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History Scoreboard Testing
The main purpose of this user testing is to investigate and evaluate how users think and feel about the style of the history scoreboard screen with the background image implementations. This user testing will be significant toward our project since there can be some deficiency of our team's final design. Hence, the outcome of testing will be conducted for the improvement of the system.
Due to the current COVID-19 situation, user testing will be done by an online zoom meeting. Testers will experience the system through the remote control of zoom functionality.
This is the screen of history scoreboard that users will see during testing.
- Testers will approach the history scoreboard screen.
- Write down some important observations.
- After the experience of history scoreboard we will ask the testers some open-ended key questions about this history scoreboard.
- What is the purpose of this history scoreboard?
- What do you think of the colour contrast?
- How does the history scoreboard design matches the game?
- What do you think of the background image of this history score screen?
- Any suggestion for the improvement?
History Scoreboard purpose
This history scoreboard is to keep the record of the score. Hence user can check what they got for the previous scores.
Scoreboard Contrast
YesIt looks very consistent, the overall style is similar, pixelated, and very stylish.
Background Image
Nice dark view which is a great contrast of the whole game. I think it is good.
Improvement Suggestion
Well the theme is about dark city night, however the paper board is quite random, but it still matches style so I guess it is alright.
History Scoreboard purpose
I can understand what this is for which is to show the record of player's past scores
History Scoreboard usage
I think it is in an order of the highest score to lowest, which is great because highest score goes on the top of the scoreboard.
Colour Contrast
It matches the overall game colour style which dark night view and it is pixel art style.
Background Image
I can clear see this background image is about city night and this game's theme is in city night too so I have to say the background image matches the game style well and it looks simple and cute.
Improvement Suggestion
Maybe you can change the colour, I prefer black, which is more cool. Also maybe an order functionality of highest to lowest and lowest to highest will be cool.
History Scoreboard purpose
I understand it is for the history scores, but I don't exactly know what is purpose for this scoreboard.
History Scoreboard usage
This can be used to check
Colour Contrast
I think the overall style is okay, it doesn't look very obtrusive, because you didn't use exaggerated colors, so the colors are very suitable. Also it looks a bit retro, more like that old book.
Background Image
This size, I think it's okay, maybe it can be made narrower. This looks more serious.
Improvement Suggestion
There is nothing else that needs to be changed with the design I guess. Looks good!
History Scoreboard purpose
Generally speaking, it is to show the past scores of the game that user played. With the design I think there are too few elements. It would be better to add some small decorative elements. This is my idea.
History Scoreboard usage
In line with the overall color, this color matching is generally not wrong.
Colour Contrast
Itβs quite consistent. After all, I donβt know if the overall color will change, but itβs applicable now.
Background Image
I donβt know if itβs appropriate. You need to see the whole to know.
Improvement Suggestion
I think you can add a different color to each row, so that the difference looks more obvious. But whether two colors are interspersed with each other or a gradient color, I think both are fine.
Camera Angle and The Player's Perspective
Achievements Trophies and Cards
πΎ Obstacle/Enemy
βMonster Manual
βObstacles/Enemies
ββ- Alien Plants
ββ- Variation thorns
ββ- Falling Meteorites
ββ- FaceHugger
ββ- AlienMonkey
βSpaceship & Map Entry
βParticle effect
[code for debuff animations](code for debuff animations)
Main Character Movement, Interactions and Animations - Code Guidelines
ItemBar & Recycle system
πΎ Obstacle/Enemy
βObstacle/Enemy
βMonster Manual
βSpaceship Boss
βParticle effects
βOther Related Code
βUML & Sequence diagram of enemies/obstacles
Scoring System Implementation Explanation
Buff and Debuff Implementation
Infinite generating terrains Implementation Explanation
Game Over Screen and functions explaination
Buffer timer before game start
Rocks and woods layout optimization
Magma and nails code implementation
Guide: Adding Background music for a particular screen
History Scoreboard - Score Details
Listening for important events in the Achievements ecosystem
Hunger and Thirst icon code guidelines
Hunger and Thirst User Testing
Buff and Debuff Manual User Testing
The New Button User Test in Setting Page
The Main Menu Buttons User Testing
Infinite loop game and Terrain Testing
https://github.com/UQdeco2800/2021-ext-studio-2.wiki.git
πΎ Obstacle/Enemy
βObstacle testing
ββ- Alien Plants & Variation Thorns
ββ- Falling Meteorites
βEnemy testing
ββ- Alien Monkeys & Facehugger
ββ- Spaceship Boss
βMonster Manual
βParticle-effect
βPlayer attack testing
ββ- Player Attack
Sprint 1
Sprint 2
Sprint 3
Sprint 4
Changeable background & Buffer time testing
Game over screen test sprint 4
New terrain textures on bonus map test sprint 4
Achievements System, Game Records and Unlockable Chapters
Musics Implementation Testing plan