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Allow entry of unicode characters into overmap notes #37309
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You can enter Unicode characters using ALT+numeric keyboard. It depends on the font used which symbols would be available for you. |
Hey @ZhilkinSerg! This is totally doable, but I've had a couple difficulties with that particular input method:
I'm am happy to hear that I do have more options than I previously thought with the Windows code points you turned me on to with your reply @ZhilkinSerg , but I'd be tickled pink with the ability to mark radioactive areas on my map with EDIT: References: |
PS: There is a lot of interesting history behind Windows ALT codes. TIL. 😂 |
I think #37301 (comment) was aimed here. |
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This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not 'bump' or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered. |
Is your feature request related to a problem? Please describe.
It would be nice to specify more distinct characters or glyphs into user defined notes in the overmap UI.
Describe the solution you'd like
The ability to directly enter unicode sequences into the overmap notes UI, either by escape sequence (e.g.
\u2693
, which is⚓
) or direct keyboard input.Describe alternatives you've considered
Graphical Overmap mod helps here, but doesn't really allow users to define their own overmap glyphs to the extent that is possible via JSON terrain entries.
Additional context
I'm also wondering how hard it would be to allow users to define background/inverted colors for overmap note entries as well. May open up a separate issue for that and try my hand at contributing if these features don't seem like a terrible idea to you all.
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