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Multi-tile pirate cannon vehicle #37355
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You are overengineering this thing. Just use a 1x1 vehicle. |
Is the idea of multi-tile vehicle units overengineering in itself? Or is it overengineering for this specific project and viable for other ideas? |
Existing turrets currently fit in a single tile and I don't see a reason to complicate things and make them larger. |
The thing is that existing turrets aren't realistically the same size as a pirate cannon. I don't think I can communicate the scale/shape of a pirate cannon with only one tile. |
Don't things like handles etc already do this? Only installable on the outside? IIRC there are some part requirements for where/how a part can be installed ("External Cargo Carrier" for example cannot be installed on a frame panel). If you just wish to have multi tile required, that might be a place to start, and RP the shape of the cannon. A cannon would be 1 tile in game. However a tank barrel would possibly be multiples. |
I've come up with a compromise idea that I hope fixes the overengineering issue and also addresses the aesthetic issues of communicating the size and proportions of a ship cannon. It would work as follows:
This simplifies the design into a much more manageable 2x1 tile unit, instead of 3x1. And there is no need to prevent the user from placing the vehicle parts in any specific order - it just won't fire if a muzzle and base aren't colinear. What are the thoughts on this? |
Just for reference, it was said before that an 1 lb (or smaller, for that matter) cannon would be fine to add if it was using the current turret system as-is, fitting within one tile and being able to be installed onto a shopping cart. Way smaller than a pirate cannon, but still that's something. |
To reiterate, if you're planning on making anything larger than a one pound cannon craftable, that's very much mod territory. |
Is your feature request related to a problem? Please describe.
I'm interested in developing a pirate cannon for the game, which will function as a 3 tile vehicle. It will fire a powerful projectile capable of going through walls, at the cost of being extremely slow to reload, not aim-able beyond moving the vehicle, and composed of very heavy parts.
Describe the solution you'd like
I envision three separate pieces, a cannon muzzle, cannon bore, and cannon base, that need to be connected together in a line. After crafting the three parts individually, a player would install the base on a frame, followed by an adjacent bore, followed by the muzzle in line with the previous two tiles. This would require some new fundamental way of handling a vehicle part that can't be placed unless the selected tile is adjacent or positioned relative to another specific tile.
Describe alternatives you've considered
A single tile part would be far simpler but doesn't properly communicate the scale of a cannon. Also, a three tile cannon points in the direction that it will fire at, while a single tile does not.
Additional context
The main feedback I'm looking for here is whether developing a part that requires specific adjacent parts is a worthwhile to do for something as small as this project. Is the idea of a multi-tile cannon too out-there to make it into the main game?
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