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Player Attack testing
related test: Main Character Testing
- The interviews and discussions are finalised by showing the comparison before and after the modification after sorting the users. The users will play the game to let us record more observations.
- Discussing what should be improved on the player attack.
- Analyze user feedback and report to the developers.
- Display the final productions.
To conduct our user testing we did the following:
- We invited at least 3 users to test the remote attack
- We give them some instructions after the first time of play and observe their actions
- We designed a questionnaire for the users to answer
- We conduct interviews with users and collect the feedback
We aimed to find the students in this studio as well as friends who have a certain experience on games in a suitable age range to let them give feedback about the player attack. We worked with Team 4 which is responsible for the remote control attack frames and Team 5 which is responsible for containing the amounts of the attacks. After all we will gather the advice collected by interview and discussion from team 4 and 5 and users to improve our work
As this test aims to collect enough feedback and advices to help us make sure our designs and gameplay meet the requirements and adjust the appropriate level of difficulty, we try to use several methods to achieve this goal:
- Hypothesis: To determine the potential users who can give us useful feedback on player attack, confirm our work will meet the requirements and their expectations.
- Prototyping: Rough sketches were provided to be discussed in our group and the initial and finial design were provided through the whole studio to be evaluated.
- Evaluating: We make several changes to our initial functions and designs of the player attack based on the analyzation of the feedback collected by prototyping. We then evaluate the changes again to confirm they will meet the requirements.
- The particle effect of attack is related to the remote attack. The initial design is MPC will throw an egg to attack obstacles/enemies, due to the effect of gravity, the item will fall to the ground. Now Team 8 has replaced the way of attack from eggs to particles and deleted the effect of gravity, the attack will advance in a straight line.
- The MPC can destroy obstacles and attack the enemies by using the remote attack. The remote attack is not unlimited which increases the difficulty of the game, the player still needs to try to avoid obstacles instead of destroying them which fits the theme 'RagnarΓΆk'.
- At the beginning of the character running attack launch speed and stationary the same, now the character running attack speed than stationary, so more in line with the laws of physics.
- Because the number of boss missile attacks is a lot, in order to enrich the game play, we added a characteristic that the player's attack can detonate the rocket.
- Some users also give us feedback that after the attack, due to the animation, the obstacles can still cause damage to people during the animation. The follow-up improvement is, the attack to obstacles while canceling their collision and attack-related components
Large amounts of interviewees like our modification of the attack effect which is cooler than before and the effect will not be confused with the particle effect of obstacles. Most of them enjoy the limited remote attack, they think it make the game more challenging, but the amounts of attack is a bit low, we have changed it into a suitable number.
The demonstration below will show the comparison before and after modification.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan