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NPC ordered to construct blueprint can eventually switch to his/her long term goal and run away. #31872
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This should be fixed by #31696 when it is merged. I've included the bugfix for this happening in there. |
ghost
mentioned this issue
Jun 26, 2019
Night-Pryanik
added
<Bug>
This needs to be fixed
NPC / Factions
NPCs, AI, Speech, Factions, Ownership
labels
Jun 26, 2019
I've seen this from telling an NPC to follow after leaving them on guard duty for a while. |
This was referenced Jul 1, 2019
Merged
mlangsdorf
added a commit
to mlangsdorf/Cataclysm-DDA
that referenced
this issue
Oct 8, 2019
Fixes CleverRaven#31872 Add the option to recall any NPC that has been on a mission for more than 24 hours. This cancels the mission without refunding any resources, but can be used to recover NPCs that are otherwise stuck.
mlangsdorf
added a commit
to mlangsdorf/Cataclysm-DDA
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Oct 8, 2019
Fixes CleverRaven#31872 Add the option to recall any NPC that has been on a mission for more than 24 hours. This cancels the mission without refunding any resources, but can be used to recover NPCs that are otherwise stuck.
kevingranade
pushed a commit
that referenced
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Oct 9, 2019
Fixes #31872 Add the option to recall any NPC that has been on a mission for more than 24 hours. This cancels the mission without refunding any resources, but can be used to recover NPCs that are otherwise stuck.
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Labels
Describe the bug
NPC ordered to construct blueprint can eventually switch to his/her long term goal and run away.
Usually that happens when they are interrupted.
Steps To Reproduce
Steps to reproduce the behavior:
Expected behavior
NPC returns to the activity before interrupt and stays on the base.
Screenshots
N/A
Versions and configuration
Additional context
Save file from #31799 can be used to track down this problem.
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