Martial Arts Rebalance for Taekwondo #34711
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Summary
SUMMARY: Balance "Martial arts rebalance for Taekwondo"
Purpose of change
Partially implements #32422
Update for the martial art: Taekwondo
Describe the solution
Taekwondo is the national sport of Korea, and was used by the South Korean army in the 20th century.
Current Buffs, Techniques, and Special Abilities
Taekwondo is most well known for being the martial art that lets you use it's techniques regardless of what you are holding, including guns. This alone makes the style worth using even if it's just a backup style.
Problems and issues
There is no reason to use Taekwondo unarmed.
Thanks to Force Unarmed, you always have access to your techniques. As a result, there isn't any reason for you to not to be holding something in your hands. Melee weapons will not help you fight but it will still free up some inventory space with no downside from Taekwondo.
It's possible to stunlock an opponent with Side Kick.
Even with knockback, it's still possible stunlock something if you pin it against a wall.
Rebalance Goal
Honestly, Taekwondo is fine. It has a niche being able to use unarmed techniques regardless of what you are holding and it's techniques are good for keeping enemies away. Still, I would like to see a worthwhile reason to use the style without something in your hands.
New Buffs, Techniques, and Special Abilities
Important Changes
"Strictly Unarmed" attribute added to Taekwondo Stance.
The blocked damage reduction only works if you are not carrying anything.
Unhindered Static Buff added.
This buff will boost the bash damage done by all Taekwondo techniques but only if you are not holding a weapon. With this, players must decide if they want extra damage for not holding anything or more utility by carrying something.
Removed stun from Side Kick.
I did this to avoid stunlocking as I mentioned above. I also kept Axe-kick's stun at 2 turns to offset the stun loss.
Added Snatch Weapon technique.
This is a Strictly Unarmed, disarm technique with a brand new attribute: "take_weapon". When you hit an opponent with Snatch Weapon, not only are they disarmed but you also take and equip their weapon as well! To answer your questions:
New technique attribute: "take_weapon"
"take_weapon" is a technique attribute that when set to true, cause the user to disarm and equip the opponent's weapon. This attribute works similar to the "disarms" attribute. A technique with "take_weapon" cannot trigger unless the opponent is wielding a weapon but the user must also not be wielding a weapon as well.
Advantages
Disadvantages
Describe alternatives you've considered
If the style is too strong...
If the style is too weak...
Additional context
References:
Taekwondo wikipedia page
Taekwondo Defense Against Gun from the Front