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uiz_update_event
This generic function can be called by a uiZ object to notify the user of the object that the state of the object has changed. What exactly these parameters mean differs by object. Right now, not many objects use this functionality but plans to extend this event handling are in the making.
In general, this event is launched when an object changes state. Let's say we have a slider. The slider is in position A, and we click on position B. (We don't drag the slider, we click on an empty space B which moves the slider to that position.) The slider will now animation from A to B. When it starts animation, the uiz_update_event is launched with startUpdate being true. In the steps after that, midUpdate is constantly set to true until the animation stops. When the animation stops, endUpdate is true.
To set what code the uiz_update_event function has to execute, the user of the object (the programmer, you) can use uiz_update_set.
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uiz_update_event(startUpdate, midUpdate, endUpdate): Launch an update event. This should be called from a uiZ object.
- startUpdate: Whether the object has just started updating.
- midUpdate: Whether the object is currently continuously updating.
- endUpdate: Whether the object has just finished updating.
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uiz_update_set(instanceid, uiz_update_script, uiz_update_script_argument): Sets the script to be executed when the given instance has an update.
- instanceid: What instance should execute the given script upon an update.
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uiz_update_script: A script id of what to execute. This script gets the following arguments in order:
- startUpdate: Whether the object has just started updating.
- midUpdate: Whether the object is currently continuously updating.
- endUpdate: Whether the object has just finished updating.
- uiz_update_script_argument: This is an extra argument that can help you identify an object, or identify what should happen.
- uiz_update_script_argument: This is an extra argument that will be given as argument3 to your uiz_update_script that can help you identify an object, or identify what should happen.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline