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The new Main Menu Title and Buttons User Test
We have designed and implemented a new style of the title, word fonts and buttons on the main menu:
- All words and buttons in the main menu have been redeveloped, so we need to run a user evaluation test to gain feedback for the new design.
- The new button layout design is set to solve some previous problems that too many buttons were put on the main menu and made the menu hard to use.
- In addition, the new font style and colour of buttons are supposed to be better related to the topic of the game that expresses a tense and exciting atmosphere.
This user test is to get enough feedback to improve our design.
Changes from Sprint4: Since the version implemented in Sprint 3 has been reported with a bug as the position of some buttons are incorrect while in the full-screen mode. Thus, we fixed the problem and do renewed user testing.
Our survey is divided into two parts:
- Potential target population:
- We invite them to watch the prototype of the new main menu;
- After the demonstration, we interviewed a few questions about their feeling when seeing the new style and layout of words and buttons.
- Professional developer/designer:
- Show them the prototype;
- Ask them questions about the layout and font setting of the main menu;
- To collect some suggestions from them.
Potential target population:
- Do you think the new style of words and buttons clearly and precisely expresses the topic of the game?
- Do you think the new font, colour and position layout of words and buttons are aesthetically beautiful?
- What do you think needs to be improved?
Professional developer/designer:
- Do you think the new style of the button did a great job in terms of functionality?
- From the aesthetic point of view, what do you think needs to be improved?
- From the principle of interaction, do you think the font setting and layout of buttons on the screen are suitable?
- Thoughts: I like the blood colour of the font as it strongly suggests to me that this is an exciting game.
- Like: The colour of words and buttons are excellent.
- Not so good: Some words which locate on the right bottom are too dark.
- Comment: Nice development for everything.
- Thoughts: Such expressive font is pretty suitable for this game's topic, and the colour is well chosen.
- Like: Font, colour and size of words and buttons are good since they perfectly express a tense atmosphere.
- Not so good: Nothing bad, I like these new designs.
- Comment: Much better than the previous design.
- Thoughts: A very colourful and expressive design in terms of the whole screen.
- Like: I like the colour you choose for the words and buttons.
- Not so good: The caption for some buttons is not clear enough.
- Suggestion: Some words are not very readable on the right bottom of the game.
- Thoughts: Brilliant design for captions and the name display.
- Like: The colour and the font are highly related to the game's topic.
- Not so good: Some buttons' caption is slightly hard to read.
- Suggestion: Overall good, I like all of them. However, if I have to give some suggestions, maybe the font setting for buttons around the corner can be reconsidered.
- After interviewing four students (result above), many participants claimed that the new design is closer to the atmosphere of the game. In addition, they are all highly valued for the graphic design of the icons, font setting and screen layout.
- This new button design received unanimous praise from both groups of participants. All participants agree that the new design makes the user better feel the atmosphere and the tense of the game's topic.
- Regarding the downside of the design, some participants pointed out that some buttons are a little bit too dark, which slightly influenced the readability of the button.
- All feedbacks are valuable and will be considered for the next sprint.
The bug found in Sprint 3 version was not pretty obvious but matters a lot when playing the game in a full-screen mode.
The participant upvoted the change as an obvious bug has been fixed.
The participant is happy with the change.
The bug is fixed and fits this participant's expectation.
- Our participants highly rated the change we made in Sprint 4 since the bug left in Sprint 3 was pretty serious, so we fixed the bug quickly to ensure the game is stunning without any technical problem.
- Since we have reached the end of the semester and no further development will happen on this feature, there is no need to gain more improvement suggestions for this feature.
- We thank every participant who has joined our user testing evaluation.
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βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
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βMonster Manual
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Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
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The New Button User Test in Setting Page
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Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
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Sprint 2
Sprint 3
Sprint 4
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Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan