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Tutorial Page User Testing
The main purpose of this user test is to investigate and evaluate whether the Tutorial page has a positive impact to the overall game wellness. This user test is very important for this project to improve the overall user experience and game understanding which is very important to maintain the user interest.
User will be taken randomly, made sure that the user never play the game before. All user testing will be done online by interview in the zoom meeting. User will then asked to try and observe the game:
- Overall game without the Tutorial page.
- Overall game with the Tutorial page included in the main menu.
- We will not give any clue on how to play the game what the game is all about.
- Note down all important observations during the game trial process.
- Ask an open-ended key questions specifically about the Tutorial functionality.
#Conclusion Concluding from all the testing results, we found out that a Tutorial page is very important to be implemented in the game. Tutorial page is used to avoid any confusion on how the mechanics of the game works which provide a better understanding of the game and the game wellness.
For further improvements, we can improve the tutorial page by adding several more pages to show each single status/npc in the game to increase the overall game understanding. However, this may cause an uninteresting game where all the mechanics has been shown in the tutorial page which may reduce the game difficulty.
Some other further improvements, we can also improve the tutorial page by using a first 15seconds clip of the game and introduce the tutorials while the user is playing the first 15seconds of the game. Large amount of coding needed for this one.
Overall, the testing result is pretty good. The tutorial page made the game much easier to understand for all the new user. We decide to include the tutorial page and improve the design of the tutorial page with a better style to provide a better user experience and understanding.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan