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ChooserGUI_Addition_Guide
The following guide deals with adding background selection functionality for a particular screen.
Prerequisites: Produce two or more background music files for the screen in question. Lets assume that two music files have been produced for the AchievementsScreen
. These are placed by the designers in sounds/customBgm
folder as can be seen in the codebase. The files are named: bgmAchievements1.mp3
and bgmAchievements2.mp3
.
Location of backgroundMusic.json
config: Location
Add an entry in the JSON config like so: A mapping of screen name Achievements
and track name paths. Note that the files should only be placed in sounds/customBgm
folder, so that the track name can be rendered properly since the said path is replaced with an empty string.
{
"music": {
"class": "java.util.LinkedHashMap",
// ...
"Achievements": [
"sounds/customBgm/bgmAchievements1.mp3",
"sounds/customBgm/bgmAchievements2.mp3"
],
// ...
}
}
Prerequisies: The AchievementsScreen
has been fully implemented and is awaiting the addition of background music.
The components that have to be attached to each screen's lifecycle are:
screenEntity.addComponent(new BackgroundSelectionComponent("Achievements", "br"))
.addComponent(new BackgroundSoundComponent(BackgroundMusic.getSelectedMusic("Achievements"), 0.5f))
To the BackgroundSoundComponent
, volume
and looping
props can be passed as well.
Note that the screen name Achievements
maps to the Achievements
key in the JSON config in Step 1. Passing the property br
to
the BackgroundSelectionComponent
positions it in the bottom right side of the screen. Similarly, tr
, tl
and bl
props can be passed.
More information about this component can be found here.
Note: Do not forget to dispose the entity in the dispose function, otherwise the sound keeps playing when the user exists the screen.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan