Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Clarify the description of safe mode proximity distance option #37180

Merged
merged 1 commit into from
Jan 19, 2020

Conversation

Qrox
Copy link
Contributor

@Qrox Qrox commented Jan 18, 2020

Summary

SUMMARY: None

Purpose of change

Safe mode proximity distance option only has effect when there's no safe mode rule specified, which is not that obvious from the option's description.

Describe the solution

Update the description to clarify it a bit. It now also copies the value of the option when creating the default rule.

Describe alternatives you've considered

Take the option value into consideration when checking safe mode rules?

Testing

Opened options menu to check the updated description.
Created the default rule in safemode manager and the default distance was copied from the option value.

@ZhilkinSerg ZhilkinSerg added [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. labels Jan 19, 2020
@ZhilkinSerg ZhilkinSerg merged commit 9fa3947 into CleverRaven:master Jan 19, 2020
@Qrox Qrox deleted the safemode-proximity branch January 19, 2020 16:47
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
[C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants