
Co-authored-by: I-am-Erk [email protected]](041c666) by esotericist
🛠️ [Added oral rehydration therapy drink and recipes to craft it. (#37286) * Added sports drink recipe

  • Added a new location to learn recipe

It makes sense that you'd be able to learn about ORT solution from a first aid manual.

  • Linted recipe_food.json

  • Added rehydration drink item

  • Adjusted the new recipe

  • Added a "looks_like"

  • Linted drink.json again

  • Changed rehydration drink joy from -5 to -2

  • Adjusted description as per suggestion

  • Update data/json/recipes/recipe_food.json

Co-Authored-By: I-am-Erk [email protected]

  • Update data/json/recipes/recipe_food.json

Co-Authored-By: I-am-Erk [email protected]

Co-authored-by: I-am-Erk [email protected]](486010b) by Inglonias
🛠️ [Comestible modern json (#37273) * Comestible modern json

Co-Authored-By: Jianxiang Wang (王健翔) [email protected]

  • LISTS flag

  • excess comma

  • weird array structure unnecessary

  • Update offal_dishes.json

  • Update offal_dishes.json

  • elimiinate charges test for calories

  • Update canned.json

  • Update canned.json

  • Revert "Update canned.json"

This reverts commit 08920ef.

  • Revert "Update canned.json"

This reverts commit 2836f13.

  • Update data/json/items/book/cooking.json

Co-Authored-By: I-am-Erk [email protected]

Co-authored-by: Jianxiang Wang (王健翔) [email protected]
Co-authored-by: I-am-Erk [email protected]](7ea3189) by Maleclypse
🛠️ Update mammal.json by RarkGrames
🛠️ [Military Base location (#37024) * Mapgen file

  • Palette

  • Overmap special

  • Overmap terrain

  • Update mil_base.json

  • More OM tiles

  • Added armory and infirmary

  • Barracks and stuff

  • More barracks + military vehicles

  • Utilities and Comm Center

  • Added bunk beds

  • Added underground level

  • Added interior locked metal door

  • Revert "Added interior locked metal door"

This reverts commit 2a69241.

  • Added command center

  • Added z+1 level

  • Added warehouse shelf

  • Added Z levels 2-4

  • Added item groups and corpse piles

  • Update locations.json

  • Update mil_base_z0.json

  • Added IV bag

  • Added saline solution in iv bag to surgery item group

  • Added mess tray

  • Added more item spawn points

  • Resolved merge conflicts

  • Added more item spawns

  • Update furniture-storage.json

  • Wrapped up item placements

  • Update mil_base_palette.json

  • Added monster groups

  • Added starting scenario

  • Update scenarios.json

  • Added monsters

  • Tweaks and linting

  • Wrap-up

  • Update locations.json

  • Added missing monstergroup

  • Added specops, bio_soldier and bio_sniper to starting professions

  • Added shredders

  • Added the base to military operations map

  • Changed the overmap color to red

  • Corrected occurrences

  • Added laundry room

  • Added chairs to laundry

  • Enlarged the helipad

  • Added benches to laundry

  • Update mil_base_z-1.json

  • Tweaks

  • Tweaks

  • Minor item placement fixes

  • Adding palette with recent changes

  • Handling test failures

  • More test fixes

  • Update data/json/overmap/overmap_special/specials.json

Co-Authored-By: I-am-Erk [email protected]

  • Update data/json/overmap/overmap_special/specials.json

Co-Authored-By: I-am-Erk [email protected]

Co-authored-by: I-am-Erk [email protected]](12beec0) by RarkGrames
🛠️ Apply suggestions from code review Co-Authored-By: Anton Burmistrov [email protected] by saurocyte
🛠️ Fix filthy wearable weapon drops by saurocyte
🛠️ Remove redundant translation by ymber
🛠️ Saner oars stats and recipe The current stats don't represent the description and usage correctly. by l29ah
🛠️ Fix item duplication by Trioct
🛠️ Fix NPC dropping equipment (#37240) * Make npc equiping smarter by Ramza13
🛠️ Tools.json sorting pt. 8 (#37219) * Tools.json sorting pt.8 by RarkGrames
🛠️ Merge pull request #37264 from Qrox/input-filter-cleanup Input event filter clean-up by ZhilkinSerg
🛠️ Merge pull request #37266 from LilShiningMan/LSM---Novels Novels Item Group Revamp - kid books and literature groups added by ZhilkinSerg
🛠️ Merge pull request #37262 from davidpwbrown/danger_note_fix Fix map notes marked dangerous across overmap boundaries by Rivet-the-Zombie
🛠️ Removed redundant arrays for colors (#37187) Co-authored-by: I-am-Erk [email protected] by ZhilkinSerg
🛠️ add migo resin walls for faction camps (#37188) by curstwist
🛠️ rammed earth faction expansions (#37184) by curstwist
🛠️ Novels Item Group Revamp - kid books and literature groups added eliminated duplicated novel item lists and replaced by calling revamped Novels group, as well as newly created kid_books and literature item groups. by LilShiningMan
🛠️ [House fix (#37261) * fix house mapgen

  • fix for save load compatability

  • lint

lint for the lint gods

  • Update house.json

be kind, fix the weight.

Tried to match ammo counts to mainline turrets (probably overkill) and keep within some similar size constraints.

Trying to solve the issue of non-dropping ammunition from Modular Turrets. Base_turret was missing DROPS_AMMO flag that mainline turrets have. Perhaps this will solve the issue. Tried to get ammo counts to match mainline turrets as well.

  • Add Modules to Auto armor recipes

Added various modules minus the gun module, as the auto armor does not use a gun.

  • Fix flag structure and ammunition flags/count

Fixed the structure of flags so DROPS_AMMO and immunity flags are again extended so potential changes to base are easier to implement. This would likely be a tidiness issue later. Removed the DROPS_AMMO flag from liquid turrets as they drop inappropriate containers full of liquid. For instance, if ammo count is 10, it drops ten jerrycans full of napalm, however, when placing the turret, it only takes 10 fuel from the jerrycan, making it an infinite napalm loop. Reduced count of "small pillbox" described turrets. Turrets' max ammo when activated is based on the amount in "starting_ammo", so if set to 1, it will only load 1 round. It will ignore the magazine size of the robogun that it uses. Anyway, I upped the amount fuel in the flamer turret to 10000 to represent using an entire jerrycan of napalm as fuel. I'll need to add flags to the robogun_flamer so that it fires more than 1 round at a time like a normal flamethrower.

  • Remove lights from Turrets and some robots

Robots that intentionally produce light as a function were left alone. Removed lights from most others. Electrical attack robots will still give off light as if they were a shocker.

  • Remove lightstrip from Arson hack

Presumably its light comes from pilot light.

  • Removed lighstrips from turrets

Already removed luminance from turrets, needed to remove lightstrips from uncraft recipes.


CONTRIBUTORS

Last week there were 45 contributors.
👤 tenmillimaster
👤 ZhilkinSerg
👤 RarkGrames
👤 jbytheway
👤 Jerimee
👤 Cyrano7
👤 BrettDong
👤 davidpwbrown
👤 curstwist
👤 Rivet-the-Zombie
👤 jkraybill
👤 John-Candlebury
👤 Brian-Otten
👤 LaVeyanFiend
👤 Fris0uman
👤 foulman
👤 snipercup
👤 wapcaplet
👤 sayke
👤 reinerh
👤 Trioct
👤 I-am-Erk
👤 Ramza13
👤 Qrox
👤 Night-Pryanik
👤 Dziugaske
👤 arijust
👤 esotericist
👤 Inglonias
👤 Maleclypse
👤 saurocyte
👤 ymber
👤 l29ah
👤 LilShiningMan
👤 CountAlex
👤 CSHague
👤 Kelenius
👤 1n17
👤 scrotty
👤 anothersimulacrum
👤 klorpa
👤 kevingranade
👤 Kilvoctu
👤 8street
👤 SirPendrak


STARGAZERS

Last week there were 30 stagazers.
AleZaTar
CapitalistLepton
jieLLL
Jeremy-amimo
DanielPetelin
Xeon-774
kaeltis
Harrow9
chancepryor
gwyter
RayWelker
dsbrgg
dzerus3
sigfriedCub1990
Scrivener07
Diabolus-Engi
ZauronDark
bachelorwhc
sayke
Nore5515
josefadamcik
Kulkodar
defaultxr
maxloh
stubillwhite
Moredread
bglopez
jubbon
shreyasminocha
wagnermc506
You all are the stars! 🌟


RELEASES

Last week there were 39 releases.
🚀 cdda-jenkins-b10254 Cataclysm-DDA experimental build #10254
🚀 cdda-jenkins-b10253 Cataclysm-DDA experimental build #10253
🚀 cdda-jenkins-b10252 Cataclysm-DDA experimental build #10252
🚀 cdda-jenkins-b10251 Cataclysm-DDA experimental build #10251
🚀 cdda-jenkins-b10250 Cataclysm-DDA experimental build #10250
🚀 cdda-jenkins-b10249 Cataclysm-DDA experimental build #10249
🚀 cdda-jenkins-b10248 Cataclysm-DDA experimental build #10248
🚀 cdda-jenkins-b10247 Cataclysm-DDA experimental build #10247
🚀 cdda-jenkins-b10246 Cataclysm-DDA experimental build #10246
🚀 cdda-jenkins-b10245 Cataclysm-DDA experimental build #10245
🚀 cdda-jenkins-b10244 Cataclysm-DDA experimental build #10244
🚀 cdda-jenkins-b10243 Cataclysm-DDA experimental build #10243
🚀 cdda-jenkins-b10242 Cataclysm-DDA experimental build #10242
🚀 cdda-jenkins-b10241 Cataclysm-DDA experimental build #10241
🚀 cdda-jenkins-b10240 Cataclysm-DDA experimental build #10240
🚀 cdda-jenkins-b10239 Cataclysm-DDA experimental build #10239
🚀 cdda-jenkins-b10238 Cataclysm-DDA experimental build #10238
🚀 cdda-jenkins-b10237 Cataclysm-DDA experimental build #10237
🚀 cdda-jenkins-b10236 Cataclysm-DDA experimental build #10236
🚀 cdda-jenkins-b10235 Cataclysm-DDA experimental build #10235
🚀 cdda-jenkins-b10234 Cataclysm-DDA experimental build #10234
🚀 cdda-jenkins-b10233 Cataclysm-DDA experimental build #10233
🚀 cdda-jenkins-b10232 Cataclysm-DDA experimental build #10232
🚀 cdda-jenkins-b10231 Cataclysm-DDA experimental build #10231
🚀 cdda-jenkins-b10230 Cataclysm-DDA experimental build #10230
🚀 cdda-jenkins-b10229 Cataclysm-DDA experimental build #10229
🚀 cdda-jenkins-b10228 Cataclysm-DDA experimental build #10228
🚀 cdda-jenkins-b10227 Cataclysm-DDA experimental build #10227
🚀 cdda-jenkins-b10226 Cataclysm-DDA experimental build #10226
🚀 cdda-jenkins-b10225 Cataclysm-DDA experimental build #10225
🚀 cdda-jenkins-b10224 Cataclysm-DDA experimental build #10224
🚀 cdda-jenkins-b10223 Cataclysm-DDA experimental build #10223
🚀 cdda-jenkins-b10222 Cataclysm-DDA experimental build #10222
🚀 cdda-jenkins-b10221 Cataclysm-DDA experimental build #10221
🚀 cdda-jenkins-b10220 Cataclysm-DDA experimental build #10220
🚀 cdda-jenkins-b10219 Cataclysm-DDA experimental build #10219
🚀 cdda-jenkins-b10218 Cataclysm-DDA experimental build #10218
🚀 cdda-jenkins-b10217 Cataclysm-DDA experimental build #10217
🚀 cdda-jenkins-b10216 Cataclysm-DDA experimental build #10216


That's all for last week, please 👀 Watch and Star the repository CleverRaven/Cataclysm-DDA to receive next weekly updates. 😃

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