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[feat req] reactive armor hardener manual control #502

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msoltyspl opened this issue Jan 16, 2016 · 4 comments
Closed

[feat req] reactive armor hardener manual control #502

msoltyspl opened this issue Jan 16, 2016 · 4 comments
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done This task is done! \o/ enhancement This is a feature request, or an idea to enhancement a current feature

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@msoltyspl
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Any chance for such kind of feature to be added at some point ?

@blitzmann
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Not likely. Reactive armor hardener is a strange and unique module, with mechanics that are quite apart from anything else in the game. I would be interested in hearing ideas about how this might work, but there are currently no plans for even researching into it, especially since it's such niche item.

In the meantime, you can sort of simulate different resists if you change the attributes with the attribute editor. Not really a great alternative, but it's there...

@blitzmann blitzmann added the enhancement This is a feature request, or an idea to enhancement a current feature label Jan 17, 2016
@msoltyspl
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Tried attribute editor - but the changes that I set there (e.g. setting resists to 0/0/30/30) are not picked up in actual fitting (which remains at its default 15/15/15/15).

nvm, I'm blind.

@Ebag333
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Ebag333 commented Jun 8, 2016

@blitzmann do you want to tie this to: #634

@blitzmann
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Done #634

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