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Clock
The clock is showing how long has the game started. The original idea is showing below.
We designed an upgraded version based on the draft, that is, the clock with the same style as the game background and the style of the entire game.
The clock uses the elements as same as the background, for example, building. The pointer of the clock uses the shape of the main characters in the game, which makes the clock and the game more uniform in design. The dial options are white and grey to distinguish it from the background colour. At the same time, the hands of the clock move once a second, just like in real-time.
User testing for the scoring system was done by an online zoom meeting. Testers experienced the system through the remote control of zoom functionality.
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Testing Process
Tell the tester what to observe in the game.
Write down the important observations.
Ask the testers some open-ended key questions about the game.
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Evaluation
Testers thought the design of the clock is fit the design style.
Adobe Illustrator CC 2017 Procreate(iPad)
- 1st
The first design of the clock is a simple design, it is mainly to test the style of the clock icon and the size of the picture is appropriate.
- 2nd
The second one is improved by the first one. Compared with the first generation, it has increased the background colour(Adopted some user testing results).
- Final
The final design results refer to the results of previous user tests. At the same time, it also conforms to the overall design style of the game.
Colour Palette: https://ij.manual.canon/ij/webmanual/Manual/All/TX-3000/EN/UG/ug_gl_01_23.html
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan