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Main Character Player Testing

Rohith Palakirti edited this page Oct 19, 2021 · 9 revisions

Sprint 1

There was no need to write unit tests to test out sprite integration and sprite animations, mainly due to the visual nature of the contributions made by our team in this feature sprint. The creation and integration of player image, movement, and animation were done using built-in classes and required no extra testing. The testing of the feature integration was done by asking users to play the game and share their views on the positioning of the character and the movement animation of the character. The required changes were then made to the code.

Sprint 2

Considering it is hard to test whether an animation plays because of its visual nature, unit tests were written to verify and validate the generated texture atlas and animation packs instead. The tests check that all the expected animations actually exist in the atlas, in order to catch bugs when editing/renaming/deleting animations.

PlayerAnimationAtlasTest.java

@ExtendWith(GameExtension.class)
class PlayerAnimationAtlasTest {


    @Test
    void shouldLoadTextureAtlases() {
        String asset1 = "test/files/mpcAnimation.atlas";
        String asset2 = "test/files/test2.atlas";
        String[] textures = {asset1, asset2};


        AssetManager assetManager = new AssetManager();
        ResourceService resourceService = new ResourceService(assetManager);
        resourceService.loadTextureAtlases(textures);

        assetManager.load(asset1, TextureAtlas.class);
        assetManager.load(asset2, TextureAtlas.class);

        TextureAtlas atlas = new TextureAtlas(Gdx.files.internal(asset1));
        AnimationRenderComponent testAnimator = new AnimationRenderComponent(atlas);

        ObjectSet<Texture> texture = atlas.getTextures();
        String tex = texture.toString();
        assertEquals("{test/files/mpcAnimation.png}",tex);

        testAnimator.addAnimation("main_player_run", 1f);
        assertTrue(testAnimator.hasAnimation("main_player_run"));
        ...
        assertNotNull(atlas.findRegion("main_player_run"));
        assertTrue(testAnimator.hasAnimation("main_player_run"));

Sprint 3

Considering it is hard to test whether an animation plays because of its visual nature, unit tests were written to verify and validate the generated texture atlas and animation packs instead. The tests check that all the expected animations actually are started, when a corresponding event is triggered by the player/ user inputs, in order to catch bugs when triggering/starting an animation.

PlayerAnimationRenderTest.java

@ExtendWith(GameExtension.class)
class PlayerAnimationRenderTest {

    private Entity player;
    private AnimationRenderComponent animator;
    @BeforeEach
    void beforeEach() {
        ServiceLocator.registerPhysicsService(new PhysicsService());
        player = new Entity()
                .addComponent(new PhysicsComponent())
                .addComponent(new PlayerAnimationController());

        animator = mock(AnimationRenderComponent.class);
        player.addComponent(animator);

        PlayerAnimationController animationController =
                player.getComponent(PlayerAnimationController.class);
        animationController.setTexturePresent(false);
        player.create();
    }


    @Test
    void shouldTriggerRightMovement() {
        player.getEvents().trigger("walkRight");
        verify(animator).startAnimation("main_player_run");
    }

    @Test
    void shouldTriggerWalkMovement() {
        player.getEvents().trigger("startMPCAnimation");
        verify(animator).startAnimation("main_player_walk");
    }

    @Test
    void shouldTriggerJumpMovement() {
        player.getEvents().trigger("jump");
        verify(animator).startAnimation("main_player_jump");
    }

    @Test
    void shouldTriggerCrouchMovement() {
        player.getEvents().trigger("crouch");
        verify(animator).startAnimation("main_player_crouch");
    }

    @Test
    void shouldTriggerItemPickUpMovement() {
        player.getEvents().trigger("itemPickUp");
        verify(animator).startAnimation("main_player_pickup");
    }

    @Test
    void shouldTriggerAttackMovement() {
        player.getEvents().trigger("attack");
        verify(animator).startAnimation("main_player_attack");
    }
}

NOTE: For demo and testing purposes, all the attires are unlocked by default for now. This was done by hard coding the number of unlocked gold achievements to >6.

Sprint 4

We've added animation atlas tests for the new burn and hurt animations PlayerAnimationAtlasTest.java

        testAnimator.addAnimation("main_player_right", 1f);
        assertTrue(testAnimator.hasAnimation("main_player_right"));

        testAnimator.addAnimation("main_player_hurt", 1f);
        assertTrue(testAnimator.hasAnimation("main_player_hurt"));

        testAnimator.addAnimation("main_player_burn", 1f);
        assertTrue(testAnimator.hasAnimation("main_player_burn"));

        assertNotNull(atlas.findRegion("main_player_right"));
        assertTrue(testAnimator.hasAnimation("main_player_right"));

        assertNotNull(atlas.findRegion("main_player_hurt"));
        assertTrue(testAnimator.hasAnimation("main_player_hurt"));

        assertNotNull(atlas.findRegion("main_player_burn"));
        assertTrue(testAnimator.hasAnimation("main_player_burn"));

We've also included new unit tests to verify the triggering of the new animations. PlayerAnimationRenderTest.java

 @Test
    void shouldTriggerBurnMovement() {
        player.getEvents().trigger("burn");
        verify(animator).startAnimation("main_player_burn");
    }

    @Test
    void shouldTriggerHurtMovement() {
        player.getEvents().trigger("hurt");
        verify(animator).startAnimation("main_player_hurt");
    }

    @Test
    void shouldTriggerWalkRightMovement() {
        player.getEvents().trigger("stopAnimations");
        verify(animator).startAnimation("main_player_walk");
    }

Future Directions

In the future sprints, the integration between player buff animation and the actual functionality that riggers them will be unit tested comprehensively. The animation atlas can be generated programmatically instead of manually, in order to allow designers to test out new sprite designs without having to regenerate the whole texture atlas every time.

Gameplay

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[code for debuff animations](code for debuff animations)

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πŸ‘Ύ Obstacle/Enemy

 Obstacle/Enemy
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code improvement explanation

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DateTimeUtils

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Listening for important events in the Achievements ecosystem

Food and Water System

Food System Water System

Hunger and Thirst icon code guidelines

Asset Creation

In Game Background Music

User Testing

Hunger and Thirst User Testing

Main Character Testing

Buffs and Debuffs Testing

Buff and Debuff Manual User Testing

Game Instruction User Testing

The Main Menu User Test

The New Button User Test in Setting Page

The Main Menu Buttons User Testing

Hunger and Thirst User Test

Infinite loop game and Terrain Testing

Item Bar System Testing

Randomised Item Drops

Recycle System Testing

Scoring System Testing

Music User test

https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git

πŸ‘Ύ Obstacle/Enemy

 Obstacle testing
  - Alien Plants & Variation Thorns
  - Falling Meteorites
 Enemy testing
  - Alien Monkeys & Facehugger
  - Spaceship Boss
 Monster Manual
 Particle-effect
 Player attack testing
  - Player Attack

Inventory system UI layout

Props store user testing

Achievements User Testing

Sprint 1

Sprint 2

Sprint 3

Sprint 4

Items testing

Player Status testing

Changeable background & Buffer time testing

Main game interface test

Invisible ceiling test

Game over screen test sprint 4

New terrain textures on bonus map test sprint 4

Buying Props User Testing

Testing

Hunger and Thirst Testing

Main Character Player

Achievements System, Game Records and Unlockable Chapters

DateTimeUtils Testing

Scoring System Testing Plan

Distance Display Testing Plan

Musics Implementation Testing plan

History Board Testing plan

Rocks and woods testing plan

Sprint 4 terrain tests

Items

Item Bar System Testing Plan

Recycle System Testing Plan

Game Engine

Game Engine Help

Getting Started

Entities and Components

Service Locator

Loading Resources

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Input Handling

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Animations

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Terrain

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Settings

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