Releases: pyfa-org/Pyfa
singularity-1027729: Citadel Pre-Release
Note: Due to some changes to the database (which may or may not be final), this release DOES NOT use your existing user database. Instead, it creates a saveddata-test.db
database wherever your save path is (defaults to ~/.pyfa/
).
This is a pre-release for the April release, otherwise known as the Citadel expansion. This release isn't anywhere near complete (fighter UI / functionality has yet to be implemented), however most of the new effects have been added and should work, and it might be useful for some folks to start theorycrafting. I should also mention that pretty much nothing has been tested, so have fun =)
Data is sourced from Singularity v1027729 which was dumped on 04/11/2016.
The new character implants feature is also included in this release.
As always, it is helpful during this pre-release to test out the affected changes, including ship bonuses that may be affected. Known issues / missing functionality:
- Some icons missing due to a EVE Client change
- Titan fleet bonuses not yet implemented
- Fighters have not been completely implemented (you can add them to your fit, but there is current no checking of legality or DPS calculation or anything of that sort).
If you notice any other issues, please report them on our issues page!
PS: Yes, Citadel structure fitting is fairly similar to fit fitting, but it's not currently possible to do so in pyfa. This feature is currently in the backlog with no ETA.
Preview: Character Implants
Warning: This beta release modifies the user database, albeit modification is simple and issues aren't expected. If you experience crashing / database errors / general weird stuff and want to drop back to a stable version, please see here to apply your automatically created database backup: https://github.com/pyfa-org/Pyfa/wiki/Database.
This pre-release focuses on a new feature for pyfa: character implants!
- In the character editor is a new tab creatively called Implants. It is here that you can add implants to your character.
- There is now a toggle in the implant view to toggle between fit-specific and character implants. This is helpful if you want to theorycraft a fit with future possible implants.
- By default, all fits still use their specific implants - you must manually select character implants. However, this choice is persisted in the database.
- Fit implants can be turned on/off. Character implants cannot (please try to break this =D)
- All 5 and All 0 are still restricted - You should not be able to add implants to these characters.
This pre-release is to get feedback and test basic functionality. So far this has only been test in Windows, GUI funkiness may happen on other platforms, and I am interested in knowing about these. Implant "sets" are planned and will be configured in a separate window, and you will be able to apply these sets to your character or fit.
The possibility of importing implants from API, as well as adding jump clones for characters, are being evaluated. No promises on if/when.
Please report bugs and improvements at on the Character Implant ticket: #422.
March 2016 - v1.20.1
OS X users: This release contains both the old Mac binaries (-mac-deprecated) and the updated binaries built with wxPython 3.0 (-mac). CREST and Attribute Override is not supported with the deprecated release as the old binaries do not include the additional modules we use for these features. Most of the major bugs of the updated binaries have been fixed or smoothed over, however if you experience issues, please open a ticket. For currently open OS X-specific issues, please see here
v1.20.1
Database:
- Updated to March 2016 1.3
Fixes:
- Cap Battery caused a large discrepancy with projected remote cap transfers effects (#537)
v1.20.0
Database:
- Updated to March 2016 1.0
New:
- Custom CREST server timeout (#492)
- Set custom save path and window title (see #497) (thanks @SpeedProg!)
Fixed:
- Thousands separator for certain stats has returned (was accidentally removed during migration to wxPython 3.0)
- Cargohold stats have improved precision (
450.5
will display as such instead of451
).
Known issues:
- Graphing support for the new EWAR falloff mechanics has not been implemented. Due to time constraints, I'm unsure when this may happen. Patches welcome!
March 2016 - v1.20.0
OS X users: This release contains both the old Mac binaries (-mac-deprecated) and the updated binaries built with wxPython 3.0 (-mac). CREST and Attribute Override is not supported with the deprecated release as the old binaries do not include the additional modules we use for these features. Most of the major bugs of the updated binaries have been fixed or smoothed over, however if you experience issues, please open a ticket. For currently open OS X-specific issues, please see here
Database:
- Updated to March 2016 1.0
New:
- Custom CREST server timeout (#492)
- Set custom save path and window title (see #497) (thanks @SpeedProg!)
Fixed:
- Thousands separator for certain stats has returned (was accidentally removed during migration to wxPython 3.0)
- Cargohold stats have improved precision (
450.5
will display as such instead of451
).
Known issues:
- Graphing support for the new EWAR falloff mechanics has not been implemented. Due to time constraints, I'm unsure when this may happen. Patches welcome!
singularity-1015913: March 2016 Pre-Release
WARNING: The March release has another round of tiericide, in which modules are converted to new modules. This pre-release will convert existing modules in your user database as part of the update process. This is not a bad thing, but keep it in mind if you also want to use previous versions of pyfa until the release next week. If you want to save your fits as they currently are, make sure you backup your saveddata.db
before running this release.
This is a pre-release for the March patch. Data is sourced from Singularity v1015913. Per the patch notes, this release focuses on the following:
- Target Painters
- Sensor Dampeners
- ECM and Burst Jammers
- Tracking Upgrades
- Damage Upgrades
- Stasis Webifiers
- Warp Disruptors and Scramblers
- Sensor and ECCM Modules
- Cap Batteries
- Damage Controls
As always, it is helpful during this pre-release to test out the affected changes, including ship bonuses that may be affected. Known issues / missing functionality:
- Some icons missing due to a EVE Client change (See #516)
- Cap Batteries now have the ability to resist cap warfare; this functionality is not yet implemented in pyfa (may not be ready for the full release either)
- ECCM scripts do not show their % in the misc column
If you notice any other issues, please report them on our issues page!
February 2016 - v1.19.1
OS X users: This release contains both the old Mac binaries (-mac-deprecated
) and the updated binaries built with wxPython 3.0 (-mac
). CREST and Attribute Override is not supported with the deprecated release as the old binaries do not include the additional modules we use for these features. Most of the major bugs of the updated binaries have been fixed or smoothed over, however if you experience issues, please open a ticket. For currently open OS X-specific issues, please see here.
v1.19.1
Fixed:
- Database missing references to icons, causing all module and market group icons to not load.
v1.19.0
Note: The EVE dump seems to have compiled icon paths incorrectly. As a result, modules and market groups do not have icons associated with them. See #516
Database:
- Updated to February 2016 1.1
New:
- Option in General Preferences to disable exporting loaded charges in modules, thanks @resinneublem! (see #368)
Fixed:
- Opening Character Editor caused crash in some Windows 7 environments (#441)
- The fix for this is non-optimal and results in a fixed window size for the Character Editor.
- Prospect can now fit Covert Ops cloak (#473)
- Leadership, Skirmish Warfare, and Information Warfare skill effects stacking penalization
- Gang warfare bonuses not being applied in some instances (usually with self-boosting)
- Projected fits giving incorrect bonuses in certain situations (#496)
- User-defined CREST settings are now trimmed to prevent leading / trailing whitespace from causing errors (#460) Note: Please re-apply your CREST settings if you have been affected, otherwise the old settings with white space will persist.
Misc:
- pyfa and all related projects have moved to a new GitHub organization
pyfa-org
. If you maintain packages or otherwise use the old location (DarkFenX/Pyfa), please update your things. - pyfa has a new forum post
Huge thank you to @DTBA for tirelessly working with me in solving the Character Editor crashing. =D
February 2016 - v1.19.0
This release contains a database with missing information. Please follow this link for v1.19.1 and changelog:
see https://github.com/pyfa-org/Pyfa/releases/tag/v1.19.1
YC 118.1 - v1.18.0
OS X users: This release contains both the normal Mac binaries (-mac) and the updated binaries built with wxPython 3.0 (-mac-wx3). CREST and Attribute Override is only supported on the wx3 release as the old binaries do not include the additional modules we use for these features. However, there are still some issues concerning the -mac-wx3 build. I urge Mac users to test the wx3 release and let me know of issues involving it.
Database:
- Updated to YC 118.1 1.0
- Civilian Weapons are now included in the database and can be added to fits (#477)
New:
- Export to / import from CREST now includes drones and cargo (thanks @Neugeniko!)
- Option to disable stat gauge animations (to help some OSX 10.11 users reporting heavy lagging, see #438)
- When importing a file, if there is an error for whatever reason, an error message will pop up informing you rather than hanging the process.
Fixed:
- EFT imports with empty slots don't import (#474, #494)
- XML imports crashing (encoding issues) (#491, #489)
Technical:
- [Linux / source] Increased minimum Python version to 2.7 (see #465 (comment))
Frostline - v1.17.1
OS X users: This release contains both the normal Mac binaries (-mac) and the updated binaries built with wxPython 3.0 (-mac-wx3). CREST and Attribute Override is only supported on the wx3 release as the old binaries do not include the additional modules we use for these features. However, there are still some issues concerning the -mac-wx3
build, although some of the major ones have been addressed in this release. I urge Mac users to test the wx3 release and let me know of issues involving it.
v1.17.1
Fixed:
- Remote Sensor Dampener market group / modules causing issues (#469)
- Optimal Range bonus effect on Remote Shield Booster (#466)
- Misc column attributes for Nos/Neut/Weapon Disruptors (#472) (thanks @wendazhou!)
- Some missing icons were added
v1.17.0
Database:
- Updated to Operation Frostline 1.0
- Minor tweak to fix typo present in vanilla Frostline 1.0 data:
Micro' Remote Shield Booster => 'Micro' Remote Shield Booster
.
Fixed:
- Maelstrom effect relating to ASBs (#461)
- Certain mindlink implants
- Calculation bug relating to skill bonuses (#434)
- [OSX-wx3] Library issues that prevented from starting (#437, #395)
- [OSX-wx3] SSL error when fetching API data (#432)
- [OSX-wx3] Crash on right clicking ship browser (#424)
- [OSX-wx3] pyfa not coming to the foreground when opened (#423)
A big thank you to @thorr18, @SuperiorMonkey, @dangayle, @noenedrops, and all of our other OSX users that have been testing and reporting on the new updated binaries.
Frostline - v1.17.0
Please follow the link for updated version and complete v1.17.x series changelog:
https://github.com/DarkFenX/Pyfa/releases/tag/v1.17.1