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Player Attack testing
This user test is to determine the final version of the monster manual. The results we collected will be summarised to improve our design and functions.
Below is the different versions of the border and box which cover up Enemies/Obstacles.
Version 1 | Version 2 |
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Version 1 | Version 2 |
---|---|
To conduct our user testing we did the following:
- We invited at least 3 users to test the monster manual
- We give them some instructions after the first time of play and observe their actions
- We let them to select their favourite versions of design
- We designed a questionnaire for the users to answer
- We conduct interviews with users and collect the feedback
- Which version do you choose? (For each design) And why?
- What elements of the manual attracted you?
- What do you feel about the monster manual?
- Do you have any questions?
- Do you have any suggestions for us to improve our monster manual?
- User 1οΌ
For Border: Prefer Version 2
The background of version 1 does not cover the whole area which looks a bit abrupt, version 2 looks better.
For UNKOWN BOX: Prefer Version 1
Version 1 gives me a sense of Pokedex of Pokemon, but the background is too simple, maybe add some other elments will be better.
- User 2:
For Border: Prefer Version 1
This border looks good in the game, because the background of the border is transparent, if the gray covers the entire interface, it feels very inappropriate.
For UNKOWN BOX: Prefer Version 2
Version 1 is really too monotonous, version 2 feels very suitable for the overall style of the game.
- User 3:
For Border: Prefer Version 1
Version 2 will look better if the outer part of the border is snapped off, otherwise version 1 is better.
For UNKOWN BOX: Prefer Version 2
The style of version 2 is very cartoonish.
"The border of this manual is very attractive to me, there is a feeling of the interface of 'Metal Slug'."
"The background is very good, but it would be better if it could be a little more pixelated."
"This method of revealing information only after encountering the enemy is great and fits the design of most games"
"Overall is good, I really like the design and functions."
"The pixelation of the style is not obvious enough, otherwise it would be more suitable."
"The overall operation was smooth and no bugs were found"
"What does the 'Attack' and 'Health' mean?"
"Will you add the way of attck of each monsters/enmies (like the attack distance)?"
"It would be better if the overall pixelation was more obvious."
"Some shading can be added to the painting."
"It is better to list the monsters' way of attack."
Overall, We try to implement the advice given by the users. The feedback from users shows that our interface design is very good and the overall functional implementation is successful.A small number of users feel that some designs need to be more pixelated. More users choose the version 1 of border and the version 2 of UNKOWN Box.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan