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Catchup to current mainline #4

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merged 821 commits into from
Oct 16, 2019
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Summary

Purpose of change

Describe the solution

Describe alternatives you've considered

Additional context

Night-Pryanik and others added 30 commits October 8, 2019 18:45
Obsolete previously removed recipes and items (2019-10-08)
…teries-in-lab-finale

Replaced free-floating battery charge spawn in lab finales with heavy battery cell spawn
…om-mapgen-to-itemgroups

Removed musicstore itemgroup
…lete-json

Moved bluebell flower to obsolete
SUMMARY: Bugfixes "Fixes active phones not showing time"

Purpose of change

Fixes #34563, smartphones as well as cellphones now allow you to see the current time when playing music or using the flashlight app

Describe the solution

Added "WATCH" flags to all states of cell_phone/smart_phone
To inform new contributors of the existance of the style guide
expands on #34497
* Move engines.json to uncraft folder

* Moved from recepes/engine.json and also removed the  engine_disassembly entry
* Moved flowers and buds from items generic to obsolete

* Moved flowers and buds from items generic to obsolete
* Added wine_glass to dinnerware itemgroup

* Added wine_glass to dishes_dining itemgroup
Add run and crouch colors for the player's @ symbol
Mention JSON style guide in lint failure message
* change scope of armor functions

* move character functions to proper place

* remove auto
Updates Martial Artist and Black Belt profession martial arts lists
Fix phones not showing time when being used
KorGgenT and others added 10 commits October 16, 2019 09:53
…ter to Character (#34761)

* change scope of crossed_threshold()

* moved crossed_threshold to character.cpp

* change parameter of test_crossing_threshold to Character

* change "p" to "guy"
* Migrate move mode and related code from player

 - Hoist the move_mode variable up to character since NPCs should crouch
   and run someday
 - Drop UI-related code down to avatar
 - Serialize/deserialize move_mode in the character functions
 - Tweak related code to accomadate the changes

* Migrate get_overlay_ids() to Character

This fixes compilation of SDL builds
…rol unit (#34202)

* Added turret control unit

* Made it craftable (autolearn)

* Added corresponding vehicle part

* Added flag to bitflags set

* Added documentation

* Forcibly set turrets' targeting mode to manual if no turret control unit is present on turret's tile on loading save

* Allow changing turrets' targeting mode only if turret control unit is present

Also reworded targeting mode options a bit to reduce confusing.
Also removed a check for MANUAL flag as there is no items or vehicle parts with this flag.
Also reworded reason of why you can't aim automatic turrets and added a missing period.

* Turret controls must be installed on a turret

Also, on removing turret controls forcibly set targeting mode of affected turret to manual.

* Set turret control unit's state equal to turret's targeting mode

* Increased control unit power draw

* Added a requirement for laptop computer

Also inreased craft time to 2 hours.

* Added mechanics skill req for crafting TCU

Also increased its power consumption from 100W to 250W.
Fixed targeting UI issue for reach attack.
Removes capacity from cable and battery CBM
Mythological Replicas work with martial arts
Fix: Dialogs not showing while tailoring.
@Maleclypse Maleclypse merged commit bd7e561 into Maleclypse:master Oct 16, 2019
Maleclypse pushed a commit that referenced this pull request Nov 8, 2019
Maleclypse pushed a commit that referenced this pull request Dec 17, 2019
Maleclypse pushed a commit that referenced this pull request May 11, 2020
The function `are_requirements_nearby` accesses `player::backlog::front()`, which causes UB when the `backlog` list is empty.

This is usually checked by the caller, but there is at least one way to reach this function without that check:

```
#2  0x000000000083dfaa in string_id<activity_type>::operator== (rhs=..., this=0xdf1b460) at src/player_activity.h:93
#3  are_requirements_nearby (loot_spots=std::vector of length 21, capacity 32 = {...}, needed_things=..., p=..., activity_to_restore=..., in_loot_zones=true, src_loc=...)
    at src/activity_item_handling.cpp:1113
#4  0x0000000000843a46 in generic_multi_activity_check_requirement (p=..., act_id=..., act_info=..., src=..., src_loc=...,
    src_set=std::unordered_set with 1 element = {...}, check_only=false) at src/activity_item_handling.cpp:2676
#5  0x0000000000852813 in generic_multi_activity_handler (act=..., p=..., check_only=check_only@entry=false) at src/activity_item_handling.cpp:2885
#6  0x0000000000800896 in activity_handlers::multiple_butcher_do_turn (act=<optimized out>, p=<optimized out>) at src/activity_handlers.cpp:3822
#7  0x000000000082b248 in std::_Function_handler<void (player_activity*, player*), void (*)(player_activity*, player*)>::_M_invoke(std::_Any_data const&, player_activity*&&, player*&&) (__functor=..., __args#0=<optimized out>, __args#1=<optimized out>) at /usr/include/c++/8/bits/std_function.h:88
#8  0x00000000008630e3 in std::function<void (player_activity*, player*)>::operator()(player_activity*, player*) const (this=<optimized out>, __args#0=<optimized out>,
    __args#0@entry=0xdf1b330, __args#1=<optimized out>, __args#1@entry=0xdf1ae50) at /usr/include/c++/8/bits/std_function.h:260
#9  0x0000000000860306 in activity_type::call_do_turn (this=0x2c3c930, act=act@entry=0xdf1b330, p=p@entry=0xdf1ae50) at src/activity_type.cpp:118
#10 0x00000000014a968b in player_activity::do_turn (this=this@entry=0xdf1b330, p=...) at src/player_activity.cpp:237
#11 0x00000000013092a4 in npc::do_player_activity (this=this@entry=0xdf1ae50) at src/npcmove.cpp:3299
#12 0x0000000001322a07 in npc::execute_action (this=this@entry=0xdf1ae50, action=<optimized out>, action@entry=npc_player_activity) at src/npcmove.cpp:1237
#13 0x000000000132690a in npc::move (this=this@entry=0xdf1ae50) at src/npcmove.cpp:907
```

This adds a simple check within the function.
Maleclypse pushed a commit that referenced this pull request May 23, 2020
Maleclypse pushed a commit that referenced this pull request Jun 2, 2020
Maleclypse pushed a commit that referenced this pull request Jun 17, 2020
Use initializer list rather than constructor call: only initializer list guarantees left-to-right evaluation. (CleverRaven#41279)
(see C++ spec dcl.init.list #4)
@github-actions github-actions bot mentioned this pull request Jul 8, 2023
Maleclypse pushed a commit that referenced this pull request Nov 21, 2023
* Prevents game occasionally seemingly hanging when moving to new submaps

The reason for the previous problem was an infinite loop caused by:
1. `map::spawn_monsters_submap` for-loops the list of `current_submap->spawns`
2. for every spawned monster, it calls `monster::on_load`
3. `monster::on_load` calls `monster::try_reproduce`, which in turn calls
   `map::add_spawn`
4. So a new spawn is added, thus invalidating the iterator used in step 1
5. Undefined behavior caused by using invaliated iterators.

On my compiler (gcc 13.2.0), the above problem had the following effect:
* The reference `spawn_point &i` pointed to something totally different, so
  that in particular, `i.count` had garbage values
* Instead of `i.count` being reasonable values such as `3` or `1`, the above
  undefined behavior made it have values such as `925969776` or `-632214304`
* `i.count` is the upper bound for the inner for-loop in
  `map::spawn_monsters_submap`, so depending on the garbage value, it might
  seem like an infinite loop.

Stacktrace of app when frozen and problem happened:
```
 #0  0x000055a1eaf36dcb in creature_tracker::find(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&) const ()
 #1  0x000055a1eaf39253 in Creature* creature_tracker::creature_at<Creature>(coords::coord_point<tripoint, (coords::origin)1, (coords::scale)0> const&, bool) ()
 #2  0x000055a1eaf393b5 in Creature* creature_tracker::creature_at<Creature>(tripoint const&, bool) ()
 #3  0x000055a1eb357a53 in map::spawn_monsters_submap(tripoint const&, bool, bool)::{lambda(tripoint const&)#1}::operator()(tripoint const&) const ()
 #4  0x000055a1eb3a976e in random_point(tripoint_range<tripoint> const&, std::function<bool (tripoint const&)> const&) ()
 #5  0x000055a1eb37dd2d in map::spawn_monsters_submap(tripoint const&, bool, bool) ()
 #6  0x000055a1eb37de77 in map::spawn_monsters(bool, bool) ()
 #7  0x000055a1eb093981 in game::update_map(int&, int&, bool) ()
 #8  0x000055a1eb094451 in game::update_map(Character&, bool) ()
 #9  0x000055a1eb09530f in game::place_player(tripoint const&, bool) ()
 #10 0x000055a1eb0b3a0e in game::walk_move(tripoint const&, bool, bool) ()
 #11 0x000055a1ead27490 in avatar_action::move(avatar&, map&, tripoint const&) ()
 #12 0x000055a1eb0f338c in game::do_regular_action(action_id&, avatar&, std::optional<tripoint> const&) ()
 #13 0x000055a1eb0f6e63 in game::handle_action() ()
 #14 0x000055a1eafbd9ea in do_turn() ()
 #15 0x000055a1eaa5ec13 in main ()
```

This commit instead changes the loop in step 1 above so that it explicitly
*not* uses iterators, but instead old-fashioned indexed loop. The intention
with the change is to allow other parts of the code to add items to the vector
`current_submap->spawns` while we are iterating it here. If new items are
added, they will be handled in later steps of the loop.
Maleclypse pushed a commit that referenced this pull request Jan 2, 2024
Prevents segfault that previously happened when pouring liquid to ground
from AIM using "examine" menu.

Previous segfault being fixed:
```
 #0  __gnu_cxx::__atomic_add_dispatch () at /usr/include/c++/13/ext/atomicity.h:111
 #1  std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_add_ref_copy () at /usr/include/c++/13/bits/shared_ptr_base.h:152
 #2  0x00005652b2df5540 in std::shared_ptr<item_location::impl>::shared_ptr () at /usr/include/c++/13/bits/shared_ptr.h:204
 #3  item_location::item_location () at src/item_location.h:30
 #4  item_location::impl::item_in_container::item_in_container () at src/item_location.cpp:612
 #5  item_location::item_location () at src/item_location.cpp:767
 #6  0x00005652b27fa6b1 in unload_activity_actor::unload () at src/activity_actor.cpp:3232
 #7  0x00005652b32eed69 in player_activity::do_turn () at src/player_activity.cpp:383
 #8  0x00005652b2b553e7 in do_turn () at src/do_turn.cpp:487
 #9  0x00005652b25ea589 in main () at src/main.cpp:798
```

The problem before was that the reference to `target` in
`unload_activity_actor::unload` was an invalid reference. This was
caused by:
  1. `unload_activity_actor::finish` calls `act.set_to_null()`.
  2. That sets the player activity to `null` type (=no current activity)
  3. `unload_activity_actor::unload` is `static`, and takes `target` as
     a reference.
  4. `::unload` calls `Character::add_or_drop_with_msg` which leads to
     call chain: `liquid_handler::consume_liquid` -> `get_liquid_target`
     -> `choose_adjacent` -> `choose_direction`
     -> `temp_hide_advanced_inv` -> `advanced_inventory::temp_hide`
     -> `advanced_inventory::do_return_entry`
  5. `advanced_inventory::do_return_entry` assigns a new
     `ACT_ADV_INVENTORY` activity. This invalidates the previous
     `unload_activity_actor` because of pt 2 above.
  6. When static method `unload_activity_actor::unload` resumes after
     its call to `add_or_drop_with_msg`, the reference to `target` is
     invalid because of pt 5.

This commit attempt to fix the issue with invalidated `target` reference
by copying its value before invalidating the activity.
Maleclypse pushed a commit that referenced this pull request Jan 9, 2024
* Add missing was_loaded initialization

We forgot to initialize was_loaded in profession_group

I found this bug thanks to UndefinedBehaviorSanitizer
```c++
src/profession_group.h:8:8: runtime error: load of value 60, which is not a valid value for type 'bool'
    #0 0x6fa4312 in profession_group::profession_group(profession_group const&) src/profession_group.h:8
    #1 0x6fb241e in void std::__new_allocator<profession_group>::construct<profession_group, profession_group const&>(profession_group*, profession_group const&) /usr/include/c++/13/bits/new_allocator.h:187
    #2 0x6fb241e in void std::allocator_traits<std::allocator<profession_group> >::construct<profession_group, profession_group const&>(std::allocator<profession_group>&, profession_group*, profession_group const&) /usr/include/c++/13/bits/alloc_traits.h:537
    #3 0x6fb241e in void std::vector<profession_group, std::allocator<profession_group> >::_M_realloc_insert<profession_group const&>(__gnu_cxx::__normal_iterator<profession_group*, std::vector<profession_group, std::allocator<profession_group> > >, profession_group const&) /usr/include/c++/13/bits/vector.tcc:468
    #4 0x6fb2911 in std::vector<profession_group, std::allocator<profession_group> >::push_back(profession_group const&) /usr/include/c++/13/bits/stl_vector.h:1289
    #5 0x6fb2c14 in generic_factory<profession_group>::insert(profession_group const&) src/generic_factory.h:391
    #6 0x6fb61a7 in generic_factory<profession_group>::load(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/generic_factory.h:304
    #7 0x6fa0efd in profession_group::load_profession_group(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/profession_group.cpp:25
    #8 0x4294940 in void std::__invoke_impl<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>(std::__invoke_other, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/invoke.h:61
    #9 0x4294976 in std::enable_if<is_invocable_r_v<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>, void>::type std::__invoke_r<void, void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&>(void (*&)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/invoke.h:111
    #10 0x4294976 in std::_Function_handler<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&), void (*)(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::_M_invoke(std::_Any_data const&, JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /usr/include/c++/13/bits/std_function.h:290
    #11 0x4290c79 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const /usr/include/c++/13/bits/std_function.h:591
    #12 0x426934f in operator() src/init.cpp:227
    #13 0x426934f in __invoke_impl<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:61
    #14 0x426934f in __invoke_r<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:111
    #15 0x426934f in _M_invoke /usr/include/c++/13/bits/std_function.h:290
    #16 0x42904f3 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) const /usr/include/c++/13/bits/std_function.h:591
    #17 0x4284949 in DynamicDataLoader::load_object(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) src/init.cpp:137
    #18 0x4285c32 in DynamicDataLoader::load_all_from_json(JsonValue const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&, cata_path const&, cata_path const&) src/init.cpp:540
    #19 0x4286744 in DynamicDataLoader::load_data_from_path(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/init.cpp:521
    #20 0x3ca25fa in game::load_data_from_dir(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/game.cpp:571
    #21 0x3d21130 in game::load_packs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<string_id<MOD_INFORMATION>, std::allocator<string_id<MOD_INFORMATION> > > const&, loading_ui&) src/game.cpp:3265
    #22 0x3d518b5 in game::load_world_modfiles(loading_ui&) src/game.cpp:3235
    #23 0x3e055d0 in game::setup() src/game.cpp:756
    #24 0x5111cc3 in main_menu::new_character_tab() src/main_menu.cpp:972
    #25 0x5127aea in main_menu::opening_screen() src/main_menu.cpp:863
    #26 0x50f1e5e in main src/main.cpp:792
    #27 0x7f7a489cfb89 in __libc_start_call_main (/lib64/libc.so.6+0x27b89) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c)
    #28 0x7f7a489cfc4a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c4a) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c)
    #29 0x1bec804 in _start (/home/cdda/git/Cataclysm-DDA/cataclysm-tiles+0x1bec804) (BuildId: 1a0225eb0946b150a1f9b1759d512b53fde7f1d0)
```

* Make overmap_terrain_coverage less likely to produce spurious errors

* Revert "Make overmap_terrain_coverage less likely to produce spurious errors"

This reverts commit 6134a08.
Maleclypse pushed a commit that referenced this pull request Jan 9, 2024
If melee_actori.is_grab is false grab.exclusive_grab and grab.respect_seatbelts
were not initialized. This was causing errors under -fsanitize=undefined

The solution initialize the booleans to value that match their defaults

```C++
src/mattack_actors.h:75:8: runtime error: load of value 190, which is not a valid value for type 'bool'
    #0 0x5a9b6fe in grab::grab(grab const&) src/mattack_actors.h:75
    #1 0x5ab7635 in melee_actor::melee_actor(melee_actor const&) src/mattack_actors.h:106
    #2 0x5ab8412 in std::__detail::_MakeUniq<melee_actor>::__single_object std::make_unique<melee_actor, melee_actor const&>(melee_actor const&) /usr/include/c++/13/bits/unique_ptr.h:1070
    #3 0x5a87e4c in melee_actor::clone() const src/mattack_actors.cpp:962
    #4 0x207632c in cata::clone_ptr<mattack_actor>::clone_ptr(cata::clone_ptr<mattack_actor> const&) src/clone_ptr.h:18
    #5 0x6085941 in mtype_special_attack::mtype_special_attack(mtype_special_attack const&) src/mattack_common.h:47
    #6 0x6085941 in std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack, true>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_pair.h:559
    #7 0x6085a2b in void std::__new_allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::construct<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/new_allocator.h:187
    #8 0x6085a2b in void std::allocator_traits<std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > > >::construct<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::allocator<std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >&, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/alloc_traits.h:537
    #9 0x6085a2b in void std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_construct_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:597
    #10 0x6085b06 in std::_Rb_tree_node<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >* std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_create_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:614
    #11 0x6085b71 in std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_Auto_node::_Auto_node<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:1637
    #12 0x6085c9d in std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > std::_Rb_tree<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack>, std::_Select1st<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::_M_emplace_hint_unique<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_const_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_tree.h:2462
    #13 0x608618f in std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, mtype_special_attack, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::emplace_hint<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::_Rb_tree_const_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_map.h:640
    #14 0x608618f in std::pair<std::_Rb_tree_iterator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> >, bool> std::map<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, mtype_special_attack, std::less<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const, mtype_special_attack> > >::emplace<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&>(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, mtype_special_attack const&) /usr/include/c++/13/bits/stl_map.h:601
    #15 0x5ff3881 in MonsterGenerator::add_attack(mtype_special_attack const&) src/monstergenerator.cpp:1312
    #16 0x5ffafa5 in MonsterGenerator::load_monster_attack(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) src/monstergenerator.cpp:1376
    #17 0x4262e91 in operator() src/init.cpp:466
    #18 0x4262e91 in __invoke_impl<void, DynamicDataLoader::initialize()::<lambda(const JsonObject&, const std::string&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&> /usr/include/c++/13/bits/invoke.h:61
    #19 0x4262e91 in __invoke_r<void, DynamicDataLoader::initialize()::<lambda(const JsonObject&, const std::string&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&> /usr/include/c++/13/bits/invoke.h:111
    #20 0x4262e91 in _M_invoke /usr/include/c++/13/bits/std_function.h:290
    #21 0x4290ce9 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const /usr/include/c++/13/bits/std_function.h:591
    #22 0x42693bf in operator() src/init.cpp:227
    #23 0x42693bf in __invoke_impl<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:61
    #24 0x42693bf in __invoke_r<void, DynamicDataLoader::add(const std::string&, const std::function<void(const JsonObject&, const std::__cxx11::basic_string<char>&)>&)::<lambda(const JsonObject&, const std::string&, const cata_path&, const cata_path&)>&, const JsonObject&, const std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >&, const cata_path&, const cata_path&> /usr/include/c++/13/bits/invoke.h:111
    #25 0x42693bf in _M_invoke /usr/include/c++/13/bits/std_function.h:290
    #26 0x4290563 in std::function<void (JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&)>::operator()(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) const /usr/include/c++/13/bits/std_function.h:591
    #27 0x42849b9 in DynamicDataLoader::load_object(JsonObject const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, cata_path const&, cata_path const&) src/init.cpp:137
    #28 0x4285ca2 in DynamicDataLoader::load_all_from_json(JsonValue const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&, cata_path const&, cata_path const&) src/init.cpp:540
    #29 0x42867b4 in DynamicDataLoader::load_data_from_path(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/init.cpp:521
    #30 0x3ca266a in game::load_data_from_dir(cata_path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, loading_ui&) src/game.cpp:571
    #31 0x3d211a0 in game::load_packs(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, std::vector<string_id<MOD_INFORMATION>, std::allocator<string_id<MOD_INFORMATION> > > const&, loading_ui&) src/game.cpp:3265
    #32 0x3d51925 in game::load_world_modfiles(loading_ui&) src/game.cpp:3235
    #33 0x3e05640 in game::setup() src/game.cpp:756
    #34 0x5111d33 in main_menu::new_character_tab() src/main_menu.cpp:972
    #35 0x5127b5a in main_menu::opening_screen() src/main_menu.cpp:863
    #36 0x50f1ece in main src/main.cpp:792
    #37 0x7fdc43fa9b89 in __libc_start_call_main (/lib64/libc.so.6+0x27b89) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c)
    #38 0x7fdc43fa9c4a in __libc_start_main_alias_2 (/lib64/libc.so.6+0x27c4a) (BuildId: f888be5f5e7d58e04cabb8c675c7ab94e77dd68c)
    #39 0x1bec874 in _start (/home/cdda/git/Cataclysm-DDA/cataclysm-tiles+0x1bec874) (BuildId: be24990d1723c8da00f3e8701793ab983cf64dcc)
```
Maleclypse pushed a commit that referenced this pull request Feb 28, 2024
* Initial Commit for Monsters

-Adds zombie frog abstract
-Applies copy-from to existing frog zombies and condenses entries appropriately
-Adds entries for seven new frogs zombie varities

* Audit Tadpole Constrictor

-Gives the creature a bodytype (snake)
-Adds the amphibian proficiency to families
-Removes the FILTHY flag

* Correct Pluralization

Added correct plural for warted monstrosity

* Deathmask to death mask

* Names and Dictionary

-Change 'toad' to 'zoad' for some creatures
-Space 'hindlegs' into 'hind legs'
-Add terms to dictionary

* Update dictionary.txt

Add zoads, plural to dictionary

* Add Zombify connects and avoid contractions

* Sludge Deaths 1st Pass

Created 'sludge death' and 'sludge death mega' as monster attacks based off of existing boomer death special.

* Update shocker frog

-Gave it the same 'speech' lines as shocker zombies
-Changed name to 'jumping jolter'
-Added 'jolter' to dictionary

* Correct units for treefrog zombies

* Sludge Toad Death Drops

-Give death drops of body parts to bloated zoad and warted monstrosity
-Increase warted monstrosity death sludge aoe

* Update Special Attacks

-Normalized entries, giving grab_drag and grab_followup where appropriate
-Gave gastro bufo ACID_BARF
-Updated all ranged_pull to have a conditional for maimed_tongue, and log messages
-Fix minor grammer error in frog_dad description

* Update zombies.json

-Add zombullfrog to its own upgrade group so that they don't always evolve the first time.
-Created upgrade groups for zombie toads and zombtreefrogs

* Update zed_misc.json

-Replace shockstorm from shocker frog with an electric tongue attack; in anticipation of shocker zombies being reimplemented, these only have what the living version already had
-Add translation note to 'Croaked Climber'

* Update reptile_amphibian.json

Change 'great beaked toad's' venom to be pain-inducing rather than paralytic. Intended to bring it in line with earlier evolutions, painful, stinging toxins.

* Update zed_misc.json

Fix zombtreefrog upgrades

* Fix Leaky Toad Problems

-Gave the sludge-releasing zoads the very important SLUDGEPROOF flag
-Gave each of them a ranged_pull
-Gave Gastro Bufo a small acid trail and removed its RANGED_ATTACKER flag

* Re-rename shocker frog

Based on BlizzDA's suggestions, renamed zombified electric frog to "Zapping Zombfrog"

* Linting

* Name changes

Leaping Shadow -> Shadow Leaper
Dictionary Additions
Maleclypse pushed a commit that referenced this pull request Jul 31, 2024
Prevents segfault when performing `firstaid_activity_actor` but the
bandage tool disappeared. Backtrace of fixed segfault:
```
Thread 1 "cataclysm-tiles" received signal SIGSEGV, Segmentation fault.
(gdb) bt
 #0  0x0000555555ece5a4 in item::get_usable_item_helper<item> (use_name="heal", self=...) at src/item.cpp:11584
 #1  item::get_usable_item (this=0x0, use_name="heal") at src/item.cpp:11606
 #2  0x000055555599c6bf in firstaid_activity_actor::finish (this=0x55559b583f20, act=..., who=...) at src/activity_actor.cpp:6651
 #3  0x00005555564d8c6b in player_activity::do_turn (this=0x555558108218, you=...) at src/player_activity.cpp:391
 #4  0x0000555555ce3fa6 in do_turn () at src/do_turn.cpp:532
 #5  0x000055555577511a in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```

An example where this happened was when the bandage was inside a
spillable container (clay canning pot), that spilled its contents when
starting the activity. Spiling the clay canning pot invalidates the
`item_location`. Backtrace of when the clay canning pot was spilled:
```
 #0  item_pocket::get_name (this=0x555557fa7540) at src/item_pocket.cpp:2117
 #1  item_pocket::handle_liquid_or_spill (this=this@entry=0x555557fa7540, guy=..., avoid=0x555557fa8060) at src/item_pocket.cpp:806
 #2  0x0000555555a6aa60 in avatar_action::use_item (you=..., loc=..., method="heal") at src/avatar_action.cpp:1212
 #3  0x0000555555a6dda7 in avatar_action::eat_or_use (you=..., loc=...) at src/avatar_action.cpp:988
 #4  0x0000555555e3e1c5 in game::do_regular_action (this=this@entry=0x555557f94a60, act=@0x7fffffffd1b0: ACTION_EAT, player_character=..., mouse_target=std::optional [no contained value]) at src/handle_action.cpp:2479
 #5  0x0000555555e41260 in game::handle_action (this=0x555557f94a60) at src/handle_action.cpp:3176
 #6  0x0000555555ce422f in do_turn () at /usr/include/c++/13/bits/unique_ptr.h:199
 #7  0x000055555577511a in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```
Maleclypse pushed a commit that referenced this pull request Aug 5, 2024
Prevents segfault that could previously occur if the item being repaired
was invalidated. The target item being repaired could get invalidated
for various reasons, such as a follower moving it via zone sorting, the
item could burn up in a fire, etc.

Previous segfault that this commit attempts to prevent:
```
 #0  0x0000555555ef9057 in item::is_null (this=this@entry=0x0) at src/item.cpp:943
 #1  0x000055555602322c in repair_item_actor::can_repair_target (this=this@entry=0x555560003e80, pl=..., fix=..., print_msg=print_msg@entry=true, check_consumed_available=check_consumed_available@entry=true) at src/iuse_actor.cpp:2920
 #2  0x00005555560243c2 in repair_item_actor::repair (this=this@entry=0x555560003e80, pl=..., tool=..., fix=..., refit_only=refit_only@entry=false) at src/iuse_actor.cpp:3106
 #3  0x00005555559d5b55 in repair_item_finish (act=0x5555580cdf58, you=0x5555580cd890, no_menu=false) at src/activity_handlers.cpp:2477
 #4  0x0000555555a00f52 in std::function<void (player_activity*, Character*)>::operator()(player_activity*, Character*) const (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0x5555580cdf58, __args#1=<optimized out>, __args#1@entry=0x5555580cd890) at /usr/include/c++/13/bits/std_function.h:591
 #5  0x00005555559ff229 in activity_type::call_finish (this=<optimized out>, act=act@entry=0x5555580cdf58, you=you@entry=0x5555580cd890) at src/activity_type.cpp:168
 #6  0x00005555564e368b in player_activity::do_turn (this=0x5555580cdf58, you=...) at src/player_activity.cpp:393
 #7  0x0000555555cec856 in do_turn () at src/do_turn.cpp:532
 #8  0x0000555555776e74 in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```

Instead, this commit adds a message shown to the player if the target
item is no longer valid for whatever reason.
Maleclypse pushed a commit that referenced this pull request Aug 19, 2024
Prevents division by zero crash when displaying widgets with defined
break levels.

Example of where previous crash from div-by-zero happened:
* Provided save used the `zenfs_thick_sidebar`, which includes widget
  `zenfs_mana_bar_14_no_label` that defines break levels.
* When running the provided save, mana value is usually at `v=201` with
  `min=0` `max=201`.
* Those values are computed by `known_magic::max_mana` where internal
  values are `bionic_penalty=999` `mana_base=1000` `int_bonus=200`.
* But when int falls (because of tiredness), then
  `known_magic::max_mana` will return `0` because `int_bonus=-100`.
* This leads to `_var_max=0` in `widget::value_color` and thus
  `var_range=0` which causes the div by zero.

Backtrace of previous crash beng fixed:
```
Thread 1 "cataclysm-tiles" received signal SIGFPE, Arithmetic exception.
0x0000555556a9c54e in widget::value_color (this=this@entry=0x7fffffffb8d8, value=value@entry=201) at src/widget.cpp:1310
1310            const int value_offset = ( 100 * ( value - _var_min ) ) / var_range;

(gdb) bt
 #0  0x0000555556a9c54e in widget::value_color (this=this@entry=0x7fffffffb8d8, value=value@entry=201) at src/widget.cpp:1310
 #1  0x0000555556aa37dc in widget::color_value_string[abi:cxx11](int, int) (this=this@entry=0x7fffffffb8d8, value=201, width_max=width_max@entry=14) at src/widget.cpp:1262
 #2  0x0000555556aa38ca in widget::show[abi:cxx11](avatar const&, unsigned int) (this=this@entry=0x7fffffffb8d8, ava=..., max_width=max_width@entry=14) at src/widget.cpp:890
 #3  0x0000555556aa497f in widget::layout[abi:cxx11](avatar const&, unsigned int, int, bool) (this=this@entry=0x7fffffffb8d8, ava=..., max_width=<optimized out>, label_width=label_width@entry=0, skip_pad=false) at src/widget.cpp:1834
 #4  0x0000555556aa42c2 in widget::layout[abi:cxx11](avatar const&, unsigned int, int, bool) (this=this@entry=0x7fffffffbe88, ava=..., max_width=<optimized out>, label_width=label_width@entry=9, skip_pad=false) at src/widget.cpp:1794
 #5  0x0000555556aa3cfa in widget::layout[abi:cxx11](avatar const&, unsigned int, int, bool) (this=this@entry=0x7fffffffc438, ava=..., max_width=<optimized out>, label_width=label_width@entry=0, skip_pad=false) at src/widget.cpp:1724
 #6  0x0000555556aa42c2 in widget::layout[abi:cxx11](avatar const&, unsigned int, int, bool) (this=this@entry=0x7fffffffc9e8, ava=..., max_width=<optimized out>, label_width=label_width@entry=0, skip_pad=false) at src/widget.cpp:1794
 #7  0x0000555556aa42c2 in widget::layout[abi:cxx11](avatar const&, unsigned int, int, bool) (this=this@entry=0x555562c47160, ava=..., max_width=<optimized out>, max_width@entry=64, label_width=<optimized out>, skip_pad=skip_pad@entry=false) at src/widget.cpp:1794
 #8  0x0000555556aa5222 in custom_draw_func (args=...) at src/widget.cpp:970
 #9  0x0000555555ec4360 in std::function<int(draw_args const&)>::operator() (this=0x555597eb1780, __args#0=...) at /usr/include/c++/14/bits/std_function.h:591
 #10 game::draw_panels (this=this@entry=0x55555827ef50, force_draw=force_draw@entry=true) at src/game.cpp:4007
 #11 0x0000555555eed1ac in game::draw (this=0x55555827ef50, ui=...) at src/game.cpp:3961
 #12 0x00005555569a962c in ui_adaptor::redraw_invalidated () at src/ui_manager.cpp:440
 #13 0x00005555569a96e9 in ui_adaptor::redraw () at src/ui_manager.cpp:345
 #14 0x00005555569a9710 in ui_manager::redraw () at src/ui_manager.cpp:506
 #15 0x0000555555dd0850 in do_turn () at src/do_turn.cpp:712
 #16 0x00005555557a138d in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873

(gdb) print var_range
$1 = 0
(gdb) print value
$2 = 201
(gdb) print _var_min
$3 = 0
(gdb) print _var_max
$4 = 0
```
Maleclypse pushed a commit that referenced this pull request Aug 19, 2024
Prevents the crash listed below that previously happened when searching
for zones to add, but the search yielded no results:

```
Thread 1 "cataclysm-tiles" received signal SIGABRT, Aborted.
__pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at ./nptl/pthread_kill.c:44

(gdb) bt
 #0  __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at ./nptl/pthread_kill.c:44
 #1  0x00007ffff787840f in __pthread_kill_internal (signo=6, threadid=<optimized out>) at ./nptl/pthread_kill.c:78
 #2  0x00007ffff78294f2 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
 #3  0x00007ffff78124ed in __GI_abort () at ./stdlib/abort.c:79
 #4  0x00007ffff7ad501e in std::__glibcxx_assert_fail(char const*, int, char const*, char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6
 #5  0x0000555555de2639 in std::vector<uilist_entry, std::allocator<uilist_entry> >::operator[] (this=<optimized out>, __n=<optimized out>) at /usr/include/c++/14/bits/stl_vector.h:1130
 #6  std::vector<uilist_entry, std::allocator<uilist_entry> >::operator[] (this=<optimized out>, __n=<optimized out>) at /usr/include/c++/14/bits/stl_vector.h:1128
 #7  0x000055555699deac in uilist_impl::draw_controls (this=0x555599a181d0) at src/ui.cpp:138
 #8  0x0000555555b7c312 in cataimgui::window::draw (this=0x555599a181d0) at src/cata_imgui.cpp:631
 #9  cataimgui::window::draw (this=0x555599a181d0) at src/cata_imgui.cpp:600
 #10 0x00005555569a2b1c in ui_adaptor::redraw_invalidated () at src/ui_manager.cpp:440
 #11 0x00005555569a2bd9 in ui_adaptor::redraw () at src/ui_manager.cpp:345
 #12 0x00005555569a2c00 in ui_manager::redraw () at src/ui_manager.cpp:508
 #13 0x000055555699bfa4 in uilist::inputfilter (this=this@entry=0x7fffffffb9c8) at src/ui.cpp:531
 #14 0x000055555699ead4 in uilist::query (this=this@entry=0x7fffffffb9c8, loop=loop@entry=true, timeout=timeout@entry=-1, allow_unfiltered_hotkeys=allow_unfiltered_hotkeys@entry=false) at src/ui.cpp:865
 #15 0x0000555555c610d4 in zone_manager::query_type (this=this@entry=0x555557274060 <zone_manager::get_manager()::manager>, personal=personal@entry=false) at src/clzones.cpp:621
 #16 0x0000555555ef3894 in game::zones_manager (this=this@entry=0x555558291db0) at src/game.cpp:6944
 #17 0x0000555555f5d279 in game::do_regular_action (this=this@entry=0x555558291db0, act=@0x7fffffffcfec: ACTION_ZONES, player_character=..., mouse_target=std::optional [no contained value]) at src/handle_action.cpp:2438
 #18 0x0000555555f60769 in game::handle_action (this=0x555558291db0) at src/handle_action.cpp:3172
 #19 0x0000555555dcf14d in do_turn () at src/do_turn.cpp:579
 #20 0x00005555557a1217 in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```

gdb shows that `parent.selected` was negative:
```
(gdb) frame 7
138                                           parent.entries[parent.selected].desc.c_str()
(gdb) print parent.selected
$1 = -1
(gdb) print parent.entries.size()
$2 = 63
```
Maleclypse pushed a commit that referenced this pull request Aug 19, 2024
Prevents crashes that previously happened from using references to
`explosion_data` that had been invalidated.

The problem before happened when killing "unfolded impossibility" in
LIXA facility with a grenade, since this monster runs an eoc that
switches maps. That led to `explosion_handler::process_explosions` being
called twice recursively. First invocation iterates references, and the
second invocation might append to the vector, and most certaily will
clear the vector, thus invalidating references for the first invocation.

Example crash being fixed by this commit, notice how
`explosion_handler::process_explosions` occurs twice in the callstack:

```
Thread 1 "cataclysm-tiles" received signal SIGABRT, Aborted.
__pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at ./nptl/pthread_kill.c:44

(gdb) bt
 #0  __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at ./nptl/pthread_kill.c:44
 #1  0x00007ffff787840f in __pthread_kill_internal (signo=6, threadid=<optimized out>) at ./nptl/pthread_kill.c:78
 #2  0x00007ffff78294f2 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
 #3  0x00007ffff78124ed in __GI_abort () at ./stdlib/abort.c:79
 #4  0x00007ffff7ad501e in std::__glibcxx_assert_fail(char const*, int, char const*, char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6
 #5  0x000055555688b471 in std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*> >::operator[] (this=<optimized out>, __n=1967424379) at /usr/include/c++/14/bits/stl_vector.h:1128
 #6  std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const*> >::operator[] (this=<optimized out>, __n=1967424379) at /usr/include/c++/14/bits/stl_vector.h:1128
 #7  string_identity_static::get_interned_string[abi:cxx11](int) (id=1967424379) at src/string_id.cpp:51
 #8  0x0000555555fffed7 in string_identity_static::str[abi:cxx11]() const (this=<optimized out>) at src/string_id.h:140
 #9  0x0000555556057423 in string_id<itype>::c_str (this=this@entry=0x5555a126a718) at src/string_id.h:253
 #10 0x00005555560be56a in Item_factory::find_template (this=0x55555751cad0, id=...) at src/item_factory.cpp:2563
 #11 0x0000555555e4b0c5 in explosion_handler::_make_explosion (source=<optimized out>, p=..., ex=...) at /usr/include/c++/14/bits/unique_ptr.h:193
 #12 0x0000555555e4b704 in explosion_handler::process_explosions () at src/explosion.cpp:923
 #13 0x0000555556246e97 in map::actualize (this=this@entry=0x5555a12bf890, grid=...) at src/map.cpp:9168
 #14 0x00005555562472c0 in map::load (this=this@entry=0x5555a12bf890, w=..., update_vehicle=update_vehicle@entry=true, pump_events=pump_events@entry=false) at src/map.cpp:8387
 #15 0x0000555555de2546 in tinymap::load (this=this@entry=0x5555a12bf890, w=..., update_vehicles=update_vehicles@entry=true, pump_events=pump_events@entry=false) at src/map.h:2765
 #16 0x00005555562a7e6f in update_mapgen_function_json::update_map (this=0x55555a8ce8f0, omt_pos=..., args=..., offset=..., miss=miss@entry=0x0, verify=verify@entry=true, mirror_horizontal=false, mirror_vertical=false, rotation=0) at src/mapgen.cpp:8015
 #17 0x00005555562a81e3 in run_mapgen_update_func (update_mapgen_id=..., omt_pos=..., args=..., miss=miss@entry=0x0, cancel_on_collision=cancel_on_collision@entry=true, mirror_horizontal=mirror_horizontal@entry=false, mirror_vertical=false, rotation=0) at src/mapgen.cpp:8117
 #18 0x00005555565a0250 in operator() (__closure=<optimized out>, d=...) at src/npctalk.cpp:3964
 #19 0x000055555659c7a4 in talk_effect_t::apply (this=this@entry=0x55555d5211d8, d=...) at src/npctalk.cpp:6526
 #20 0x0000555555e0c9ba in effect_on_condition::activate (this=0x55555d521160, d=..., require_callstack_check=require_callstack_check@entry=true) at src/effect_on_condition.cpp:329
 #21 0x00005555561f9693 in spell_effect::effect_on_condition (sp=..., caster=..., target=...) at src/magic_spell_effect.cpp:1806
 #22 0x00005555561d101e in spell::cast_all_effects (this=0x7fffffffc788, source=..., target=...) at src/magic.cpp:1907
 #23 0x0000555556463bec in monster::die (this=0x55559c7fc0a0, nkiller=0x0) at src/monster.cpp:2941
 #24 0x0000555555d33386 in Creature::deal_projectile_attack (this=0x55559c7fc0a0, source=0x0, attack=..., print_messages=<optimized out>, wp_attack=...) at src/creature.cpp:1311
 #25 0x0000555556465049 in monster::deal_projectile_attack (this=this@entry=0x55559c7fc0a0, source=source@entry=0x0, attack=..., print_messages=print_messages@entry=false, wp_attack=...) at src/monster.cpp:2212
 #26 0x0000555555e4a9d9 in explosion_handler::shrapnel (range=-1, source=<optimized out>, src=..., power=<optimized out>, casing_mass=<optimized out>, per_fragment_mass=<optimized out>) at src/explosion.cpp:463
 #27 explosion_handler::_make_explosion (source=<optimized out>, p=..., ex=...) at src/explosion.cpp:536
 #28 0x0000555555e4b704 in explosion_handler::process_explosions () at src/explosion.cpp:923
 #29 0x0000555555dcf46f in do_turn () at src/do_turn.cpp:648
 #30 0x00005555557a1227 in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```

In the crash above, the `explosion_data` has been invalidated:
```
(gdb) frame 11
193           pointer    _M_ptr() const noexcept { return std::get<0>(_M_t); }

(gdb) print ex
$1 = (const explosion_data &) @0x5555a126a6f8: {power = 1.75295132e+25, distance_factor = 2.76847299e+20, max_noise = 1667855474, fire = 117, shrapnel = {casing_mass = 1936026889, fragment_mass = 6.82915174e+22, recovery = -1584519120, drop = {_version = 13059389229367304, _cid = 2019155690, _id = {
        _id = 1967424379}}}}

(gdb) print ex.shrapnel.drop
$2 = {_version = 13059389229367304, _cid = 2019155690, _id = {_id = 1967424379}}
```
Maleclypse pushed a commit that referenced this pull request Aug 21, 2024
…aven#75521)

Prevents referencing `visibility_cache` using out-of-bounds array
indexes such as negative values. Using out-of-bound indexes for this
array previously caused crashes when compiled with
`-D_GLIBCXX_ASSERTIONS`.

The function `pixel_minimap::render_critters` is, for example, called
with `center=(64,59,-5)`, which gives `start=(4,-1)` and then
`p=(4,-1,-5)`, which previously crashed because
`visibility_cache[p.x][p.y]` then gives a negative array index. Such
values were seen when peeking using `X` at a submap boundary.

Gdb backtrace of previous crash being fixed:
```
(gdb) bt
 #0  __pthread_kill_implementation (threadid=<optimized out>, signo=signo@entry=6, no_tid=no_tid@entry=0) at ./nptl/pthread_kill.c:44
 #1  0x00007ffff787840f in __pthread_kill_internal (signo=6, threadid=<optimized out>) at ./nptl/pthread_kill.c:78
 #2  0x00007ffff78294f2 in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26
 #3  0x00007ffff78124ed in __GI_abort () at ./stdlib/abort.c:79
 #4  0x00007ffff7ad30be in std::__glibcxx_assert_fail(char const*, int, char const*, char const*) () from /lib/x86_64-linux-gnu/libstdc++.so.6
 #5  0x000055555668a04e in std::array<lit_level, 132ul>::operator[] (__n=18446744073709551615, this=0x555599f30348) at /usr/include/c++/13/array:211
 #6  0x000055555668ab7a in std::array<lit_level, 132ul>::operator[] (__n=18446744073709551615, this=0x555599f30348) at /usr/include/c++/13/array:211
 #7  pixel_minimap::render_critters (this=this@entry=0x555558108960, center=...) at src/pixel_minimap.cpp:521
 #8  0x000055555668ada2 in pixel_minimap::render (this=0x555558108960, center=...) at src/pixel_minimap.cpp:447
 #9  0x000055555668bb69 in pixel_minimap::draw (this=<optimized out>, screen_rect=..., center=...) at src/pixel_minimap.cpp:555
 #10 0x0000555555b3fd5c in cata_tiles::draw_minimap (this=this@entry=0x555558093020, dest=..., center=..., width=width@entry=352, height=height@entry=352) at src/cata_tiles.cpp:1919
 #11 0x00005555567f43d3 in cata_cursesport::curses_drawwindow (w=...) at src/sdltiles.cpp:1428
 #12 0x000055555666f5e2 in std::function<void(draw_args const&)>::operator() (__args#0=..., this=<optimized out>) at /usr/include/c++/13/bits/std_function.h:591
 #13 operator() (d=..., __closure=<optimized out>) at src/panels.cpp:54
 #14 std::__invoke_impl<int, window_panel::window_panel(const std::function<void(const draw_args&)>&, const std::string&, const translation&, int, int, bool, const std::function<bool()>&, bool)::<lambda(const draw_args&)>&, const draw_args&> (__f=...) at /usr/include/c++/13/bits/invoke.h:61
 #15 std::__invoke_r<int, window_panel::window_panel(const std::function<void(const draw_args&)>&, const std::string&, const translation&, int, int, bool, const std::function<bool()>&, bool)::<lambda(const draw_args&)>&, const draw_args&> (__fn=...) at /usr/include/c++/13/bits/invoke.h:114
 #16 std::_Function_handler<int(const draw_args&), window_panel::window_panel(const std::function<void(const draw_args&)>&, const std::string&, const translation&, int, int, bool, const std::function<bool()>&, bool)::<lambda(const draw_args&)> >::_M_invoke(const std::_Any_data &, const draw_args &) (__functor=...,     __args#0=...) at /usr/include/c++/13/bits/std_function.h:290
 #17 0x0000555555e7c9ec in std::function<int(draw_args const&)>::operator() (__args#0=..., this=0x55559461d638) at /usr/include/c++/13/bits/std_function.h:591
 #18 game::draw_panels (this=this@entry=0x555558276c40, force_draw=force_draw@entry=true) at src/game.cpp:4006
 #19 0x0000555555e984f8 in game::draw (this=0x555558276c40, ui=...) at src/game.cpp:3960
 #20 0x000055555695df35 in ui_adaptor::redraw_invalidated () at src/ui_manager.cpp:440
 #21 0x000055555695e039 in ui_adaptor::redraw () at src/ui_manager.cpp:345
 #22 0x000055555695e060 in ui_manager::redraw () at src/ui_manager.cpp:506
 #23 0x0000555555ea95cf in game::look_around (this=this@entry=0x555558276c40, show_window=show_window@entry=true, center=..., start_point=..., has_first_point=has_first_point@entry=false, select_zone=false, peeking=true, is_moving_zone=<optimized out>, end_point=..., change_lv=true) at src/game.cpp:7529
 #24 0x0000555555eadd32 in game::look_around (this=this@entry=0x555558276c40, looka_params=...) at src/game.cpp:7697
 #25 0x0000555555eadecb in game::peek (this=this@entry=0x555558276c40, p=...) at src/game.cpp:6071
 #26 0x0000555555ec441a in game::peek (this=this@entry=0x555558276c40) at src/game.cpp:6050
 #27 0x0000555555f124ec in game::do_regular_action (this=this@entry=0x555558276c40, act=@0x7fffffffd104: ACTION_PEEK, player_character=..., mouse_target=std::optional [no contained value]) at src/handle_action.cpp:2432
 #28 0x0000555555f15b09 in game::handle_action (this=0x555558276c40) at src/handle_action.cpp:3174
 #29 0x0000555555d8a108 in do_turn () at /usr/include/c++/13/bits/unique_ptr.h:199
 #30 0x0000555555781b4e in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873

(gdb) frame 7
(gdb) print p
$1 = {static dimension = 3, x = 4, y = -1, z = -5}
(gdb) print center
$2 = (const tripoint &) @0x7fffffffbda8: {static dimension = 3, x = 64, y = 59, z = -5}
```
Maleclypse pushed a commit that referenced this pull request Aug 21, 2024
…75703)

Previous segfault happened when trying to display the list of items that
deconstruction would yield, but this terrain has no `deconstruct` json.

This commit also adds a check with `debugmsg` for future such cases
during the game startup validation.

Previous crash being fixed:
```
Thread 1 "cataclysm-tiles" received signal SIGSEGV, Segmentation fault.
0x0000555555cb9602 in operator() (drop_group=..., __closure=<optimized out>) at src/construction.cpp:2049
2049                            item_group::spawn_data_from_group( drop_group )->every_item_min_max();
(gdb) bt
 #0  0x0000555555cb9602 in operator() (drop_group=..., __closure=<optimized out>) at src/construction.cpp:2049
 #1  0x0000555555cb9af2 in construct::do_turn_deconstruct (p=..., who=...) at src/construction.cpp:2086
 #2  0x0000555555a32fad in activity_handlers::build_do_turn (act=0x5555583e4338, you=0x5555583e3c70) at src/activity_handlers.cpp:3424
 #3  0x0000555555a6b7de in std::function<void(player_activity*, Character*)>::operator() (this=<optimized out>, __args#0=<optimized out>, __args#0@entry=0x5555583e4338, __args#1=<optimized out>, __args#1@entry=0x5555583e3c70) at /usr/include/c++/14/bits/std_function.h:591
 #4  0x0000555555a69647 in activity_type::call_do_turn (this=<optimized out>, act=act@entry=0x5555583e4338, you=you@entry=0x5555583e3c70) at src/activity_type.cpp:160
 #5  0x00005555566d3a1c in player_activity::do_turn (this=0x5555583e4338, you=...) at src/player_activity.cpp:320
 #6  0x0000555555dcef82 in do_turn () at src/do_turn.cpp:592
 #7  0x00005555557a1217 in main (argc=<optimized out>, argv=<optimized out>) at src/main.cpp:873
```
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