Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Martial Arts Rebalance for Sōjutsu #34654

Merged
merged 2 commits into from
Oct 13, 2019
Merged

Martial Arts Rebalance for Sōjutsu #34654

merged 2 commits into from
Oct 13, 2019

Conversation

Hymore246
Copy link
Contributor

@Hymore246 Hymore246 commented Oct 11, 2019

Summary

SUMMARY: Balance "Martial arts rebalance for Sōjutsu"

Purpose of change

Partially implements #32422
Update for the martial art: Sōjutsu

Describe the solution

Sōjutsu, "The Way of the Spear", is the Japanese martial art of fighting with a spear. Sōjutsu focuses on keeping opponents at a distance in order to maintain advantage in combat.

Current Buffs, Techniques, and Special Abilities

Name Level Available Type Effect
Sōjutsu Stance Unarmed 0 Static Buff +1 Blocks
Sōjutsu Rush Unarmed 0 OnMove Buff -1 Blocks, +10% Cut and Stab damage
Push Melee 1 Melee Block Counter -50% Bash, Cut, and Stab damage, Knockback distance: 1
Trip Melee 2 Melee Tech Down duration: 2
Skewer Melee 4 Melee Crit Tech 0% Bash damage, +50% Cut and Stab damage, Stun duration: 2, Knockback distance: 1

Weapons: Copper Spear, Forked Spear, Glaive, Halberd*, Homemade Halfpike, Knife Spear, Makeshift Glaive, Naginata*, Pike*, Pipe Spear, Pitchfork, Qiang, Simple Knife Spear, Sharpened Rebar, Spike on a Stick, Steel Spear, Survivor Naginata, Wooden Spear
*Includes all variations.

Sōjutsu is pretty good defensive style. It relies on reach attacks for damage while giving player ways to keep opponents at a distance.

Problems and issues

  • Skewer doesn't make sense for the style.
    The Skewer was meant to force the opponent away from the player with a strong attack but it only works on a critical hit and giving bonus damage at close range goes against the way spears are meant to be used in CDDA.

  • Sōjutsu doesn't support bash damage.
    Granted, bash damage isn't something a spear normally does but it is completely possible to use Sōjutsu techniques with a pole that is spear-length.

Rebalance Goal
Sōjutsu was my first major contribution to CCDA (#27535) and it's nice to get a chance to give another pass to the style I made a long time ago. I think Sōjutsu does it's job of being a defensive style pretty well. I want to replace Skewer with something more defensive and do some other minor adjustments.

New Buffs, Techniques, and Special Abilities

Name Level Available Type Effect
Sōjutsu Stance Melee 0 Static Buff +1 block attempts
Sōjutsu Positioning Melee 0 OnMove Buff -1 block attempts, +10% damage. Lasts 1 turn.
Push Melee 1 Melee Block Counter -50% damage, knockback distance: 1
Shove Melee 2 Melee Tech -50% damage, knockback distance: 1
Trip Melee 3 Melee Tech -50% damage, down duration: 1

Weapons: Copper Spear, Dory, Forked Spear, Glaive, Halberd*, Homemade Halfpike, Ji, Knife Spear, Long Pole, Makeshift Glaive, Naginata*, Pike*, Pipe Spear, Pitchfork, Qiang, Simple Knife Spear, Sharpened Rebar, Spike on a Stick, Steel Spear, Survivor Naginata, Wooden Spear
*Includes all variations.

Important Changes

  • Replaced Skewer technique with Shove technique.
    As mentioned above Skewer doesn't make sense in a mostly defensive style. I've replaced Skewer with Shove, which is a normal technique that knocks an opponent back. For those sad at the lose of Skewer, remember that since Sōjutsu no longer has a crit technique, the player will use the crit technique of their weapon (if any) instead.

  • Sōjutsu OnMove Buff damaged now effects all types of damage.
    This buff has been updated to affect all types of damage.

Advantages

  • Sōjutsu Positioning improve damage as you move and reach attack opponents.
  • The styles techniques work to keep other opponents away.

Disadvantages

  • Reach attacks are the only way you can do any real damage.
  • The style can handle small groups but only if you stand still.
  • Fast enemies might be able to move close to you after a Shove or recover from Trip quicker than normal.

Describe alternatives you've considered

If the style is too strong...

  • Remove the damage buff from Sōjutsu Positioning.

If the style is too weak...

  • Increase the Down duration on Trip to 2 turns.
  • Increase the duration of Sōjutsu Positioning to 2 turns.
  • Increase the damage on Sōjutsu Positioning from 10% to 15%.

Additional context

References:
Sōjutsu wikipedia page
Samurai Spear Fighting in Armor - Sōjutsu 槍術
Japanese Spear Fighting: Sōjutsu

@Hymore246 Hymore246 mentioned this pull request Oct 11, 2019
33 tasks
@ghost
Copy link

ghost commented Oct 12, 2019

  1. How long is Sojutsu Positioning's duration?
  2. Learning techniques ends at only 3 when the non-Brawling ones end at 5? 😕

@Hymore246
Copy link
Contributor Author

Hymore246 commented Oct 12, 2019

1. How long is Sojutsu Positioning's duration?

2. Learning techniques ends at only 3 when the non-Brawling ones end at 5? 😕
  1. 1 turn. I added that in.
  2. Sojutsu leans very heavily on reach attacks which are already really strong. Any sort of normal offensive technique or even a counter would be too much. Not to mention that reach attacks can't trigger buffs like OnHit or OnCrit As a result, Sojutsu ends up looking a light on content. If people feel like the style is still lacking, I will try to come up with something to fill the gaps.

@tenmillimaster
Copy link
Member

tenmillimaster commented Oct 12, 2019

I have a suggestion, though it may not be one you like. Make sojutsu learnable through manuals only, not a valid option through character creation. Sojutsu's wiki article notes that it is a rare discipline, and that there are few schools left globally.

I did a cursory search for dojo's in the states, but couldn't find much.

Raiding libraries, culture centers, households etc for this stuff would be kind of cool. Imagine finding a sojutsu manual in the D&D basement!

@Hymore246
Copy link
Contributor Author

I have a suggestion, though it may not be one you like. Make sojutsu learnable through manuals only, not a valid option through character creation. Sojutsu's wiki article notes that it is a rare discipline, and that there are few school's left globally.

I did a cursory search for dojo's in the states, but couldn't find much.

Raiding libraries, culture centers, households etc for this stuff would be kind of cool. Imagine finding a sojutsu manual in the D&D basement!

Sojutsu might be similar to Medieval Swordsmanship. Learned from very old manuals but has an active community trying to keep the style alive. I don't think Medieval Swordsmanship has traditional dojos either.

@tenmillimaster
Copy link
Member

Sojutsu might be similar to Medieval Swordsmanship. Learned from very old manuals but has an active community trying to keep the style alive. I don't think Medieval Swordsmanship has traditional dojos either.

Could you point to any such forums? I'm not able to find anything like this. HEMA, otoh, definitely has a very active community and there are several schools.

I've found a handful of dojos, West LA Dojo and Capital Katori (in California and D.C respectively), GiYu Dojo in Atlanta, Budo in Toronto, and Ottawa Aikikai Dojo in Ottawa, so I suppose the survivor being the someone who studied those weapons specifically at those schools, then moved to NE, is a possibility. A bit of a stretch IMO, but whatever.

@Hymore246
Copy link
Contributor Author

Hymore246 commented Oct 12, 2019

Sojutsu might be similar to Medieval Swordsmanship. Learned from very old manuals but has an active community trying to keep the style alive. I don't think Medieval Swordsmanship has traditional dojos either.

Could you point to any such forums? I'm not able to find anything like this. HEMA, otoh, definitely has a very active community and there are several schools.

I've found a handful of dojos, West LA Dojo and Capital Katori (in California and D.C respectively), GiYu Dojo in Atlanta, Budo in Toronto, and Ottawa Aikikai Dojo in Ottawa, so I suppose the survivor being the someone who studied those weapons specifically at those schools, then moved to NE, is a possibility. A bit of a stretch IMO, but whatever.

I was under the impression that Medieval Swordsmanship was derived from HEMA to some extent. I used http://www.learn-sword-fighting.com/ as a reference. I'm not sure if they are a community but they have a bunch of video demonstrations.

That said, you don't need a dojo to learn these styles. You just need to practice fighting with them. The trait description for Melee Weapon Training is ambiguous about how you learned:

"You have practiced fighting with weapons. You start with your choice of Eskrima, Fencing, Fior Di Battaglia, Medieval Swordsmanship, Niten Ichi-Ryu, Pentjak Silat, or Sōjutsu."

It's entirely possible the player found a group of people that used the martial arts manual as a basis to learn the style.

@Hymore246 Hymore246 closed this Oct 12, 2019
@Hymore246 Hymore246 reopened this Oct 12, 2019
@Hymore246
Copy link
Contributor Author

Stupid close button. Sorry about that.

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Melee Melee weapons, tactics, techniques, reach attack labels Oct 13, 2019
@Rivet-the-Zombie Rivet-the-Zombie merged commit 410c1a2 into CleverRaven:master Oct 13, 2019
@Hymore246 Hymore246 deleted the rebalance-sojutsu branch October 13, 2019 12:51
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Melee Melee weapons, tactics, techniques, reach attack
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants