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Falling Meteorites Testing
According to the background of this game which is the character needs to avoid several obstacles and enemies to get back home on doomsday (alien invasion). In Sprint 2, we add a new obstacle 'Falling meteorites'. This test will test the users' satisfaction of the animation of falling meteorites and help us improve our model.
To conduct our user testing we did the following:
- We invited users to have a look of the falling meteorites
- We let them play the game and record the observations of interacting with falling meteorites
- We designed 4 questions for interviewing the users
- Collect and reorganize the users' feedback and suggestion
- What's your thoughts about the falling meteorites?
- What did you like/dislike about the falling meteorites?
- Do you have any questions about the animation and model of obstacles?
- Do you have any suggestions for us to improve the design?
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Thoughts:
- The animation is good.
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Likes/Dislikes:
- LikedοΌI like the effect of broken meteorite broken
- Disliked: Colors are too monotonous
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General Comments/Suggestions:
- It is best to add some color and exaggerate the design of the meteorites
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Thoughts:
- Cool design
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Likes/Dislikes:
- LikedοΌLike the design style of meteorites which is visual
- Disliked: Meteorites just drops in a straight line
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General Comments/Suggestions:
- If possible, it would be more interesting to let the meteorites fall diagonally
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Thoughts:
- The combination of meteorites of different sizes works well
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Likes/Dislikes:
- LikedοΌThe meteorites do not fall one by one individually, but in clusters of meteorites of different sizes
- Disliked: Just the size of the different is not enough, feel the same look seems very monotonous
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General Comments/Suggestions:
- It would be better to design more kinds of meteorites
The content of this user test is not much since it only consider the design and animation of falling meteorites .Everyone can directly recognize the functions of falling meteorites which is an obstacle designed to reduce health. Most of them like the broken effect of meteorites, but users feel that the design is a bit monotonous, they hope to add different varieties of meteorites, enrich the color, change the angle of the fall of the meteorite.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan