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The Main Menu User Test
We have designed and implemented some new features for the general gaming experience:
- The new Main Menu design.
- How does the new Main Menu look like?
- How does it affect the understanding from the player to the game?
- The new background of the game.
- The new background picture which shown while playing the game.
- How does it affect the emotion of the player while playing the game?
This user test is to get enough feedback to improve our design aesthetic.
Our survey is divided into two parts:
- Potential target population:
- We invite them to have a look at the main menu and watch the gaming process.
- Experience the real game flow
- After the end, we interviewed a few questions about the background of the main menu and the game stage.
- Professional developer/designer:
- We will tell them directly where we need to test
- Show them prototypes
- Ask them for advice
Potential target population:
- What do you think the background can affect the player's emotionοΌ
- After viewing the design, how would you rate those two background pictures?
- What do you think needs to be improvedοΌ
Professional developer/designer:
- Do you think a more suitable background will make the game more enjoyable?
- From the aesthetic point of view, what do you think needs to be improved?
- What do you think needs to be improvedοΌ
- Thoughts: New background pictures are great.
- Like: I like the new background, which goes well with the game story.
- Not so good: No, I like it.
- Comment: Just like it, and wish to see the game becoming easier.
- Thoughts: Cool features.
- Like: I can feel the topic from the welcoming page which tells me that there is a more thrilling atmosphere.
- Not so good: Somehow too dark.
- Comment: Excellent job.
- Thoughts: Good background picture, and overall more enjoyable than the first sprint.
- Like: Nice background which goes well with the theme of the game.
- Not so good: Too hard because too many obstacles are on the air and I can't make it to avoid a hit.
- Comment: Good design work, I like it, but still needs improvement.
- Thoughts: Attractive and enjoyable.
- Like: The background design is really attractive, I can't stop clicking the "start" button to have a try at the game.
- Not so good: The picture of the gaming stage is quite dark.
- Suggestion: Overall good, keep going.
- Thoughts: Cool design.
- Like: The main menu picture tells me that this game is all about escaping under the threat of the UFO. It is a great presentation.
- Not so good: A little bit of contradiction to have that the UFO is seen above the tree on the main menu but the UFO is set to on the city while playing the game.
- Suggestion: It is better to choose a better picture.
- Thoughts: Brilliant background for both Main Menu and the game platform.
- Like: Good pictures for both the main menu and the gaming stage.
- Not so good: Nothing to complain about in terms of the aesthetic design.
- Suggestion: Keep going, and try to make the game easier to play.
- This is just a simple user test since the topic of the test is all about aesthetic design. Every participant highly rated the new background design for both the Main Menu and the gaming stage. The Main Menu is on the role of welcoming the player since it is the first page that the player will see when they start the game. Many participants said the main menu background can effectively express the topic of the game story and render a kind of thrilling feel. It is proof of how the aesthetic design can cooperate with other features to make the game more enjoyable.
- The background on the gaming stage is also upvoted by some participants due to its attractiveness. Like the main menu background, the gaming stage background is even more thrilling which helps the player to keep concentration on the game. It is a kind of silent feature but works like the main one.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan