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GoldComponent
the GameExtension class makes it easy by mocking the ligdx and game-engine classes
@ExtendWith(GameExtension.class)
public class GoldComponentTest
Java Lang Reflect: Used to access private methods and private fields of a class from the testing suite and make them accessible for testing purposes
JUnit: Used for assertions and class extendWith
decorator plugins.
the logic of the gold component is used to check that when the player interacts with the gold, trigger the pick up event, increase the amount of gold got for the player character and remove the goldCoin entity from the game world.
used to load corresponding services and remove the entity from the game world when the player character picks the goldCoin up
@BeforeEach
void beforeEach() {
ServiceLocator.registerPhysicsService(new PhysicsService());
ResourceService resourceService = new ResourceService();
final String[] Textures = {"images/Items/goldCoin.png"};
resourceService.loadTextures(Textures);
resourceService.loadAll();
ServiceLocator.registerResourceService(resourceService);
ServiceLocator.registerRenderService(new RenderService());
ServiceLocator.registerEntityService(new EntityService());
}
the creating of this entity already has a function to check whether or not the goldCoin collides with the player character layer to trigger the pick up event in the GoldComponent
Entity createGold(Entity target){
Entity entity = new Entity()
.addComponent(new PhysicsComponent())
.addComponent(new ColliderComponent())
.addComponent(new HitboxComponent())
.addComponent(new GoldComponent(target))
.addComponent(new TextureRenderComponent("images/Items/goldCoin.png"));
entity.create();
return entity;
}
Entity createPlayer() {
final PlayerConfig stats =
FileLoader.readClass(PlayerConfig.class, "configs/player.json");
Entity target =
new Entity()
.addComponent(new CombatStatsComponent(stats.health, stats.baseAttack))
.addComponent(new PhysicsComponent())
.addComponent(new HitboxComponent().setLayer(PhysicsLayer.PLAYER))
.addComponent(new InventoryComponent(stats.gold));
target.create();
return target;
}
@Test
void shouldIncreaseGoldGot(){
Entity target = createPlayer();
Entity entity = createGold(target);
Fixture entityFixture = entity.getComponent(HitboxComponent.class).getFixture();
Fixture targetFixture = target.getComponent(HitboxComponent.class).getFixture();
entity.getEvents().trigger("collisionStart", entityFixture, targetFixture);
assertEquals(51, target.getComponent(InventoryComponent.class).getGold());
}
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
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Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
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Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan