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3waybutton
Button made with slightly better scaling in mind.
Has the ability of putting a sprite's images together to infinitely stretch the sprite in the horizontal direction, without it getting blurry.
Can have text on it which is only contained within the width of the button, not it's height.
The sprites can still be stretched in height, which can give a poor result.
This button looks the best if the buttons width is bigger than the buttons height.
Square sprites with a even number for the width/height work the best.
- color[c_white]: the blend of color the button should have. (see uiz_3waybutton_setcolor function)
- alpha[1]: alpha the button should have. (function available on any uiZ object)
- text[""]: the text to draw inside the button. (see uiz_3waybutton_settext function)
- textcolor[c_black]: the color of the text to draw, if any.
- font[-1]: the font to use, a value of -1 means font will be ignored (any random font will be used).
- sprite[spr_uiZ_3partbutton]: which sprite to use to draw the button. (see uiz_3waybutton_setsprite function)
- spraddto[0]: If a sprite contains multiple buttons, this can be used to select the image index at which your button should draw. spraddto+3 (up to +5) then contains the mouse over button sprites, while spraddto+6 (up to +8) contains the mouse click button sprits. (See uiz_3waybutton_setsprite function)
- texturemode[uiz_texturemode_fill]: what texturemode the middle part of the sprite should have.
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uiz_3waybutton_setcolor(id, color): Sets the color parameter of the button.
- id: the instance id of the instance you want to modify
- color: see color property variable
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uiz_3waybutton_settext(id, text, textcolor, font): Sets the text of the instance.
- id: the instance id of the instance you want to modify
- text, textcolor, font: see property variables
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uiz_3waybutton_setsprite(id, sprite, spraddto): Sets the sprite and spraddto used of the button.
- id: the instance id of the instance you want to modify
- sprite, spraddto see property variables
- kmouseover: a value holding information about the mouse (variable available on any uiZ object)
- update: this is 1 when the mouse presses the button, else it is 0.
- updated: this is 1 when the mouse releases the button, else it is 0.
note: For the visuals, a red button and sprite have been used, as it is easier to see.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline