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new bionics menu #34061
new bionics menu #34061
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Also added reset for SkillDisplayType
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Double sentence spacing after periods.
Tabs with passive/inactivatable CBMs have columns too. Not sure if this is a problem, but they take up space. |
Added a field in json to hide those |
cleaning up code a little fixing help keybinding
fixing Return crashing with empty list
Can you add documentation for |
Merge branch 'master' into bionics_ui # Conflicts: # data/json/bionics.json # src/bionics_ui.cpp # src/skill.cpp
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
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I'm afraid this was bad timing, this was large but I don't think it was originally as large as the eat menu changes, but it has horrific conflicts now, feel free to reopen if you feel like working on it again. |
Summary
SUMMARY: Interface "Improveing bionics menu UX"
Purpose of change
Hard to find desired bionic in the menu.
Describe the solution
Add more tabs for different bionics categories
CBM description is always on the screen
Data is tabulated
Describe alternatives you've considered
There might be better ways to categorize. I was conservative, so if CBM can fit into multiple it just goes into 'other'.
Faulty can be put as passive with different color
Additional context
Categories are controlled by .json, so it's easy to modify.
Sensory - how you percieve the world (eyes, ears, sonar...)
Internal - internal body functions (blood, brain, muscles...)