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huequare
An object usable for a hue/saturation input field. Drawn using shaders (or sprite if shaders aren't available). This object has a little pointer square that can be dragged to any position on the square to return a color. When clicking on an empty spot on the huesquare the pointer square will move to the clicked position using an animation.
- h[0]: The hue value (0 for left, 255 for right) of where the pointer is. This setting can be changed by user input.
- s[0]: The saturation value (0 for bottom, 255 for top) of where the pointer is. This setting can be changed by user input.
- v[255]: The value value (from 0 to 255) of what the square should be. This setting can NOT be changed by user input.
- squaresize[3]: How big the pointer square should be, from the center to the closest edge. A value of 3 whould mean a size of 6x6 pixels.
- animation[true]: whether animations on this object should be enabled.
- hanimationtype[uiz_quadratic_out]: What animation the pointer should have for the horizontal h value when you move it.
- sanimationtype[uiz_quadratic_out]: What animation the pointer should have for the vertical s value when you move it.
- rgbanimationtype[uiz_quadratic_out]: What animation the inr, inb and ing value should have.
- anicountspeed[0.4]: How long the animation should take in seconds.
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uiz_huesquare_setcolor_hsv(instanceid,h,s,v):
- instanceid: the instance id of the instance you want to modify
- h[0]: The hue value (0 for left, 255 for right) of where the pointer is. This setting can be changed by user input.
- s[0]: The saturation value (0 for bottom, 255 for top) of where the pointer is. This setting can be changed by user input.
- v[255]: The value value (from 0 to 255) of what the square should be. It controls the brightness of the huesquare where 0 is black and 255 is colored/white. This setting can NOT be changed by user input.
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color = uiz_huesquare_getcolor(instanceid):
- color: The color (not animated or interpolated) that is selected on the huesquare.
- instanceid: the instance id of the instance you want to modify
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color = uiz_huesquare_getcolor_animation(instanceid):
- color: The color (animated and interpolated) that is selected on the huesquare. The color value is constantly updated while the selection square is moving.
- instanceid: the instance id of the instance you want to modify
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uiz_huesquare_setpointersettings(instanceid,size):
- instanceid: the instance id of the instance you want to modify
- size[3]: How big the pointer square should be, from the center to the closest edge. A value of 3 whould mean a size of 6x6 pixels.
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uiz_huesquare_setanimation(instanceid,enabled,hanimation,sanimation,rgbanimation,time):
- instanceid: the instance id of the instance you want to modify
- enabled[true]: whether animations on this object should be enabled.
- hanimationtype[uiz_quadratic_out]: What animation the pointer should have for the horizontal h value when you move it.
- sanimationtype[uiz_quadratic_out]: What animation the pointer should have for the vertical s value when you move it.
- rgbanimationtype[uiz_quadratic_out]: What animation the inr, inb and ing value should have.
- time[0.4]: How long the animation should take in seconds.
- anicount: A value from 0 to one indicating how far an animation is with playing.
- h: A value indicating the hue value of where the pointer is. Animations are ignored and this value will change instantly when the user presses somewhere on the huesquare.
- inh: This is a hue value that is constantly updated during animations.
- fromh: The old hue value of where the hue used to be during an animation.
- s: A value indicating the saturation value of where the pointer is. Animations are ignored and this value will change instantly when the user presses somewhere on the huesquare.
- ins: This is a saturation value that is constantly updated during animations.
- froms: The old saturation value of where the saturation used to be during an animation.
- color: Which color the user selected(a game maker color code).
- tor: Will give you a converted red color value. Animations are ignored and this value will change instantly when the user presses somewhere on the huesquare.
- inr: Will give you a converted red color value which updates during animations.
- fromr: The old red value of what the old red value was before an animation, while an animation is going on.
- tob: Will give you a converted blue color value. Animations are ignored and this value will change instantly when the user presses somewhere on the huesquare.
- inb: Will give you a converted blue color value which updates during animations.
- fromb: The old blue value of what the old blue value was before an animation, while an animation is going on.
- tog: Will give you a converted green color value. Animations are ignored and this value will change instantly when the user presses somewhere on the huesquare.
- ing: Will give you a converted green color value which updates during animations.
- fromg: The old green value of what the old green value was before an animation, while an animation is going on.
- incolor: Will give you a color value which updates during animations.
- icolor: Which color the little pointer square has.
- update: Whenever any value changes during an animation.
- updated: Whenever the color changes, but it ignores animations, and is only true for one step.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline