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Citadel - v1.21.3

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@blitzmann blitzmann released this 25 May 14:21
· 5464 commits to master since this release
v1.21.3

v1.21.3

Updated:

  • Database to Citadel 1.14

Fixed:

  • Context menu failing to spawn after some time (#589) (thanks to @Ebag333 for sourcing the cause!)
  • Lif and Ninazu cycle time bonus (#591)
  • Ancillary Remote Shield Booster projection (#616)
  • RR Bonuses not affecting Remote Ancillary modules (#626)
  • Exponential calculation bug relating to projection of Remote AAR (#618)
  • EV drones projecting incorrect values (#619)
  • Max targeting range is no longer capped at 300km (#620)
  • EWAR Resists (#597)

v1.21.2

Updated:

  • Database to Citadel 1.11

Known Issues:

  • Frequent crashing when browsing market / loading fit. There IS a workaround: run pyfa as admin. Please see #598 to keep up with progress
  • Lif / Ninazu cycle time bonus - this is an issue on CCPs side. (#591)

New:

  • Middle-click fitting tab now closes fit (#608)

Fixed:

  • Small Compact Pb-Acid Cap Battery not importing with EFT Format (#607)
  • More fixes to ganglink effects (#592)
  • Formatting with certain item descriptions (#596)
  • Fighter DPS considering target attributes in DPS graph (#603)
  • Issue with dragging modules from cargo to fitting window (and vise-versa) (#610)
  • NSA not affectiong Stasis Grappler Capacitor Activation Cost (#615)
  • Remote Ancillary Repairers now project correctly

v1.21.1

Fixed:

  • Drone Damage Amplifier stacking (#576)
  • Fighter Support Unit stacking (#580)
  • Titan boosts (#577)
  • Can't select charges for Small Ancillary Shield Booster (#581)
  • Omnidirectional Tracking Links can't be activated (#579)
  • Some cases of projected fits not applying their own boosts before projecting (#582)
  • Projected Remote Cap Transfer amount (#585)
  • Broken fit loading for those that used the pre-release user database (#586)
  • Some empty market groups have been removed (#546)
  • Missing icons have been added
  • Shield Harmonizing / Efficiency links
  • Import/export of damage profiles / target resists (#587)
  • Pre-requisite checking not considering fighters
  • Rigs (finally) not considered during pre-requisites checking

v1.21.0

Updated:

  • Database: Citadel 1.3

New:

  • Fighter Bay
    • There is a new Fighter Bay in the fit Additions section.
    • When Fighters are added from the market, they are added to the bay as a single, full squadron. The amount of fighters in a squad can be changes in the squads context menu.
    • When the Fighter Bay is open, the Drone Bay resource toggles to the Fighter Bay to show the current usage and capacity of the fighter bay as a whole.
    • When the Fighter Bay is open, the Drones Active resource toggles to the number of Fighter Squadrons active
    • The bottom of the Fighters Bay shows the current stats of active Squadrons (how many Light/Heavy/Support squads are active)
    • To activate a Fighter Ability, access it through the context menu. Please note that not all abilities are available (such as MJD) as these do not affect DPS / velocity of Fighters. Feedback is welcome on if these other abilities should be implemented, and to what extent.
    • Only Fighter velocity and Active Abilities are shown as squad attributes at this time. Feedback is welcome on what other attributes might be beneficial to list alongside fighter squadrons
  • Character Implants.
    • There is now a toggle in the implant view to toggle between fit-specific and character implants.
    • By default, all fits still use their specific implants.
    • Character implants cannot be modified through the Implant view. You must go to the Character Editor.
  • User-defined Implant Sets. These can be applied to a fit or a character via right-click context menu.
  • Option to select O.smium.org as the HTML export website alongside null-sec (thanks @Dullson!)
  • Ability to import fitting from an IGB fitting link (thanks @Tandrial!)

Fixed:

  • Invalid modules or module states during import (#538) (thanks @aacn500!)
  • Charges not showing correct skills in "Change Affecting Skills" menu (#535) (thanks @aacn500!)
  • HTML Export not loading in Chrome
  • Fixed EWAR modules DPS graph (#534) (thanks @Wozbo!)
  • Sentries in DPS graph (#511) (thanks @mmaucher!)
  • Issues with importing character file generated from EVEMon (#563, 557)
  • CREST Export now includes loaded charges (#569)

Changed:

  • HTML Export now uses the HTTPS protocol to connect to the Jquery CDN (#549)

Notes:

  • Unfortunately, time did not allow to implement some of the more intricate details of this release, such as EWAR resistance for certain ship hulls, or taking into account fighter refueling in the DPS. I am open to suggestions on how to best implement some of those features, and if you notice anything missing that should be part of future releases, let us know on out Issues page. =)