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Trigger traps after ranged_pull mattack #37236

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merged 1 commit into from
Jan 20, 2020

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Summary

SUMMARY: Bugfixes "Prevent grapplers from causing players to levitate"

Purpose of change

When playing with 3d FOV, grappler zombies could drag the player off of a rooftop position and onto open air, where they just levitated.

Prevent players from levitating by triggering traps on the tile they end up on.
wile e. coyote

Describe the solution

Trigger traps on the position that the monster being dragged ends up on. Because ledges are traps, this causes the monster to fall when they are pulled into open air.

Testing

slam

Additional context

Sorry Wile E. Coyote.
image

When playing with 3d FOV, grappler zombies could drag the player off of
a rooftop position and onto open air, where they just levitated.

Prevent players from levitating by triggering traps on the tile they end
up on.
@ZhilkinSerg ZhilkinSerg added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Mechanics: Character / Player Character / Player mechanics Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Monsters Monsters both friendly and unfriendly. labels Jan 20, 2020
@ZhilkinSerg ZhilkinSerg merged commit eca1d26 into CleverRaven:master Jan 20, 2020
@anothersimulacrum anothersimulacrum deleted the falling! branch January 20, 2020 06:32
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<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Mechanics: Character / Player Character / Player mechanics Monsters Monsters both friendly and unfriendly.
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2 participants