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Game Areas
Game areas are areas within the game that have their own terrain, entities and UI. The aim of game areas is to make it easy to create different levels and areas within the same game screen.
The Forest Game Area
within the Main Game Screen
is an example of a game area.
Assets can be loaded/unloaded at both the screen and game area levels.
In the example game there is only one game area, however, it is very straight forward to add a new game area. This is an example of what it would look like if we added a new (made-up) game area called Forest2GameArea
.
There are going to be some assets that are relevant to all game areas within the screen, e.g. the exit button on the Main Game screen.
These would be loaded in the screen using the Resource Service
.
Whereas assets that are only needed for a single game area, e.g. the Game Area Display
which displays the game area's name, can be loaded by the game area using the Resource Service
.
This is what asset loading and unloading would look like for a screen which started with a ForestGameArea
then transition to a Forest2GameArea
.
Intialise a game area within the screen:
TerrainFactory terrainFactory = new TerrainFactory(renderer.getCamera());
ForestGameArea forestGameArea = new ForestGameArea(terrainFactory);
forestGameArea.create();
Transition to a new game area within the same screen:
forestGameArea.dispose();
ForestGameArea2 forestGameArea2 = new ForestGameArea2(terrainFactory);
forestGameArea2.create();
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan