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circlestitch
Utilizes all background variables. (sprite_, color_, margin_, _texturemode)
This mode starts out by drawing one background sprite in the middle, and then places other sprites around that, including different sprites in the corners.
This way objects can have nice rounded corners and nicely textured corners.
A sprite should be build up in this way:
- image 0: the top bar.
- image 1: the right bar.
- image 2: the bottom bar.
- image 4: the left* top corner.
- image 5: the right* top corner.
- image 6: the right* bottom corner.
- image 7: the left* bottom corner.
- image 8: the background image.
Your sprite may be of any size, but it is recommended to keep this sprite around 32x32. Also, because the sprite must contain both horizontal and vertical images, a lot of space will be left empty. (Just look at spr_uiZ_border and spr_uiZ_border1 to get an idea of how the sprite works.)
Another thing you mustn't forget is to set margin_in correctly. If the border should only be 4 pixels wide, you will have to set margin_normal, or any other margin_ variable correctly.
One flaw that _back_circlestitch has is that the edges of your window need to have the same size as the border of your window. What that means is that if the thinkness of your border is 4 pixels, the edge sprites must be the exact corner and also 4 px wide. If you do want a border that extends further then you will have to use_back_circlestitch_specialmargins, as shown below with the top two rows using back_circlestitch and the bottom row using _back_circlestitch_specialmargins.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline