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switch
This is an object for inputting boolean values, trough something that looks like a switch. This object consists of a background. Inside of the background resides another background that represents the switch knob. This does mean that your object needs to have be rectangular (e.g. have one side that is longer than the other) for the inner knob to have have space to move.
- switchtime[0.5]: Time in seconds it takes for the switch knob to move from one side to the other.
- animation[uiz_straight]: The animation used for moving the switch knob from one side to the other.
- knobsize[0.7]: The size of the knob relative to the width or height (the smallest out of these 2 will be used). Knob_diameter=min(width,height) * knobsize.
This object has a background, and all its associated variables about which you can learn more here
The default background variables differ though, here is an overview:
- texturescript = uiz_back_spritestitch_4way_plus
- sprite_normal = spr_uiZ_4way
- color_normal = c_white
- margin_normal = 5
- sprite_texturemode = uiz_texturemode_fill
- border_texturemode = -1
- sprite_over = spr_uiZ_4way_over
- color_over = -1
- margin_over = -1
- sprite_in = spr_uiZ_4way_in
- color_in = -1
- margin_in = -1
- sprite_out = spr_uiZ_4way_in
- color_out = -1
- margin_out = -1
In addition to these background variables, a separate set for the inner knob also exists:
- item_texturescript = uiz_back_spritestitch_4way_plus
- item_texturescript_over = -1
- item_texturescript_in = -1
- item_texturescript_out = -1
- item_sprite_normal = spr_uiZ_4way_inner
- item_margin_normal = 5
- item_sprite_texturemode = uiz_texturemode_fill
- item_border_texturemode = -1
- item_sprite_over = -1
- item_margin_over = -1
- item_sprite_in = -1
- item_margin_in = -1
- item_sprite_out = -1
- item_margin_out = -1
- item_color_normal = c_white
- item_color_over = -1
- item_color_in = -1
- item_color_out = -1
- update: Whether the switch is currently moving between two states.
- updated: Whether the switch has just been clicked/has its value changed trough the _setvalue function.
- value: Whether the switch knob is on the left/top (= false) or on the right/bottom (= true).
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uiz_switch_setvalue(instanceid,value[false],doUpdate[false]): Changes the value of the switch using an animation. (as if the user has clicked it). This does nothing if the switch's value is the same as the value given by this function.
- instanceid: the instance id of the instance you want to modify
- value: Whether the switch knob should be on the left/top (= false) or on the right/bottom (= true).
- doUpdate: Whether to set the "updated" variable to true or not if the value changes trough this function.
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uiz_switch_setknobsize(instanceid,knobSize[0.7]):
- instanceid: the instance id of the instance you want to modify
- knobSize: The size of the knob relative to the width or height (the smallest out of these 2 will be used). Knob_diameter=min(width,height) * knobsize.
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uiz_switch_setanimation(instanceid,animation[uiz_straight],time[0.5]):
- instanceid: the instance id of the instance you want to modify
- animation: The animation used for moving the switch knob from one side to the other.
- time: Time in seconds it takes for the switch knob to move from one side to the other.
-
value=uiz_switch_getvalue(instanceid):
- instanceid: the instance id of the instance you want to modify
- multiple background item scripts:
- uiz_background_item_texturescript(instanceid, script)
- uiz_background_item_texturescript_ext(instanceid, normal, over, in, out)
- uiz_background_item_texturemode(instanceid, sprite[uiz_texturemode_fill], [border[-1]])
- uiz_background_item_normal(instanceid, sprite, color, margin)
- uiz_background_item_over(instanceid, sprite, color, margin)
- uiz_background_item_in(instanceid, sprite, color, margin)
- uiz_background_item_out(instanceid, sprite, color, margin)
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline