Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lower the range of dirt guns are spawned with #34699

Merged
merged 1 commit into from
Oct 13, 2019

Conversation

anothersimulacrum
Copy link
Member

Summary

SUMMARY: Bugfixes "Lower how much dirt guns are spawned with"

Purpose of change

The range of dirt that guns are currently spawned with is far too wide - all guns must be slightly dirty, and many will be very heavily fouled. The vast majority of guns will not be heavily fouled, and there will be guns that are pristine.

Describe the solution

Change the range from 100-9999 to 0-500. This will ensure that most guns aren't very heavily fouled, because unless they're using blackpowder ammunition, dirt won't build up that fast.

Describe alternatives you've considered

Different range.

Testing

Spawned in a large amount of zombie soldiers before this change, debug killed them all, and inspected the level of dirt on their guns.
Then did the same after this change and compared it.

Additional context

a
b

Currently guns are spawned with a range of between 100 and 9999 dirt.
The vast majority of guns won't be that heavily used since they were
last cleaned.
@ZhilkinSerg ZhilkinSerg added <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics labels Oct 13, 2019
@ZhilkinSerg ZhilkinSerg merged commit cdafa3c into CleverRaven:master Oct 13, 2019
@anothersimulacrum anothersimulacrum deleted the less-dirt branch October 13, 2019 14:27
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
<Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Game: Balance Balancing of (existing) in-game features. Ranged Ranged (firearms, bows, crossbows, throwing), balance, tactics
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants