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draw_sprite_tiles
A function drawing a sprite an x number of times on a square/rectangle from point (x1,y1) to (x2,y2).
Repeatx and repeaty must be numbers above 0, but can be a decimal number. This means you can for example give repeatx a value of 2.5 and it will draw the sprite 2 times, and than another halve of that sprite will be added. It is recommended that you set texture_set_repeat to false, else artifacts may occur.
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uiz_draw_sprite_tiles(sprite, img, x1, y1, x2, y2, repeatX, repeatY, color, alpha, outerEdgeX, outerEdgeY):
- sprite: The sprite to draw.
- img: The sub image of the sprite to draw.
- x1: The x coordinate of the left side of your sprite.
- y1: The y coordinate of the top side of your sprite.
- x2: The x coordinate of the right side of your sprite.
- y2: The y coordinate of the bottom side of your sprite.
- repeatX: How many times the sprite should be tiled in the horizontal direction. This may be a decimal number like 2.5.
- repeatY: How many times the sprite should be tiled in the vertical direction. This may be a decimal number like 2.5.
- color[c_white]: What color blend the sprite should have.
- alpha[1]: What alpha the sprite should have.
- outerEdgeX[0]: Set this to a value higher than zero to remove outerEdgeX on the left and right of your original sprite. (Use this to remove a border around your sprite)
- outerEdgeY[0]: Set this to a value higher than zero to remove outerEdgeY on the top and bottom of your original sprite. (Use this to remove a border around your sprite)
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uiz_draw_sprite_tiles_flippedx(sprite, img, x1, y1, x2, y2, repeatX, repeatY, color, alpha): Does the same as uiz_draw_sprite_tiles, but mirrors the sprites horizontally.
- sprite: The sprite to draw.
- img: The sub image of the sprite to draw.
- x1: The x coordinate of the left side of your sprite.
- y1: The y coordinate of the top side of your sprite.
- x2: The x coordinate of the right side of your sprite.
- y2: The y coordinate of the bottom side of your sprite.
- repeatX: How many times the sprite should be tiled in the horizontal direction. This may be a decimal number like 2.5.
- repeatY: How many times the sprite should be tiled in the vertical direction. This may be a decimal number like 2.5.
- color[c_white]: What color blend the sprite should have.
- alpha[1]: What alpha the sprite should have.
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uiz_draw_sprite_tiles_flippedy(sprite, img, x1, y1, x2, y2, repeatX, repeatY, color, alpha): Does the same as uiz_draw_sprite_tiles, but mirrors the sprites vertically.
- sprite: The sprite to draw.
- img: The sub image of the sprite to draw.
- x1: The x coordinate of the left side of your sprite.
- y1: The y coordinate of the top side of your sprite.
- x2: The x coordinate of the right side of your sprite.
- y2: The y coordinate of the bottom side of your sprite.
- repeatX: How many times the sprite should be tiled in the horizontal direction. This may be a decimal number like 2.5.
- repeatY: How many times the sprite should be tiled in the vertical direction. This may be a decimal number like 2.5.
- color[c_white]: What color blend the sprite should have.
- alpha[1]: What alpha the sprite should have.
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uiz_draw_sprite_tiles_flippedx(sprite, img, x1, y1, x2, y2, repeatX, repeatY, color, alpha): Does the same as uiz_draw_sprite_tiles, but mirrors the sprites horizontally.
- sprite: The sprite to draw.
- img: The sub image of the sprite to draw.
- x1: The x coordinate of the left side of your sprite.
- y1: The y coordinate of the top side of your sprite.
- x2: The x coordinate of the right side of your sprite.
- y2: The y coordinate of the bottom side of your sprite.
- repeatX: How many times the sprite should be tiled in the horizontal direction. This may be a decimal number like 2.5.
- repeatY: How many times the sprite should be tiled in the vertical direction. This may be a decimal number like 2.5.
- color[c_white]: What color blend the sprite should have.
- alpha[1]: What alpha the sprite should have.
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uiz_draw_sprite_tiles_rotation(sprite, img, x1, y1, x2, y2, repeatX, repeatY, color, alpha, outerEdgeX, outerEdgeY, rotate): Does the same as uiz_draw_sprite_tiles, but rotates the sprite by a specified amount.
- sprite: The sprite to draw.
- img: The sub image of the sprite to draw.
- x1: The x coordinate of the left side of your sprite.
- y1: The y coordinate of the top side of your sprite.
- x2: The x coordinate of the right side of your sprite.
- y2: The y coordinate of the bottom side of your sprite.
- repeatX: How many times the sprite should be tiled in the horizontal direction. This may be a decimal number like 2.5.
- repeatY: How many times the sprite should be tiled in the vertical direction. This may be a decimal number like 2.5.
- color[c_white]: What color blend the sprite should have.
- alpha[1]: What alpha the sprite should have.
- outerEdgeX[0]: Set this to a value higher than zero to remove outerEdgeX on the left and right of your original sprite. (Use this to remove a border around your sprite)
- outerEdgeY[0]: Set this to a value higher than zero to remove outerEdgeY on the top and bottom of your original sprite. (Use this to remove a border around your sprite)
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rotate: How far the sprite should be rotated. The rotation is counter clockwise and can only be set to whole 90 degrees. These values are allowed (and no other values):
- 0
- 90
- 180
- 270
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
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