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Settings screen improvements
Determine the effects of the enhancements made to settings screen UI and the addition of relevant settings like music selection for each screen in sprint 4
This questionnaire is based on the features added in sprint 4 to enhance the settings screen UI from sprint 3. Users were made to play the game via remote control on zoom. First they tested the game and settings UI from sprint 3 and then they tested the same from sprint 4. A SUS (System Usability Scale) evaluation was carried using the following template. The follow interviews are designed for the areas where there is a scope of improvement as found from the SUS evaluation.
The following options show the enhancement of the settings screen UI :
SUS evaluation was performed on option 3 by the users.
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Would you utilise the settings menu's music selection frequently?
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Is the music selection button in the settings menu effectively applied?
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Do you believe the music selection window could be improved in any way?
User1:
Frequency of music selection usageοΌ
I might use it once in a while.
Application of music selection buttonοΌ
Looks good and neat.
Improvements for music selection windowοΌ
The background colour can be changed to make it look more pleasing.
User2:
Frequency of music selection usageοΌ
Its good to use for a change of pace and can be used once or twice a gaming session.
Application of music selection buttonοΌ
It could be added to the top left corner of the screen as there is more empty space there.
Improvements for music selection windowοΌ
Name of the soundtracks can be customised.
User3:
Frequency of music selection usageοΌ
I wont be using it that often as there are only 2 options. But space can be increased for music settings.
Application of music selection buttonοΌ
Music selection button colour needs to be altered a little as it blends with the purplish background.
Improvements for music selection windowοΌ
It looks simple and straightforward which is ideal for such a simple task.
The overall feedback gathered from sprint 4 enhancements and addition of auditory feedback was more than optimal. This lead to the further continuation in the development of the feature. Many users found the music selection feature to be easy to use and didn't require technical aid. Users did not report many inconsistencies but recommended changes to be made to the music selection for Game Over and In game music to have some spacing from the center and the background of the selection interface. Many users found the feature non-essential and would prefer to use it occasionally. Overall, the users felt confident in using the feature which suggests proper implementation. The following UI was developed with increased contrast.
The following changes were added after the updates from the user testing team.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan