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Catchup to current mainline #4
Commits on Oct 8, 2019
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Merge pull request #34557 from ZhilkinSerg/obsolete-2019-10-08
Obsolete previously removed recipes and items (2019-10-08)
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Merge pull request #34564 from Night-Pryanik/remove-free-floating-bat…
…teries-in-lab-finale Replaced free-floating battery charge spawn in lab finales with heavy battery cell spawn
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Merge pull request #34567 from snipercup/Move-musicstore-itemgroup-fr…
…om-mapgen-to-itemgroups Removed musicstore itemgroup
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Merge pull request #34569 from snipercup/move-bluebell-flower-to-obso…
…lete-json Moved bluebell flower to obsolete
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SUMMARY: Bugfixes "Fixes active phones not showing time" Purpose of change Fixes #34563, smartphones as well as cellphones now allow you to see the current time when playing music or using the flashlight app Describe the solution Added "WATCH" flags to all states of cell_phone/smart_phone
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Commits on Oct 9, 2019
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Mention JSON style guide in lint failure message
To inform new contributors of the existance of the style guide expands on #34497
Davi committedOct 9, 2019 Configuration menu - View commit details
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Move engine uncraft json to uncraft folder (#34580)
* Move engines.json to uncraft folder * Moved from recepes/engine.json and also removed the engine_disassembly entry
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Move flowers and buds to obsolete (#34579)
* Moved flowers and buds from items generic to obsolete * Moved flowers and buds from items generic to obsolete
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Add wine glass to dinnerware and dishes itemgroups (#34584)
* Added wine_glass to dinnerware itemgroup * Added wine_glass to dishes_dining itemgroup
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Merge pull request #34571 from snipercup/add-steel_armor-recipe
Add steel armor plate recipe
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Merge pull request #34582 from dunstad/ascii-run-crouch-indicators
Add run and crouch colors for the player's @ symbol
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Merge pull request #34578 from DaviBones/lint-failure-message
Mention JSON style guide in lint failure message
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change Armor scope from player to Character (#34576)
* change scope of armor functions * move character functions to proper place * remove auto
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Merge pull request #34575 from Hymore246/profession-ma-update
Updates Martial Artist and Black Belt profession martial arts lists
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Merge pull request #34573 from gabu0/smartphone_time
Fix phones not showing time when being used
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Merge pull request #34572 from CleverRaven/makefile-osxcross-ncurses
Fix cross-compiling for OSX
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Merge pull request #34585 from Night-Pryanik/wish-item-left-column-wi…
…dth-increase Increased wish item menu's left column width to 50
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Merge pull request #34526 from Bdole1454/master
Add batch time savings to powdered milk to bring it in line with other food preservation recipes
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basecamps: add an emergency recall option
Fixes #31872 Add the option to recall any NPC that has been on a mission for more than 24 hours. This cancels the mission without refunding any resources, but can be used to recover NPCs that are otherwise stuck.
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Cancel pick up items activity if player moves during it (#34537)
* Populate coords for activity ACT_PICKUP with player position at the start of the activity, then bail out of the activity if player pos is different at the start of activity_on_turn_pickup() * Add message to notify player pickup activity has been cancelled.
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Merge pull request #34587 from CleverRaven/build-osx-cross-compile-20…
…19-10-09 More guards for OSX cross-compile
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Merge pull request #34589 from OzoneH3/act_disp_fix
Prevent this is a bug display while player is sleeping.
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Merge pull request #34463 from Ramza13/pyromaniac
Fixes #32024 Pyromaniac morale penalty does not accumulate
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Merge pull request #34595 from AMurkin/fix-act_null
Fix invalid activity_type: ACT_NULL debug message
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Several tweaks for Character Creation UI (#34592)
* Several tweaks for Character Creation UI * Increased maximum available space for starting location * Trim long trait name
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Commits on Oct 10, 2019
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Merge pull request #34597 from snipercup/Add-filter-mask-cartridge-to…
…-tools_science-itemgroup Add filter mask cartridge to tools science itemgroup
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* Refactored the handling of broken/disabled limbs. Slight change to prevent using muscle engines with your arms when arms are disabled as opposed to broken.
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Fixed infinite z-level raging firetower bug (#34605)
* fix firetower bug * fix infinite reging-fire supply to below
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Merge pull request #34612 from Qrox/fix-clang-tidy-errors
Fix clang-tidy errors and astyle regression
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tools: add a Python script to decompose tileset_conf.json
1. Reads all tile entries 2. generates unique png names for each index that is in use 3. replaces all indices with the unique names 4. writes all the tile entries out to folders by png size 5. uses ImageMagick to pull all the image tiles for each tile entry, using the unique names instead of the indices. A later commit will add a compositor script that will reverse this process to create a set of tilesheets from a collection of arbitrarily named files.
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fix adding keybind to sokuban reset.
free-coffee committedOct 10, 2019 Configuration menu - View commit details
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tools: add a Python script to compose tilesheets
Add a script that generates tilesheet pngs and a tile_config.json from the pngs_ directories in a specified tileset directory. 1. walk through the directories, reading the tile_entry.json files and creating lists of the png files. 2. by rows of 16 images, merge all the images with the same dimensions into a tilesheet while creating dictionaries of image names to tilesheet indices. 3. go through the tile_entries and change the bg and fg image names to the tilesheet indices. 4. write the resulting tile_config.json TODO: write the config file as tile_config.json instead of test_tile_config.json
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doc: Add some minimal tileset documetation
Add some minimal tileset documentation. Add some information on how tilesheets are indexed. Describe how tools/gfx_tools/decompose.py and tools/gfx_tools/compose.py work. Include some recommendations for setting up composite tilesets.
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Commits on Oct 11, 2019
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Merge pull request #34299 from mlangsdorf/gfx_compositor
tilesets: add tools to automatically create tilesheets
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Add testing category to PR template (#34635)
As suggested by, mlangsdorf on the Discord add a testing category
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* Update enchanted_wands.json * Update enchanted_wands.json
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Merge pull request #34624 from snipercup/Add-pepto-to-drugs-heal-simp…
…le-itemgroup Add pepto to drugs_heal_simple itemgroup
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Merge pull request #34622 from free-coffee/fix
fix adding preset keybind to sokuban reset.
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Merge pull request #34623 from snipercup/Add-pair-of-beaded-earrings-…
…to-itemgroups Add pair of beaded earrings to 5 itemgroups
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Merge pull request #34619 from ipcyborg/fix-32114-keg-liquid
Fixed picking up liquid containers from keg (or bathtub, etc.)
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Merge pull request #34626 from AMurkin/active-lit-items
Add `active` to `use_action` with lit target items
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Merge pull request #34629 from AMurkin/fix-enjoyability-info
Fixes Enjoyability is not shown for some food
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Merge pull request #34574 from Hymore246/rebalance-snake
Martial Arts Rebalance for Snake Kung Fu
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Fixed
get_option
to handle global/world options correctly (like in ……`checkPrerequisite`).
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Merge pull request #34643 from Night-Pryanik/spawn-pf-pawn-shop
Actually spawn PF pawn shop
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Merge pull request #34642 from ralreegorganon/tileset-composer-updates
Minor updates to tileset composer script
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Merge pull request #34644 from ipcyborg/fix-31505-world-options
Fixed options manager to handle global/world options correctly
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* assign NPCs to camp and give them jobs * remove jobs that arent implemented yet * change access map to avoid inserting new key * remove crafting from job map - not merged yet * change descriptions of jobs * Update src/faction_camp.cpp Co-Authored-By: Jianxiang Wang (王健翔) <[email protected]> * astyle
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Commits on Oct 12, 2019
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Apply ITEM_SPAWNRATE to monster drops (#34615)
* Apply ITEM_SPAWNRATE to monster drops Previously, setting a low 'item spawn scaling factor' did not affect drops from monsters, making a disproportionate amount of a player's loot come from monster drops. This changes that so that monster drops are reduced as well. fixes #28919
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Merge pull request #34533 from lazho/34191-fix-construction-using-array
fix "using" field not working in array form for construction recipes
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Merge pull request #34668 from Qrox/fix-translator-comments
Correctly mark two translator comments
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hide blacksmith survey (#34661)
* hide blacksmith survey * really fix it this time
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Merge pull request #34647 from Night-Pryanik/poor-fit-craft-result-in…
…-poor-fit Crafting from poor-fitted components no longer produce perfect-fitted result
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Stop lasers, plasma, and bolts of electricity from being referred to as
'flying projectiles' when they hit an item or stack of items. Prior to this change, lasers, bolts of plasma, and bolts of electricity would be referred to as 'flying projectiles' when damaged items on the ground, which was strange and factually incorrect. Lasers are not flying projectiles, nor are directed lightning bolts. Plasma is up for debate. This change adds conditional statements to map::shoot() which change the message that is passed to map::smash_items() when items are shot. The message is changed based on ammo flags.
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Magiclysm - Magic Rings! (#34664)
* magical rings * Update data/mods/Magiclysm/enchanted/enchanted_rings.json Co-Authored-By: Curtis Merrill <[email protected]> * Update data/mods/Magiclysm/enchanted/enchanted_rings.json Co-Authored-By: Curtis Merrill <[email protected]> * Update data/mods/Magiclysm/enchanted/enchanted_rings.json Co-Authored-By: Curtis Merrill <[email protected]> * Update data/mods/Magiclysm/enchanted/enchanted_rings.json Co-Authored-By: Curtis Merrill <[email protected]> * spell adjustment
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Add to hospital_lab and hard_drugs itemgroups
Also added antibiotics to hospital_lab itemgroup.
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Use the STRONG_ANTIBIOTIC flag
change antibiotics to reflect their mid-tier status.
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Prevent integer overflows in bionic power
Prevent an integer overflow that can occur if the new power added in Character::mod_power is greater than the max power level. This would cause power to be clamped to 0, because the integer overflow would make the power to be added massively negative, when it should be positive. Also prevent an integer overflow that occurs when units::from_joule and units::from_kilojoule are given a value that, when converted to millijoules, is larger than it's type can store. This was another cause of problems in bionic power, because the new power could overflow, and then not be the correct value. This occurred in testing when trying to use the battery charger system with a heavy disposable battery.
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in the absence of alternatives... little clarification in the description bumped up the price point.
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Hurt heal char scope change (#34687)
* change scope of hurt and heal * move Character functions to character.cpp
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Add item smart lamp to itemgroups (#34677)
* Add item smart lamp to itemgroups * Put a comma instead of period
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Merge pull request #34681 from KnightosMaster/fix_smartphone_unload
Add missing tags to smartphone_music and smart_phone_flashlight
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Merge pull request #34689 from Hymore246/fix-infinite-counters
Fix for infinite counterattacks at low speed
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Merge pull request #34685 from chaisawlajatang/appleorchardspawnfix
Apple orchard spawn fix
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Merge pull request #34680 from Night-Pryanik/holsters-recipe-tweak
Fixed filament vs. cordage/short cordage requirement in recipes
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Merge pull request #34688 from Night-Pryanik/no-acid-zombies-mod-update
Updated No Acid Zombies mod to include two acid zombie soldiers
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Merge pull request #34683 from KnightosMaster/fix_cigarette_firestart
Check if firestarter can have charges before trying to consume it
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Commits on Oct 13, 2019
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Change the requirements for installing and repairing 2, 10, 20, and 6…
…0 liter tanks to be more realistic. Prior to this change, these tanks required a welder to install, and were uninstalled with metal sawing. This seems sensible at first, until you realize that the 10L tank is made of plastic, and that even metal tanks are not installed via welding on modern vehicles. Additionally, 10L tanks required a welder to repair, despite being made of plastic. This change changes the requirements to install the tanks to be bolt turning (1 for 2/10L, 2 for 20/60L), and drilling 2. This better represents the process of bolting the tank to the frame using metal strips or brackets, which is how fuel tanks are installed in modern vehicles. Tanks are uninstalled using only bolt turning of a level equal to the level required to install them, and the 10L tank now requires a soldering iron to repair it.
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Dapterocozamin was too damned long
I kept forgetting how to spell it.
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Lower the range of dirt guns are spawned with
Currently guns are spawned with a range of between 100 and 9999 dirt. The vast majority of guns won't be that heavily used since they were last cleaned.
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Merge pull request #34696 from peeley/fix_v6_diesel_spawn
Add v6_diesel item to appropriate itemgroups to fix #34675
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Merge pull request #34671 from SageB/fix-laser-damage-msg
Stop lasers, plasma, and bolts of electricity from being referred to as 'flying projectiles'
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Adds disposable batteries to mp3 (#34700)
* Adds disposable batteries to mp3 Allows for disposable batteries to be used in the mp3. I assume it was an oversight.
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Merge pull request #34699 from anothersimulacrum/less-dirt
Lower the range of dirt guns are spawned with
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* add house foundation, palette * nested maps * adjust bathroom loot
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Merge pull request #34698 from SageB/reasonable-tank-installs
Change the requirements for installing and repairing 2, 10, 20, and 60 liter tanks.
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tools: compose.py updates (#34686)
* compose.py: check whether hasalpha() is a valid function My development version of pyvips doesn't have hasalpha(), so test for it's existence and fail gracefully if it doesn't exist. * compose.py: add filler directory support Add support for filler directories. Sprites and tile_entry.json metadata for an id in a filler directory will be ignored if the same id is defined in a non-filler directory.
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Merge pull request #34684 from anothersimulacrum/fix-overflow
Prevent integer overflows in bionic power
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Merge pull request #34672 from aoae23/patch-16
Make quarterstaff require long stick; remove bash requirement
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* added jackolantern and recipes includes transformation when candle is lit * Change ammo type to batteries changes flags to make sense with batteries. removes need fire
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Merge pull request #34654 from Hymore246/rebalance-sojutsu
Martial Arts Rebalance for Sōjutsu
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Merge pull request #34702 from Qrox/fix-comment
Fix two translator comments in name.cpp
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* Json items Test items * Dimensional Anchor Effects * New lab finale for items and Misc decoration * Style Code * Remove test monster Whoops that wasnt supposed to be there. * Apply suggestions from code review Co-Authored-By: Anton Burmistrov <[email protected]> Co-Authored-By: Curtis Merrill <[email protected]> * Fis misc. errors and typos. * Replace odds for lab finale
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Merge pull request #34673 from Night-Pryanik/missile-silo-mapgen-tweak
Added turrets and other monsters to missile silo mapgen
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JSONize scent neutralization (#34606)
* JSONize scent neutralization
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Wayfarer negative trait - disables vehicles (#34601)
* Added Wayfarer negative trait Renders the player incapable of driving vehicles
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npctrade: use drop_invalid_inventory() instead of drop_items()
Fixes #34614 NPC trading was broken because drop_items() would sometimes randomly crash on some kind of item.is_null() error in npc::drop_items(). Replace drop_items() with character::drop_invalid_inventory() which does roughly the same thing but works. Also, switch the sign of changes to NPC available weight and volume when trading, so that selling items to them reduces the amount of space for further items in this trade, while buying items from them increases the amount of space.
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fix vanishing pet carriers on release
davidpwbrown committedOct 13, 2019 Configuration menu - View commit details
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Magiclysm - Introduces Misc Magical Items (#34660)
* Introduces a few misc magic items and magical tokens * Update data/mods/Magiclysm/enchanted/enchanted_tokens.json Co-Authored-By: Curtis Merrill <[email protected]> * Update enchanted_misc.json * Update data/mods/Magiclysm/enchanted/enchanted_tokens.json Co-Authored-By: Curtis Merrill <[email protected]> * update * Update enchanted_misc.json
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Unify text spacing after punctuations (#34617)
* Unify text spacing after punctuations * Fix translator comment position * Remove spaces after ellipses that start a sentence * Remove spaces before punctuations and end of lines
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Merge pull request #34717 from snipercup/add-superalloy-dog-suit-to-n…
…anofabricator add-superalloy-dog-suit-to-nanofabricator
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Merge pull request #34715 from Qrox/monster-plural
Add monster plural names
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Merge pull request #34713 from davidpwbrown/animal_release_fix
Fix vanishing pet carriers on release
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Merge pull request #34692 from curstwist/Add-4-more-nested-house-foun…
…dations add 4 more nested house foundations
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Burn just 1 item from a stack when refueling (#34641)
* Move items into fire to handle splitting charges * Fix burning charged items
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Commits on Oct 14, 2019
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Fix some more typos and delete some extra spaces
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Merge pull request #34679 from Malkeus/patch-3
Add strong antibiotic: destragon.
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Merge pull request #34724 from KorGgenT/fix-teleport-fall-damage
translocation ignores fall damage
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move spores() and blossoms() from player:: to Character:: (#34736)
* change scpoe of spores() and blossoms() to Character * move spores() and blossoms() to character.cpp
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add some domestic furniture and terrain (#34734)
* add some domestic furniture and terrain
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Merge pull request #34728 from curstwist/add-roof-and-landscaping-to-…
…house_1- add roof, landscaping, cosmetic changes to house_w_1
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Merge pull request #34725 from KorGgenT/tripoint-to-char
move scope of player::position plus getters and setters to Character::
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Merge pull request #34708 from mlangsdorf/npc_trader_fix
npctrade: fix crash when trading with Free Merchant merchant
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Update clang-tidy text style check (#34716)
* Single space after semicolon * Fix comment * Update test * Disable ellipsis space check in the middle of lines * Remove spaces after ellipses that start a line * Remove spaces before punctuations * Ignore ter_bind and furn_bind strings
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Autoclave menu gives more information about denials (#34722)
* More helpful denials * mounted autoclave also gives info
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Merge pull request #34720 from KnightosMaster/fix_furn_door_pathf
Fix furniture door pathfinding
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Fris0uman committed
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Commits on Oct 15, 2019
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Fix pull request template misleading formatting (#34763)
The purpose of change section has triple backticks around the "Fixes #XXXXX" in the comments. This causes misformatting of PRs.
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Mythological replicas work with martial arts
Condense melee weapons into one file
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Merge pull request #34711 from Hymore246/rebalance-taekwondo
Martial Arts Rebalance for Taekwondo
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Merge pull request #34766 from barsoosayque/json/centipede-looks-like
Looks like for obsolete centipede
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Fixed inactive incendiary grenades not exploding if thrown in fire (#…
…34769) * Transformable items with ACT_IN_FIRE and BOMB flags will transform into their "_act" variants and then become active if thrown in fire * Get rid of hardcoded name and use target item id
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Merge pull request #34771 from Night-Pryanik/fix-speed-indicator-over…
…lapping-stamina-indicator Fixed speed indicator overlapping stamina indicator
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Running/crouching while swimming will result in faster/slower swim sp…
…eed (#34770) * Running movement mode while swimming means faster swim speed * Swimming speed is now based on movement mode
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Merge pull request #34759 from AlexMooney/fix_broken_limb_check
Fixes check for broken limbs when using muscle engines
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Merge pull request #34755 from snipercup/add-tele_sight-to-itemgroups
add tele_sight to itemgroups
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Merge pull request #34750 from y2s82/issue-34556
Changed celery volume to better reflect the mass-to-volume ratio in real life
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Merge pull request #34775 from CleverRaven/revert-34755-add-tele_sigh…
…t-to-itemgroups Revert "add tele_sight to itemgroups"
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Fix astyle regression (2019-10-15) (#34772)
* Fix astyle regression * Simplify boolean expression
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Merge pull request #34743 from ipcyborg/fix-25329-active-npc-dup
Fixed "Error with crushing a hostile NPC with a car"
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Changelog thru october (#34731)
* Revert "July and August changelogs (#34095)" This reverts commit 7a20bb6. * Have changelog generation script consider unmerged PRs too * Import changelog entries through 10-09 * Copyedit changelog * Apply suggestions from code review Add some periods. Co-Authored-By: ZhilkinSerg <[email protected]>
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Merge pull request #34729 from Siersha/Switch-traits-and-tabs-in-char…
…-gen Switched the Stats and Traits tab in the character creation screen
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Fix repair activity for tools in vehicle
The helper function get_item_location() did not support items being in vehicles. This commit corrects that oversight.
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Commits on Oct 16, 2019
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Prevent counterattacks if tired or dead (#34793)
* Prevent counterattacks if tired or dead * Changed threshold to 25% * Changed threshold back to 33%
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Merge pull request #34797 from Oddant1/cattail-jelly-error
BUG: Fix redundancy error in cattail-jelly recipe
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Merge pull request #34801 from John-Candlebury/suitfix
Fix immersion suit Iuse
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Merge pull request #34794 from Hymore246/technique-type-desc
Updated type section of technique description
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Merge pull request #34796 from curstwist/move-clothes-item_groups-to-…
…clothing.json move clothes item_groups
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Merge pull request #34791 from ifreund/vehicle-iuse-location-fix
Fix repair activity for tools in vehicles
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Merge pull request #34787 from KnightosMaster/fix_oostamina_error
Remove unneeded code from read_do_turn
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Merge pull request #34788 from curstwist/add-roof-and-landscapeing-to…
…-house_w_2 add roof, landscaping to house_w_2
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Merge pull request #34786 from RDru/bionic_inv_colors
Installable, not dirty, bionics in inventory are always green
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finish reorganizing furniture.json (#34758)
* finish reorganizing furniture.json * remove duplicats, add coat rack
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change crossed_threshold() scope and test_crossing_threshold() parame…
…ter to Character (#34761) * change scope of crossed_threshold() * moved crossed_threshold to character.cpp * change parameter of test_crossing_threshold to Character * change "p" to "guy"
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Migrate move mode and related code from player (#34762)
* Migrate move mode and related code from player - Hoist the move_mode variable up to character since NPCs should crouch and run someday - Drop UI-related code down to avatar - Serialize/deserialize move_mode in the character functions - Tweak related code to accomadate the changes * Migrate get_overlay_ids() to Character This fixes compilation of SDL builds
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Merge pull request #34778 from Night-Pryanik/NPC-trade-menu
Tweaked NPC "Trade how many" menu
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Allow auto targeting mode for turrets only with installed turret cont…
…rol unit (#34202) * Added turret control unit * Made it craftable (autolearn) * Added corresponding vehicle part * Added flag to bitflags set * Added documentation * Forcibly set turrets' targeting mode to manual if no turret control unit is present on turret's tile on loading save * Allow changing turrets' targeting mode only if turret control unit is present Also reworded targeting mode options a bit to reduce confusing. Also removed a check for MANUAL flag as there is no items or vehicle parts with this flag. Also reworded reason of why you can't aim automatic turrets and added a missing period. * Turret controls must be installed on a turret Also, on removing turret controls forcibly set targeting mode of affected turret to manual. * Set turret control unit's state equal to turret's targeting mode * Increased control unit power draw * Added a requirement for laptop computer Also inreased craft time to 2 hours. * Added mechanics skill req for crafting TCU Also increased its power consumption from 100W to 250W.
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Merge pull request #34749 from ipcyborg/fix-16400-reach-attack
Fixed targeting UI issue for reach attack.
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Merge pull request #34756 from Fris0uman/no_extra_capacity
Removes capacity from cable and battery CBM
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Merge pull request #34765 from LaVeyanFiend/MythoRepMartials
Mythological Replicas work with martial arts
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Merge pull request #34804 from OzoneH3/repair_msg
Fix: Dialogs not showing while tailoring.
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