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Add the option to toggle individual Reactors in vehicles. #37253

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DatMeg opened this issue Jan 20, 2020 · 4 comments
Closed

Add the option to toggle individual Reactors in vehicles. #37253

DatMeg opened this issue Jan 20, 2020 · 4 comments
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stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions

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@DatMeg
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DatMeg commented Jan 20, 2020

Is your feature request related to a problem? Please describe.
As it currently stands, the vehicle controls UI has a singular button to turn on all Reactor(s) installed in the vehicle. Now, maybe most people don't have 3 Minireactors installed in their car, but what if someone has a modded Reactor (like the Vortex Reactor), and a Minireactor installed? They have no option to turn on one, or the other.

Describe the solution you'd like
A simple menu change, to match that of the Engine Selection menu (y) could be useful, perhaps relegated to the Electronics Controls menu (E) so not to overly clog up the main vehicle menu.

Describe alternatives you've considered
Alternatively, I'm just nitpicking and it's perfectly fine as it is.

@l29ah
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l29ah commented Jan 21, 2020

Toggleable aisle lights would be also good.
Probably would be easier to implement by adding actions to examining corresponding tiles.

@TechyBen
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This also applies to things like Stereos (could be used to lure zeds to one side of a vehicle/improv base setup) and cameras (could use individual ones to save on power use, instead of leaving all on/off).

@Night-Pryanik Night-Pryanik added <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions labels Jan 26, 2020
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stale bot commented Feb 25, 2020

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

@stale stale bot added the stale Closed for lack of activity, but still valid. label Feb 25, 2020
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stale bot commented Mar 26, 2020

This issue has been automatically closed due to lack of activity. This does not mean that we do not value the issue. Feel free to request that it be re-opened if you are going to actively work on it

@stale stale bot closed this as completed Mar 26, 2020
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Labels
stale Closed for lack of activity, but still valid. <Suggestion / Discussion> Talk it out before implementing Vehicles Vehicles, parts, mechanics & interactions
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