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Releases: pyfa-org/Pyfa

YC 118.7 - v1.23.1

02 Sep 02:32
v1.23.1
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YC 118.7 - v1.23.0

27 Aug 02:22
v1.23.0
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Preview: Citadel Fitting

24 Jul 23:10
preview_citadels
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Pre-release

Note: This is a pre-release. For the latest stable release, see here.

This pre-release focuses on support for Citadel fitting within pyfa.

It is pretty straightforward. The Fittings tab (renamed from Ships) contains a new category - Citadels. Navigating to this will show you the different Citadels available. The market now also has a tree for Structure Equipment and Modifications. If you have a Citadel fit open, all additional panes except for fighters will be disabled. This prevents users from adding things like implants or fleet boosts to citadels.

Things that are not done:

  • Custom stats for Citadels. At the moment we use the exact same stats views for citadels as we do for ships, regardless of the context (align time / warp speed / etc aren't applicable to citadels). If there is a need for Citadel-specific stats (for example reprocessing yields, etc), let me know in the tracker (linked below).
  • Service modules are able to be fitted, but currently don't apply any effects.
  • Pricing does not work.
  • Searching for Citadels does not work

It is important to keep in mind that while pyfa will support Citadel fittings, it is not the primary focus of the program, and thus feature iteration on it may be slow.

Please report bugs and ideas for improvements on the Citadels Feature ticket: #540.

YC 118.6 - v1.22.2

08 Jul 00:05
v1.22.2
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v.1.22.2

New:

  • Price column added to Item Compare (#673)

Fixes:

  • Fighter's calculated in total module price for fit (#674)
  • Genolution implants not applying their set bonuses (#672)
  • Asklepian implants having no effect (#670)
  • Cataclysmic Variable effects on Remote Ancillary modules (#628)

v.1.22.1

Fixes:

  • Item Stats window crashes for some items (#667)
  • Vehement role bonus (#668)

v.1.22.0

Database:

  • Updated to YC 118.6 1.0

New:

  • Reactive Armor Hardener now adjusts resists based on current incoming damage pattern (#634, #76, #502) (thanks @Ebag333!)
    • This is not 100% accurate due to complexity of the RAH and combat situations, but is a fair bit better than the default resists, and will give a general idea of final resists.
  • Some default values for damage profile and target resists can now be loaded (#639) (thanks @Ebag333!)
    • For new users, these are loaded automatically the first time pyfa is run.
    • For existing users, you can load these by navigating to Help > Import Database Defaults
    • These can be deleted at will and won't be added unless explicitly requested using the menu above
    • More info can be found at the pull request: #639
  • Base value column in item stats (#644) (thanks @Ebag333!)
  • Dropping market module over existing module now works as expected (#528)
  • Ice Products can now be searched for in the market browser and added to cargo (intentionally does not show up in market tree) (#600)
  • Minimal HTML Export version (#612, #611) (thanks @Timmeey)
  • Item variations comparisons in the item stats window (#646)

Fixed:

  • EHP calculation for AAR misc stats column (#629) (thanks @wolfwood!)
  • Missing information from Sensor Booster misc stats column (#547) (thanks @Ebag333!)
  • Stacking miscalculation with ROF bonus with Siege module (#653)
  • AAR displaying incorrect EHP Restored Over Time (#648) (thanks @wolfwood!)
  • CREST Export not working (#655)
  • Character Editor crash when trying to create new character (wxPython 2.8 users) (#660)

Changed:

  • "Turn Overrides On/Off" has been moved and grouped with the Attributes Override under the Window menu for clarity (#643) (thanks @Ebag333!)
  • ECM misc stats column is more descriptive (#649) (thanks @Ebag333!)
  • HP/EHP toggle no longer resets when the fit is changed. It will still default to EHP when you restart pyfa (#641)

Known issues:

  • The new Serpentis Capitals do not have an icon as they could not be found in the SDE Render dump. It's something that will be looked into, but it's not critical.

YC 118.6 - v1.22.1

03 Jul 04:53
v1.22.1
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YC 118.6 - v1.22.0

08 Jul 00:04
v1.22.0
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Citadel - v1.21.3

25 May 14:21
v1.21.3
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v1.21.3

Updated:

  • Database to Citadel 1.14

Fixed:

  • Context menu failing to spawn after some time (#589) (thanks to @Ebag333 for sourcing the cause!)
  • Lif and Ninazu cycle time bonus (#591)
  • Ancillary Remote Shield Booster projection (#616)
  • RR Bonuses not affecting Remote Ancillary modules (#626)
  • Exponential calculation bug relating to projection of Remote AAR (#618)
  • EV drones projecting incorrect values (#619)
  • Max targeting range is no longer capped at 300km (#620)
  • EWAR Resists (#597)

v1.21.2

Updated:

  • Database to Citadel 1.11

Known Issues:

  • Frequent crashing when browsing market / loading fit. There IS a workaround: run pyfa as admin. Please see #598 to keep up with progress
  • Lif / Ninazu cycle time bonus - this is an issue on CCPs side. (#591)

New:

  • Middle-click fitting tab now closes fit (#608)

Fixed:

  • Small Compact Pb-Acid Cap Battery not importing with EFT Format (#607)
  • More fixes to ganglink effects (#592)
  • Formatting with certain item descriptions (#596)
  • Fighter DPS considering target attributes in DPS graph (#603)
  • Issue with dragging modules from cargo to fitting window (and vise-versa) (#610)
  • NSA not affectiong Stasis Grappler Capacitor Activation Cost (#615)
  • Remote Ancillary Repairers now project correctly

v1.21.1

Fixed:

  • Drone Damage Amplifier stacking (#576)
  • Fighter Support Unit stacking (#580)
  • Titan boosts (#577)
  • Can't select charges for Small Ancillary Shield Booster (#581)
  • Omnidirectional Tracking Links can't be activated (#579)
  • Some cases of projected fits not applying their own boosts before projecting (#582)
  • Projected Remote Cap Transfer amount (#585)
  • Broken fit loading for those that used the pre-release user database (#586)
  • Some empty market groups have been removed (#546)
  • Missing icons have been added
  • Shield Harmonizing / Efficiency links
  • Import/export of damage profiles / target resists (#587)
  • Pre-requisite checking not considering fighters
  • Rigs (finally) not considered during pre-requisites checking

v1.21.0

Updated:

  • Database: Citadel 1.3

New:

  • Fighter Bay
    • There is a new Fighter Bay in the fit Additions section.
    • When Fighters are added from the market, they are added to the bay as a single, full squadron. The amount of fighters in a squad can be changes in the squads context menu.
    • When the Fighter Bay is open, the Drone Bay resource toggles to the Fighter Bay to show the current usage and capacity of the fighter bay as a whole.
    • When the Fighter Bay is open, the Drones Active resource toggles to the number of Fighter Squadrons active
    • The bottom of the Fighters Bay shows the current stats of active Squadrons (how many Light/Heavy/Support squads are active)
    • To activate a Fighter Ability, access it through the context menu. Please note that not all abilities are available (such as MJD) as these do not affect DPS / velocity of Fighters. Feedback is welcome on if these other abilities should be implemented, and to what extent.
    • Only Fighter velocity and Active Abilities are shown as squad attributes at this time. Feedback is welcome on what other attributes might be beneficial to list alongside fighter squadrons
  • Character Implants.
    • There is now a toggle in the implant view to toggle between fit-specific and character implants.
    • By default, all fits still use their specific implants.
    • Character implants cannot be modified through the Implant view. You must go to the Character Editor.
  • User-defined Implant Sets. These can be applied to a fit or a character via right-click context menu.
  • Option to select O.smium.org as the HTML export website alongside null-sec (thanks @Dullson!)
  • Ability to import fitting from an IGB fitting link (thanks @Tandrial!)

Fixed:

  • Invalid modules or module states during import (#538) (thanks @aacn500!)
  • Charges not showing correct skills in "Change Affecting Skills" menu (#535) (thanks @aacn500!)
  • HTML Export not loading in Chrome
  • Fixed EWAR modules DPS graph (#534) (thanks @Wozbo!)
  • Sentries in DPS graph (#511) (thanks @mmaucher!)
  • Issues with importing character file generated from EVEMon (#563, 557)
  • CREST Export now includes loaded charges (#569)

Changed:

  • HTML Export now uses the HTTPS protocol to connect to the Jquery CDN (#549)

Notes:

  • Unfortunately, time did not allow to implement some of the more intricate details of this release, such as EWAR resistance for certain ship hulls, or taking into account fighter refueling in the DPS. I am open to suggestions on how to best implement some of those features, and if you notice anything missing that should be part of future releases, let us know on out Issues page. =)

Citadel - v1.21.2

15 May 03:42
v1.21.2
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This release series has been updated, please go here for the latest point release and changelog:
https://github.com/pyfa-org/Pyfa/releases/tag/v1.21.3

Citadel - v1.21.1

24 May 03:38
v1.21.1
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This release series has been updated, please go here for the latest point release and changelog:
https://github.com/pyfa-org/Pyfa/releases/tag/v1.21.3

Citadel - v1.21.0

01 May 00:26
v1.21.0
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This release series has been updated, please go here for the latest point release and changelog:
https://github.com/pyfa-org/Pyfa/releases/tag/v1.21.3