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Releases: pyfa-org/Pyfa

Ascension - v1.25.0

02 Dec 23:38
v1.25.0
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Database:

  • Ascension 1.9
    • Fleet boosting has been completely overhauled. The Fleet interface has been replaced by the Command interface which is simply a list of boosting fits (much like how you can project fits). Setting fits as booster fits has been temporarily disabled and will make a reappearance in a later release.

New:

  • Item attributes and values can now be exported with a click of a button (#779)
  • Proxy settings can now take a username and password (#26 / #746 / #759)
  • Setting in Window> preferences to open fittings in new tab by default (#757 / #791)
  • Tooltip showing hull bonuses will appear if hovering over a ship in the fitting browser (#798)
  • "Project Onto Fitting" option has been created for the fitting context menu in the ship browser (#803 / #810)
  • "Notes" pane has been added to keep notes about your fittings (#364, #821)
  • Item Compare can not be sorted by column (does not work for Price) (#857)

Changed:

  • Fighters will now have some standard ability activated by default (#799)
  • HTML Export: null-sec.com and IGB support has been dropped due to neither of them being a thing anymore. All ships will open in O.smium (#826, #827)
  • Mining yield stats have been changed from /s to /hr, because we at pyfa care about sensible units (#790)
  • Reactive Armor Hardener has been tweaked to be more accurate (#689)

Fixed:

  • Number of charges in the multi-buy export (#761 / #760)
  • Some incorrect stats with Mining drones / rigs (#762)
  • Carrier / fighter fixes (#756)
  • Some calculation bugs with subsystems (#714, #770)
  • Hacking modules getting double bonuses (#769)
  • Drag image getting stuck when dragging a fitting (#479)
  • Grouped drones in DNA export (#367, #828)

Technical:

  • Effects can now be toggled by double clicking the effect in the Item Stats window (#804)

And probably some more things that I've forgotten to include. A big thank you to the many developers who contributed to this release of pyfa, notably @Ebag333, @MrNukealizer, @resinneublem, @IndictionEve, and everyone else I'm forgetting. This is probably the heaviest contributor release we've had. :D

Special thank you to @MrNukealizer and @Ebag333 for heading up some great, interesting research and discussion that lead to a new implementation of the RAH; all information that was found on the RAH can be found in #680 and the references to it.

Known Issues:

  • Fighter Abilities unselectable
  • Command Bursts are not applying correctly

Preview: Ascension

23 Nov 02:28
preview_ascension
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Preview: Ascension Pre-release
Pre-release

Note: This is a beta release of the Ascension update. Please keep this in mind - if something crashes or feels off, let us know on our issues page.

Thanks to everyone who has waited patiently for this update. The reason this has taken so long is due to the complete overhaul of fleet boosting in-game which has to be mimicked in pyfa. I want to make it a point that the new Command Boosts are in their first feature iteration - they work, but they are not feature complete. There's many nice-to-have elements at the moment (for example, the Misc column on the fitting window does not display anything useful at the moment, and the Command pane is pretty bare without the ability to toggle), but we will continue to work on this to get it up to snuff in the coming weeks. As always, we welcome folks to provide feedback.

This update will be in beta until roughly the end of the week. Once any obvious bugs are fleshed out, we'll release a stable version for the masses. Full release notes will be released at that time.

Known issue: Command ships not able to activate more than one command burst, Fix implemented and described here: #834

Enjoy!

YC 118.8 - v1.24.0

28 Sep 04:40
v1.24.0
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Database:

  • Updated to YC 118.8 1.4

New;

Fixed:

YC 118.7 - v1.23.2

07 Sep 04:20
v1.23.2
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v.1.23.2

  • Omnidirectional Tracking Enhancers causing the fitting window to not load (#718) (thanks @BartMassey!)

v.1.23.1

Fixes:

  • Disallowed modules from being projected on Citadels (#707)
  • Omnidirectional Tracking Links stacking issue (#709)
  • Incorrect skill requirements with Long Range Fighter Bombers (#710)
  • Crash caused when loading Citadel fit with colored slots enabled (#711)

v.1.23.0

Database:

  • Updated to YC 118.7 1.4

New:

  • Proud to announce that pyfa 1.23.0 is the first mainstream fitting utility to incorporate Citadel fittings! Please note that this is basic support. While pyfa will support Citadels, it's main focus continues to be ship fitting. As this time, there are no custom stats for Citadels. If you have any suggestions, please head over to the issue tracker and submit your ideas =)
  • Implemented Neut size reduction (#684) (thanks @Ebag333!)

Fixed:

  • Item search in Attribute Overrides window (#694)
  • Stacking issue with Antipharmakon Toxot booster (#695)
  • Bug with offlined Targeting System Stabilizer's giving bonus (#696)
  • Stacking issue with Omnidirectional Tracking Links (#705)
  • Issue with Attribute Override editor crashing (#706)

YC 118.7 - v1.23.1

02 Sep 02:32
v1.23.1
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YC 118.7 - v1.23.0

27 Aug 02:22
v1.23.0
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Preview: Citadel Fitting

24 Jul 23:10
preview_citadels
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Pre-release

Note: This is a pre-release. For the latest stable release, see here.

This pre-release focuses on support for Citadel fitting within pyfa.

It is pretty straightforward. The Fittings tab (renamed from Ships) contains a new category - Citadels. Navigating to this will show you the different Citadels available. The market now also has a tree for Structure Equipment and Modifications. If you have a Citadel fit open, all additional panes except for fighters will be disabled. This prevents users from adding things like implants or fleet boosts to citadels.

Things that are not done:

  • Custom stats for Citadels. At the moment we use the exact same stats views for citadels as we do for ships, regardless of the context (align time / warp speed / etc aren't applicable to citadels). If there is a need for Citadel-specific stats (for example reprocessing yields, etc), let me know in the tracker (linked below).
  • Service modules are able to be fitted, but currently don't apply any effects.
  • Pricing does not work.
  • Searching for Citadels does not work

It is important to keep in mind that while pyfa will support Citadel fittings, it is not the primary focus of the program, and thus feature iteration on it may be slow.

Please report bugs and ideas for improvements on the Citadels Feature ticket: #540.

YC 118.6 - v1.22.2

08 Jul 00:05
v1.22.2
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v.1.22.2

New:

  • Price column added to Item Compare (#673)

Fixes:

  • Fighter's calculated in total module price for fit (#674)
  • Genolution implants not applying their set bonuses (#672)
  • Asklepian implants having no effect (#670)
  • Cataclysmic Variable effects on Remote Ancillary modules (#628)

v.1.22.1

Fixes:

  • Item Stats window crashes for some items (#667)
  • Vehement role bonus (#668)

v.1.22.0

Database:

  • Updated to YC 118.6 1.0

New:

  • Reactive Armor Hardener now adjusts resists based on current incoming damage pattern (#634, #76, #502) (thanks @Ebag333!)
    • This is not 100% accurate due to complexity of the RAH and combat situations, but is a fair bit better than the default resists, and will give a general idea of final resists.
  • Some default values for damage profile and target resists can now be loaded (#639) (thanks @Ebag333!)
    • For new users, these are loaded automatically the first time pyfa is run.
    • For existing users, you can load these by navigating to Help > Import Database Defaults
    • These can be deleted at will and won't be added unless explicitly requested using the menu above
    • More info can be found at the pull request: #639
  • Base value column in item stats (#644) (thanks @Ebag333!)
  • Dropping market module over existing module now works as expected (#528)
  • Ice Products can now be searched for in the market browser and added to cargo (intentionally does not show up in market tree) (#600)
  • Minimal HTML Export version (#612, #611) (thanks @Timmeey)
  • Item variations comparisons in the item stats window (#646)

Fixed:

  • EHP calculation for AAR misc stats column (#629) (thanks @wolfwood!)
  • Missing information from Sensor Booster misc stats column (#547) (thanks @Ebag333!)
  • Stacking miscalculation with ROF bonus with Siege module (#653)
  • AAR displaying incorrect EHP Restored Over Time (#648) (thanks @wolfwood!)
  • CREST Export not working (#655)
  • Character Editor crash when trying to create new character (wxPython 2.8 users) (#660)

Changed:

  • "Turn Overrides On/Off" has been moved and grouped with the Attributes Override under the Window menu for clarity (#643) (thanks @Ebag333!)
  • ECM misc stats column is more descriptive (#649) (thanks @Ebag333!)
  • HP/EHP toggle no longer resets when the fit is changed. It will still default to EHP when you restart pyfa (#641)

Known issues:

  • The new Serpentis Capitals do not have an icon as they could not be found in the SDE Render dump. It's something that will be looked into, but it's not critical.

YC 118.6 - v1.22.1

03 Jul 04:53
v1.22.1
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YC 118.6 - v1.22.0

08 Jul 00:04
v1.22.0
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